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Troop travel time to Locations drastically reduced!

Troop travel time to Locations drastically reduced!

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John BlackCharacter
Jul 7, 2015, 16:0007/07/15
01/13/15
160

Troop travel time to Locations drastically reduced!

Defeat ZHG’s forces in less time than ever before!

SYNDICATE SECURE TRANSMISSION

Commander!

Excellent news! From now on it will take your troops ONLY 1 minute to travel to Locations! Distance is not a factor! It's better to eradicate your enemy quickly, before they have a chance to respond!

Engage Locations! Speed up their defeat!

END TRANSMISSION

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4k
Comments
4
Comments
Jul 7, 2015, 22:2207/07/15
Dec 29, 2018, 17:00(edited)
11/05/14
19381

That means we have to be on alert at all times 24/7.

 

Jul 7, 2015, 22:5207/07/15
Jul 7, 2015, 23:01(edited)
06/30/15
9

Not a good idea ... shorter time maybe, but 1 minute??  Sheesh

 

Not for me.

 

Travel time and defence are the strategy part of the game. Maybe have a clock somewhere so that combine members could coordinate a same second attack - now that would be great fun. Sending reins splitting attack waves.

 Within a combine, you may have players that are totally defensive and make defence for the good of the combine. Others may be Offense making large hammers.

 

The change will necessitate every player having huge standing defence. Ration demand will be critical. Calling for reins will be a thing of the past.

 

A bad move all around and takes a lot of the strategy & fun out of the game.

One thing you could speed up is troop building and some of the times for building buildings.

 

And how about those lags??

Jul 8, 2015, 01:3507/08/15
Dec 29, 2018, 17:02(edited)
11/05/14
19381

I think this is  only for ZHG missions.  In that case will be ok.

Jul 8, 2015, 01:4807/08/15
06/30/15
9

Mit77Mit said:

I think this is  only for ZHG missions.  In that case will be ok.

 

 

Ahh you may be correct - my bad for reading that incorrectly :)

 

Thanks for pointing it out.