1)
I don't even like the new distribution of stimulants in the Medical Laboratory. The stimulants belonging to the same category are now all mixed, they are grouped according to level instead of type! (the previous distribution was more functional to combine stimulants faster!).
2)
Another problem I noticed is that, sometimes, when I closed the game and then came back in, I found my "report tabs" reset! (all reports were deleted). This phenomenon occurs mainly in the "Special Ops Flashpoints Reports" subsection, but once it happened to me that I also found the "ordinary reports" section completely reset.
Why do the various sections of the reports reset themselves?
3)
Finally, just a few minutes ago, I received this strange report in the "Joint Ops" section of the reports:
https://i.ibb.co/ydR08GX/bug-report-in-joint-Ops-tab.png
This Mr.Black's report is empty, it does not communicate anything and its "unread message" status does not vanish, even if I click on it ! (very annoying!).
Another oddity that I noticed is that its logo changes according to the characteristics of the logo of the last report that took place in the "Tactical Reports> Battles" section.
This means that if the last logo in the "Battles" section is red, this logo will also turn is status in "red"; if the last logo in the "Battles" section is green, this logo will also change and will become green (as you see in the screenshots... in two different states).
Fix these things... thanks.
EDIT (5 May 2019, 16:41 GMT+1):
4)
The Strategic units "Durendal" and "Juggernaut" are automatically selected, during the selection of units to send in battle!
Several times it happened to me to also send this type of unit in my attack, although I hadn't selected them! (and I didn't want to send them!).
Sometimes I realized that they were selected and I removed them, but then, continuing with the selection of the units I was willing to send into battle (scrolling through the list and selecting), then they came back again to select themselves forcefully!
Considering this, it is necessary to deselect them just before sending the attack, because otherwise, if some time passes in carrying out other actions, they return to being selected again by the system.
fix this.