Update 10.30.0 is here! With this latest update to Raid, we’re introducing some much-requested quality-of-life updates to Siege and Progressive Chance Events, as well as new features like Live Arena Seasons and Background Multi-Battle. Check out everything that’s coming below.
We’re introducing Live Arena Seasons! This is a time-limited Seasonal League available to players in Gold Tier where you can win Seasonal Rewards, new Variable Gear Sets, and more! That’s not all - we’ve also added Avatar Frames that you can obtain from Chests by finishing in 1st, 2nd-10th, and 11th-100th in Live Arena Seasonal Leagues.
We’re also adding a brand-new group of 8 Relics that can be crafted using Runed Obsidian. This new material can only be earned by participating in Live Arena Seasons.
The first Seasonal League will start on March 11, so prepare your Champions!
Another feature we’re excited to introduce is Background Muti-Battle. This allows you to complete other in-game activities while your Champions are fighting. You can manage your account, summon Champions and Souls, or upgrade Gear, Skills, and Masteries. NOTE: You can’t make changes to Champions that are currently participating in a Background Multi-Battle, and you can’t run any other battles while a Background Multi-Battle is in progress.
We are currently testing the Background Multi-Battle feature to make sure there are no technical issues. Therefore, we plan to release the feature gradually to all players, so don’t worry if you don’t see the feature in-game just yet.
Clan Leaders and Deputies can now place Attack Orders on buildings in a Siege, with either High, Medium, or Low Priority. This will help Clans better co-ordinate their attacks to focus on the buildings that are key to an opposing Clan’s defense.
You can now remove Champions from Summon Slots while maintaining the increased chances. A notification will warn you that if Summon Slots are empty, the Progressive Chance Event will be inactive, but your chances will remain the same if they have already been increased. Additionally, tapping and holding on a Champion’s icon will now take you to the Champion Index where you can learn more about them.
Added 100 more Slots to the Artifact and Accessory Storage.
Aura added: Increases Ally ATK in all battles by 30%.
[Skill 1 – Gnarled Scythe]
- Damage multiplier increased.
[Skill 2 – Pierce the Carapace]
- Effect added: Now also ignores 25% of the target's DEF.
[Skill 3 – Chill Wind of Autumn]
- Damage multiplier increased.
[Skill 1 – Reaping Cull]
- Effect added: Each hit has an extra 20% chance of inflicting a critical hit.
[Skill 2 – Horde of Calamity]
- Damage multiplier increased.
- Effect added: Each hit has an extra 20% chance of inflicting a critical hit.
- Skill changed
Old version: Each hit will ignore 10% of the target's DEF.
New version: The first hit will ignore 10% of the target's DEF. Each subsequent hit will ignore an additional 5% of the target's DEF.
[Skill 3 – Necroclysm]
Effect added: Now also ignores 20% of each enemy's DEF.
[Skill 5 – Immortal Creation[P]]
- Skill changed
Old version: Heals this Champion by 50% of their MAX HP at the start of their turn.
New version: At the start of this Champion's turn, places a [Shield] buff equal to 50% of this Champion's MAX HP on them for 1 turn. Also places a 50% [Increase ATK] buff on this Champion for 1 turn.
[Skill 1 – Fell Scythe]
- Effect added: Has an extra 20% chance of inflicting a critical hit.
[Skill 2 – Final Testament]
- Skill changed
Old version: Attacks all enemies. Before attacking, removes all debuffs from this Champion. Damage increases by 10% for each debuff on each target. Will ignore 20% of each target's DEF if they are under a [Hex] debuff.
New version: Attacks all enemies. Has an extra 20% chance of inflicting a critical hit. Before attacking, removes all debuffs from this Champion. Will ignore 20% of each enemy's DEF. Will ignore 35% of each target's DEF instead if they are under a [Hex] debuff. Damage increases by 10% for each debuff on each target.
[Skill 3 – Termination]
- Skill cooldown decreased from 4 to 3 turns.
- Effect added: Has an extra 20% chance of inflicting a critical hit.
[Skill 5 – Banquet of Death [P]]
Effect changed: Increases this Champion's ATK by 20% for each enemy under a [Hex] debuff.
Effect changed: Whenever this Champion attacks an enemy under a [Hex] debuff, heals this Champion by 30% of the damage inflicted.
- Fixed a bug that caused Skull Lord Var-Gall’s Skull Brood [P] skill to go on cooldown when there are no Lizardmen on the team.
- Fixed a bug that caused Falmond Mournsword’s Burning Courage skill to not deal damage if it didn’t steal any buffs.
- Fixed a bug that caused Losan K'Leth’s Finality Disc skill to be resisted by other Champions when 1 or more Knights Revenant was on their team.
- Fixed a bug that caused Queen of Hearts’s Queenly Command skill to not decrease the cooldown of Queen of Hearts’s Off With Their Heads! skill whenever an ally killed an enemy during the Ally Attack.
- Fixed a bug that caused the Evil Eye Mastery to cause Marius the Gallant trigger his Steadfast Knight passive skill more than once.
- Fixed a visual bug that caused the Chimera’s Viper Form to display an incorrect number of stolen buffs.
- Fixed a visual bug that caused Eostrid Dreamsong’s Turn Meter to appear full after being revived during a battle in the Sand Devil’s Necropolis.
- Fixed a bug that caused Akumori’s Shade Counter to go into negative numbers when attacked via an Ally Attack with specific Champion combinations.
- Fixed a bug that caused Losan K'Leth’s Spirit Calculus skill to show negative results of healing in the Battle Report.
- Fixed a bug that caused the [Deathbrand] debuff to place the [Block Revive] debuff on Champions immune to [Block Revive] debuffs.
- Fixed a bug that caused Siege Milestone Rewards to be unavailable to players that joined a Clan during a Siege’s Prep Phase.
- Fixed a bug that caused an error message not to appear when trying to create a Plarium ID using the details of an existing account.
- Fixed a bug that caused the game to load infinitely after changing login details and then closing the log-in window.
- Fixed a bug that caused players not to be awarded a “Back-to-Back Champion” Badge after finishing 1st in Classic Arena's Platinum Tier twice in a row.
- Fixed a bug that caused Authoratrix Lamasu not to disappear from the Fragment Summon Portal after being successfully summoned.
- Fixed a visual bug that caused Champions’ upgraded skills to disappear after completing the Clan Quest “Fully upgrade a Rare Champion's Skills” and then tapping the notification of the completed Quest.
- Fixed a bug that caused the Champion Filter not to show Siphi the Lost Bride when the “Heal” and “Fill Turn Meter” options were selected.
- Fixed a bug that caused a Champion from a previously viewed Player Card to briefly flash when opening another’s player profile.
- Fixed a bug that caused CvC Points from previous tournaments to be counted towards the CvC Master Badge progress.
- Fixed a visual bug in Deck of Fate Events that caused Chaos Ores to be displayed without a frame on flipped cards.
- Fixed a bug that caused the Clan vs Clan Tournament window to be displayed after a Tournament had ended or after a player was removed from a Clan.
- Fixed a bug that caused Scrolls obtained during Multi-Battles in Minotaur's Labyrinth not to be displayed in the Battle Results window.
- Fixed a bug that caused the enemy’s Stronghold not to show as destroyed in the Battle Report window.
- Fixed a bug that caused Boss Slayer, Puppetmaster, Unflinching, and Critical Bolster Gemstones not to drop from Chimera Chests and Chimera Clash Chests.
- Fixed a bug that caused Arashi the Riptide’s Pirate Lord [P] skill to bypass debuff immunities on Bosses.
- Fixed a bug that caused Alice the Wanderer’s Clockwork Cyclone skill to not decrease the Turn Meters of Bosses.
- Fixed a bug that caused players to be unable to select Champions from their Vaults in the Filter settings of Live Arena.
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