Discussion of game balance issue - Raiding missions
I'm far from an expert on the game, but my observation has been that there are the following missions:
Raid 2 (or 3) bases of level 10 (or 15) or higher.
Raid X in 1 go, where X is a resource amount.
Raid X in 2 or 3 attempts.
Raid a base 10 levels lower, or higher.
Kill 100 (or 250) points of troops in an enemy town.
4 S+D locations
1 S+D location of at least a certain level.
Occupy a town 10 levels lower (or higher) and collect resources.
While I understand that this is a PvP war game, there is a problem with having half the missions raid missions: You only get 10 a day.
(1 every 2.5 hours.) This might be enough for average mission distribution for semi active players, but it is easy to go through 10 raid attacks quickly if you get these missions back to back.
Furthermore: I have found a break from scouting results and what you can actually collect, for various reasons.
1) You are capped at 50k from an enemy. This is not per day, nor per week. (If someone can tell me how to clear this limit, please do.)
2) You can not raid resources protected by their bunker.
3) Sometimes you just don't get a full load for random reason. (Raided a base with about 250K and only got 50% of 30k out, failing a 22k mission.) PS - Player was within 10 levels, and it was my first time raiding them, or attacking them at all.
Net result is: you may be left waiting for mission to run out for 4 hours, only to get another raid mission you cant do right after.
A significant contributing factor to this problem is the need to destroy troops for some missions. By itself, that is fine, but players tend to quit when you wipe them, plus there are numerous people who quit anyway. (bazillion towns under level 10.)
Once the raid missions get above about 10-12k per attack, it becomes increasingly difficult for a newer player to complete them simply due to lack of targets. Those that will yield more than about 6k quickly reach the 50K limit. (4-5 hits, or less)
Even the AH-24 only moves at 24 Km/hour, meaning most sizable towns that can be raided are more than an hour away.