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Total Protection bug

Total Protection bug

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Apr 2, 2019, 12:0704/02/19
08/26/16
0

Total Protection bug

Once the commander active Total Protection his base cannot be attacked by his opposites. However this function now is being abused by some player. He keep disturbing or nuking other's base then quickly active Total Protection for avoiding retribution. In such condition he can keep Total Protection activated 24x7x365. But if he want to re-attack, he can attack others at any time just at the cost of losting the old shield but he can reactive a new shield again after disturbing. So I think Total Protection has bug and  it has not been properly configured. You may consider improve Total Protection as following:


1. One cannot consecutively activate Total Protection all the time. For example, allow activated maximum 3 days and after that must have one day off.

2. Once Total Protection is activated, he cannot quit his protection status himself, means he cannot attack others during protective period and he must wait for Total Protection end. This will bring fairness for other part.

Thank you!


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Comments
Apr 10, 2019, 12:4004/10/19
03/05/19
842

Hello, commander. It's not a bug. Once the player attacks another player, the protective shield is removed. However, in case the attacker turns on this shield right after he sents the attack and this attack arrives, it's possible to turn the protection on. 


I understand that such a tactic can be frustrating. Still, it's always possible to find ways to revenge such players.