Game Improvements
You asked - We listened
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We always strive to meet your expectations, and so we have made some improvements based on your requests:
- Option added to activate multiple Training Modules simultaneously in the "Skill Upgrade" window
- "Purchase" button for COBRA Unit Training tweaked so it now appears even when you do not have enough Parts and it shows the "Not Enough Resources" window
- Dark background added behind Points tallies in the Events window to make them easier to see
- Fuel and Munitions Pack purchase limit increased to 50 per day in the "Resources" tab of the Black Market
- Elite Hiring Bond locking icon added to the "Items" tab of the Special Operatives window
- "Help" window of the Combine Conflict Tournament updated to clarify how Tournament Points from PvP Battles are earned
- Contractor Task about spending Diamonds at the Black Market tweaked so that Diamonds spent at the Field Hospital or the Sick Bay now count
Do feel free to share your suggestions. My advisors will surely consider it.
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The removal of any accumulation limit is positive in itself and leaves the player the freedom to choose how to manage their items without consumption obligations (even in the absence of need!).
For example, other item accumulation limits that should be removed concern the following items:
IMO, for everything you should set an accumulation limit of 999.999.999.999.999.999.999.
Why put an accumulation limit for some items while others don't? ... what's the point?
Does it bother you to type "9" on the keyboard twenty+ times?
Please extend these limits, or I will soon be forced to activate items even if I don't need them.