Update 10.40 is going live soon, and we’ve prepared our traditional Highlights to give you an early glimpse of what’s to come. Although this Update mainly focuses on QoL improvements, a major event is coming up a little later - Community Weeks! We can’t reveal everything yet, but we’ll talk about the Rewards Calendar featured as part of the festivities.
Read the full article below to learn the details!
RAID Community Weeks
The Community Weeks will return to celebrate our wonderful Community. Keep in mind that it won’t launch immediately with the Update, albeit it won’t be too long either. We have various activities planned this year, but they will be covered in dedicated social media posts and news; for now, let’s focus on the rewards that await you!
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A brand-new Daily Login Program dubbed the Reward Calendar will activate when the event begins. If you’re familiar with the concept of an Advent Calendar, you’ll recognize the principle: we have a 25-day grid, and each slot becomes available on a specific date regardless of whether you are online (unlike the regular Daily Login Rewards). Log in to RAID on that date to claim the associated rewards because if you miss them, you lose them. There are just two exceptions.
Several slots contain Champion Fragments for Iudex Artor - a Legendary Support Champion created explicitly for the Community Weeks. Even if you miss the days when these slots were open, you can claim Artor’s Fragments before the end of the Community Weeks.
There is another neat feature you’ll see. One of 4 Legendary Relics will become the final prize of the Reward Calendar - likewise available to the very end of Community Weeks - and all Raiders will get a chance to vote and choose which one becomes the final reward. So gather your friends and make your votes count!
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Gear Ascension Tournament
We plan to introduce a new activity in Update 10.40: the Gear Ascension Tournament. It will be available to all players of Level 38+ and will focus on the Sand Devil’s Necropolis and the Phantom Shogun’s Grove. The main goal is to collect as many Oils and Extracts as possible - you’ll earn points for each bottle recovered from the Dungeons. Naturally, Greater and Superior Oils & Extracts will yield more Tournament Points.
Token Trader Champion Rotation
On April 4th, Nobel and Lanakis will be removed from the Token Trader and replaced with the following Champions:
Cillian the Lucky. A Legendary Attack Champion who can be sacrificed to Empower Ronda if you find no use for him.
Genzin. Another Legendary Attack Champion who boosts his own Turn Meter, has a Skill that ignores [Unkillable] and [Shield] buffs, and can apply a powerful 60% [Decrease DEF] debuff.
QoL Miscellaneous
Siege victory conditions will change to make draws less common. If both Clans have captured the enemy Stronghold and have equal Victory Medals, the Clan with the greater number of undefeated Defense Teams will be victorious.
You’ll be able to sell Gear from the Inbox, the Gear Upgrade tabs, and the Craft x10 tab in the Forge.
A couple of Relic-focused improvements will go live: brief Relic lore will become available, and tapping on the Relic Socket will direct you to the Gemstone storage - specifically to the type of Gemstones that would fit the Socket.
More Avatar Frames will be added to the game.
The Market Refresh button and the refresh timer will swap positions per multiple Community requests.
Several Chimera-themed Clan Quests will be made simpler.
Chimera Clash multipliers will be displayed no matter how many Keys you use for a specific difficulty. We’re making this minor change to avoid confusion and ensure players don’t assume multipliers are no longer active after one Chimera Battle.
I'm digging the new direction you guys are going in, I reiterate that the best way to secure the biggest profit margin is to double down on the free to play rewards. It WILL encourage spenders to spend more, it'll be their way to maintain the gap between the two groups. Spenders don't like us to approach, even close to their level...so they will buy everything you sell, trust me.
This is great also you don't have to give a login for each event. Instead let us vote on an existing champion. For example :Gnut, Helicath and occasionally mythica
Can we hold off on the Wurlim update until it's actually worth it for the first Battle Pass champ to come out of storage? This is yet another marginal buff that doesn't offer much for the guy.
Sonce again Tag team arena has not fixes, and i do not know whats worse which its probably both. Tag Team Arena and or Live Arena, but Tag Arena is really bad and it gets ignored once again. I will no longer do tag arena or live arena till they are fixed we can not even do our missions now
Another complete fail with Wurlim. 3 strikes and you are out guys. Your previous 2 attempts to make him not worthless were complete failures and this does nothing. He's a slightly better vault guardian. Look at that kit and tell me where you expect people to use this champ? And if your answer is you are designing something in hard faction wars where you almost have to have the new Wurlim, that is TERRIBLE game design. Fix the character don't make hyper specific content that makes the character useful because nothing else works. Seriously that would be so incredibly bad in terms of game design that a game design 101 Professor would tell you to think about doing something else with your life.
Edited to add - if you want a suggestion, keep the changes but make the A3 freeze 100. Then keep the a1 veil stuff but otherwise change it to Gnut's a1 (triple hit freeze or turn meter reduction depending on who you are attacking). He'd have a use in the game after those changes. Still infinitely worse than Gnut but at least a place in the game.
This is Wurlim's second buff, but you seem intent on leaving Wurlim just short of actually useful. I guess I'll check back in another couple of years.
It is actually their third attempt. Seriously. Lol, how could they not realize this champ still doesn't have a place in the game? That he'd be a B- non-void if you were being super generous?
One of the best quality of life updates tbh. The only thing I'd love to see implemented is more info about background battles. It feels like background battles are lasting waaaay longer. Although I know thats not the case in reality, I still cant shake the feeling. And it feels like that cause there is no info abt the progress of the current battle. So it would be neat if you could include info about the:
1. Time passed in the current battle
2. Round info of the current battle (for exmpl "round 2/3")
3. Number of the current battle (for exmpl battle 7/38)
They need to stop buffing and nerfing new champs that most people don't have. Fix the ones everyone gets, like guurda, to be useful. Many of the login champs are useless since this game has progressed. That would be more helpful to the entire player base. And why have a 1500 turn limit if Everytime a team is found that can do it they nerf the champ or set a limit on the buff. Fix the boss instead of nerfing things that will upset players. I've been playing for 4 years and have 0 mythical and have only pulled 2 void legendaries from void shards and 1 was a 2nd visit. Fix older Champs that more people will have to new ones few people have. And quit nerfing Champs and fix bosses. Make an insanity tier or 4th doom tower rotation and. Nightmare doom tower. That would be cool. Mythical frags from secret rooms
It is actually their third attempt. Seriously. Lol, how could they not realize this champ still doesn't have a place in the game? That he'd be a B- non-void if you were being super generous?
What was the 1st attempt? I only remember the most "recent" one that added the crit damage stuff along with whatever changes that entailed.
One of the best quality of life updates tbh. The only thing I'd love to see implemented is more info about background battles. It feels like background battles are lasting waaaay longer. Although I know thats not the case in reality, I still cant shake the feeling. And it feels like that cause there is no info abt the progress of the current battle. So it would be neat if you could include info about the:
1. Time passed in the current battle
2. Round info of the current battle (for exmpl "round 2/3")
3. Number of the current battle (for exmpl battle 7/38)
Will pass these suggestions along. Youre not the only person I've seen mention they seem to take way longer for whatever reason.
Token trader is dead. We need more champs there, only two swapped after 6 months is an absurd.
The plan was only ever to swap 2 those 2 slots but I agree the time frame is way too long. I asked again today for shorter time frames but I dont expect it'll actually change.
Can we hold off on the Wurlim update until it's actually worth it for the first Battle Pass champ to come out of storage? This is yet another marginal buff that doesn't offer much for the guy.
Agreed. He's better but I still don't see what role he's supposed to fill. If you're gonna buff a champ it should be obvious what their intended role is afterwards.
They didn't fix the siege scoring problem. The problem was if you upgrade your stronghold (SH) and you get more defense teams, the enemy can win if they don't upgrade which means you are better off NOT upgrading your buildings, which is poor game design. In this one, they said if both teams capture the SH and have the same number of victory points, then # of undefeated defenses comes into play. Well, if you have more defenses, they can get more atk wins so they would have more victory points, right? You never make it to the new tie breaker and you still have people motivated to not upgrade their buildings and get more defenses, right?