remove the green dot in the infowar tab. π ππ
The players are perfectly aware that the Ciphers they have collected are accumulated in that place, it is totally useless to indicate it to them in this way (as if it were something for which it is necessary to intervene as soon as possible!).
So why not also indicate with a green dot that there are "instant callbacks" accumulated on "> Black Market > Various > Special".
Why not also a "green dot" to signal the presence of unused "drill instructors".
Yeah!! ... indeed, even better: Why don't we mark every item accumulated on the "Black Market" with a green dot, so it's more beautiful and the players remember them ... π€π€π΅
damn! ... Excuse me, but when you (developers) conceive this nonsense do you activate your brain or not? πππ΄π€
The players had asked to introduce some "strategical" green dots in other critical parts of the game (but absolutely not this one!), Where the green dots were useful to signal important things to the players that need to be addressed so that the activity does not stop.
as usual you do not listen the real requests of the users and do what you want, implementing useless and misleading green dots COMPLETELY AT RANDOM !! π