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New Update: Version 9.10.0

New Update: Version 9.10.0

With Update 9.10.0, we’re introducing Milestone Rewards into the Hydra Clash, as well as adding Siege tasks to the Clan League interface, rebalancing Champions, and more. You may even notice a new structure in the Dungeon Map - keep your eyes peeled, we’ll be announcing more on this soon! See the full breakdown below.

Milestone Rewards in Hydra Clash

We’re introducing Milestone Rewards into the Hydra Clash, meaning you can earn Chests with powerful Accessories as you earn personal Clash Points. Personal Clash Points are accumulated, and are not reset at the end of each weekly Hydra cycle, monthly Hydra rotation, or at the end of each Hydra Clash.

If you claim all the Milestone Rewards, your personal Clash Points will be reset in the next weekly cycle, and you’ll be able to start earning Milestone Rewards again from scratch. If you continue earning Clash Points during the current weekly cycle after having reached the last Milestone Reward, your Clash Points will still reset during the new weekly cycle.

If you reach the final Milestone Reward but don’t claim some of the rewards along the way, your personal Clash Points will still reset in the next weekly cycle and any unclaimed rewards will be sent to your Inbox. If you leave your Clan with unclaimed Milestone Rewards, they will be sent to your Inbox. Your Milestone Rewards progress will also be saved, meaning you can pick up from where you left off when you join a new Clan.

New Clan League tasks

We have added Siege-related tasks to the Clan League interface. These tasks are focused around winning a Siege, and the number of Points that can be earned will depend on your Clan’s current Siege Tier.

We are also adding a new Clan League - Platinum - with 5 Clan Stars to earn.

Game Start Changes

When starting the game as a new player, a red dot indicator will now only appear in the Fragment Summon tab of the Portal for Champions that can be earned via Events, or when receiving Champion Fragments.

The Instant Upgrade feature will now unlock at Level 5, not Level 40.

Players can now automatically upgrade their Gear to Levels 12 and 16 at Levels 10 and 20 respectively.

Champion rebalance

Lady of Ireth

[Skill 2 – Mistwood Healing]

- Skill changed

Old version: Removes all debuffs from a target ally, then heals that ally by 40% of their MAX HP. This heal can be critical.

If the target ally is not fully healed, places a [Block Damage] buff on them for 2 turns. If the ally is fully healed, fills their Turn Meter by 50%.

New version: Removes all debuffs from a target ally, then heals that ally by 50% of this Champion's MAX HP. This heal can be critical.

If the target ally is not fully healed, places a [Block Damage] buff on them for 2 turns. If the ally is fully healed, fills their Turn Meter by 50% and heals all allies equal to 50% of the surplus heal.

[Skill 3 – Rhythmic Strength]

- Effect added: Also decreases the cooldown of all ally skills, except this Champion's, by 1 turn.

Nobel

[Skill 1 – Smell Fear]

- Skill changed

Old version: Attacks 1 enemy. Has a 40% chance of decreasing the duration of 2 random buffs on the target by 1 turn. If the target is under a [Fear] or [True Fear] debuff, has a 65% chance of decreasing the duration of all of the target's buffs by 1 turn instead.

New version: Attacks 1 enemy. Has a 40% chance of decreasing the duration of 2 random buffs on the target by 1 turn.

If the target is under a [Fear] or [True Fear] debuff, decreases the duration of all of the target's buffs by 1 turn instead.

[Skill 2 – Harbinger]

- Skill changed

Old version: Attacks 1 enemy. Will ignore 30% of the target's DEF. Fills this Champion's Turn Meter by 25% after the attack.

If the target is under a [Fear] or [True Fear] debuff, decreases the cooldown of the Dismay skill by 1 turn.

New version: Attacks 1 enemy. Will ignore 30% of the target's DEF.

Before attacking, if the target is under a [Fear] or [True Fear] debuff, places a 50% [Increase ATK] buff on this Champion for 2 turns.

After attacking, if the target is under a [Fear] or [True Fear] debuff, decreases the cooldown of the Dismay skill by 1 turn.

Then fills this Champion's Turn Meter by 25%.

- Damage multiplier increased.

[Skill 3 – Dismay]

- Skill changed

Old version: Attacks all enemies. Has a 75% chance of decreasing each enemy's Turn Meter by 50%. If there are any enemies under [Fear] or [True Fear] debuffs, will also fill this Champion's Turn Meter by the amount those enemies lose.

New version: Attacks all enemies. Has a 75% chance of stealing 50% of the target's current Turn Meter.

If this attack kills a target under a [Fear] or [True Fear] debuff, decrease the cooldown of the Harbinger skill by 1 turn.

[Skill 4 – Desolation [P]]

- Skill changed

Old version: Whenever an enemy's Turn Meter is fully depleted by any Champion, has a 75% chance of placing a [True Fear] debuff on that enemy for 1 turn.

New version: Whenever an enemy's Turn Meter is reduced by any Champion, has a 20% chance of placing a [Fear] debuff on that enemy for 1 turn.

Improvements and battle fixes

  • Fixed a bug in the Siege Tiers window that caused Clans to appear in the incorrect Siege Tier after earning enough Victory Points to progress.
  • Fixed a bug that caused Urost the Soulcage’s Soul Bounty skill to instantly activate instead of their Fetid Eruption skill after being revived by Rian the Conjurer.
  • Fixed a bug that caused players’ Avatars to remain unchanged in the Donators window of Siege buildings after changing an Avatar in the Profile tab of the Settings window.
  • Fixed a visual bug that caused the space between the Florins icon and the number to display incorrectly if a donator moved up the leaderboard in the Upgrade tab of Siege buildings.
  • Fixed a bug that caused an error when double tapping on the “Select Skin” button for Heroic or Iconic Skins.
  • Fixed a visual bug that caused the Siege Reserve and Defense Team setup popups to overlap the resource counters.
  • Fixed a bug that caused an error in validating the results of a battle against the Hydra Clan Boss.
  • Fixed a bug that caused Nais the Shadowthief to glitch in Hydra battles.
  • Fixed a bug that caused multiple Aura descriptions to appear incorrectly in the Siege Reserve and Defense Team setup popups.
  • Fixed a bug that caused Post icons to display incorrectly for a brief moment after concluding a Siege battle in them.
  • Fixed a visual bug that caused Al-Naemeh’s Slumber counter to display incorrectly after being attacked by a Champion with the Warmaster Mastery.
  • Fixed a bug that caused an error to appear when trying to sell Gear obtained from Siege Chests.
  • Fixed a visual bug that caused the Classic Arena Tokens icon to display incorrectly.
  • Fixed a bug that caused items from Gift Packs to be added to an account immediately instead of being sent into the Inbox first.
  • Fixed a visual bug that caused the resources at the top of the Altar of Souls to display incorrectly.
  • Fixed a bug that caused the Rarity and amount of Artifacts or Accessories to not appear when opening Chests or in a Battle Result window. Also added a counter for the number of Reward Chests earned when opening them.
  • Fixed a bug that caused an error when quickly double tapping on the Clan Chest.
  • Fixed a bug that caused Super Raids to not count towards Clan Achievement progress.
  • Fixed a bug that caused Arena-specific Auras to also work in Siege battles.
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581
Comments
6
Aug 15, 2024, 10:0008/15/24
Aug 15, 2024, 15:1108/15/24
05/06/20
29

Boooh!!!

Aug 15, 2024, 15:4508/15/24
06/24/24
1

Hmmm

Aug 15, 2024, 17:3508/15/24
09/28/21
9

Translation:

"We've listened to your concerns and wishes ... and disregarded it all. Here's MOAR grinding for you on top of the last useless grind we added last update."

Aug 15, 2024, 17:5408/15/24
07/31/24
1

Some code to redem ???


Aug 17, 2024, 01:0408/17/24
12/16/21
1337

Wasn't the sand devil counter bug fixed?

It's still happening if you fight him in cursed city - soulcross stage 9