Greetings, Raiders!
It hasn’t been long since our last Highlights were released, but we have another update coming hot on the heels of 4.00. And it brings exciting additions to the existing features: a Doom Tower update (two new Bosses, rebalanced rooms, new Artifact Sets), new Champions (expect detailed news in a few days), and some improvements for Clan search & application. Read on to learn more!
The Doom Tower is one of Raid’s largest and most varied game modes, but what you’ve seen so far is only the beginning of what we have planned. As it stands, we want to add two new rotations to the Doom Tower, each with new challenges. What you will see in 4.10 is the first of these - it will feature two new Bosses, two new Artifact Sets to craft in the Forge, rebalanced Floors, and some new Secret Room requirements. Some of the old Bosses will return as well, albeit with a different Affinity, so be ready to adjust your tactics!
Of course, the old Doom Tower you’ve come to know is not going to disappear either. We’ll just go between rotations to ensure the challenges are fresh and not monotonous. And speaking of challenges, you can see the two new Bosses below:
Fighting Grythion will require micromanagement, timing both buffs and debuffs very carefully, and keeping an eye on the Sky Bond stacks he gains over the course of the battle. Whether you trust speed or toughness to see the Team through is up to you!
As for rewards, beating Grythion will yield Griffin Feathers that can be used to craft the shiny Guardian Set in the Forge:
4 Set: Wearer absorbs 10% of all damage dealt to ally Champions. Heals by 10% of the wearer’s MAX HP every turn.
It’s important to remember that Guardian Artifacts will not affect damage inflicted by [Poison] or [HP Burn] effects or any ally Skills that cause damage to the caster.
As you can see from this Spotlight table, Iragoth thrives on messing with your Team’s Active Skills and taking advantage of that. To make matters worse, he has 3 Ads to consider at all times; fail to kill them before Iragoth uses his [Conjure Souls] or [Consume Soul] Skills, and you’ll be in deep trouble.
On the bright side, Iragoth is not immune to Cooldown increase Skills, so you can use that to your advantage. And if you manage to kill the Eternal Priest at the right moment, you’ll get your entire Team’s Skills taken off Cooldowns.
And should you defeat Iragoth, the Dragon Bones you collect can be used to craft the Bloodthirst Set:
4 Set: C. RATE +12%. Heals by 30% of damage dealt.
Much like the Lifesteal set, Bloodthirst stack with other Lifesteal-like Skills.
Thanks for adding new stuff guys! These bosses look ridiculously strong, hope I will be able to get past them!
I am just disapointed, that no rebalancing of the current DT sets is coming. They all feel lackluster!
1-4 stars are pretty much irrelevant, because DT is so tough to beat, once you get there, you wont need low level stuff anymore and only try to get 5star+ and the worst part: Thats truel for everything you get on Normal.
Honest question: Why not implement sets, that help with the content directly? Like shield sets for Crab guy? Or a damage over time resist set for Nether spider?
Or something completely new like craftable consumables to higher your stats on certain stages/bosses. Nothing too crazy, but it feels aweful to be stuck on a stage like forever (I just cant beat Nether Spider on Hard for example).
I ONLY use stuff from DT to make silver in the forge! I dont wear a single set piece, which is just so much wasted potential.
La 4.10 en français : https://www.alucare.fr/mise-a-jours-rsl-4-10-les-informations/
(For non-French speakers, this is a link to a French translation because many do not understand English)
What in the hell are these bosses? I hope I am just overreading and they're only this broken on paper or else I won't even bother with doom tower this cycle.
I'll wait till some of the smarter members of the community give their verdict though this gryphon boss seems to have an answer for every possible strategy out there? Ridiculous.
Anyway decent sets at least, an improvement over the last sets, now if you would buff the last cycle's sets as well as buff the rewards we get from framing these bosses that'd be great.
You guys need to do take the "chance" part away from upgrading artifacts. It's just too much silver. Using silver to upgrade should be enough! To gamle silver at a "chance aspect" is just totally wrong on your part. People spend a lot of money to purchas silver and it's just bad business on your part. Send this to your "devs". SMH
Hi, Jay! It might be handy to sort your Champions by Rank when choosing a Champion for the Sparring Pit - please notice a small filter button in the bottom left corner.
Thank you for the suggestions about opening Total Stats first instead of abbreviations and increasing the artifact storage. I will communicate your ideas to the development team.
Thank you for your active interest in the further improvements of QoL features
@Player J that's a good point! Indeed, Grythion has all those immunities that you've mentioned as the 7th skill:
Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear], [True Fear], [Decrease SPD], [Poison] and [Heal Reduction]. Also immune to HP Exchange effects, HP Balancing effects, and Turn Meter reduction effects.
The reason why we omitted this skill of Grithyon is that it is quite common across other bosses while Iragoth features a somewhat more peculiar set of immunities.
Thank you for bringing it to our attention! We will try to be more precise next time
It can't have turn meter reduction immunity otherwise its 6th skill would not make sense.
Plarium, I'm just about done playing. I've been having a ball, and I'm an admitted whale. I spend a LOT on this game. Sadly, I'm done doing so. The cost of silver for EVERY.DAMN.THING is just unacceptable and will run this game into the ground. People want to see results, not gamble and lose pretty much every time. Take the players advice (I've seen it in many many many locations) and 1: cut down on how much silver is required. 2: use instant upgrades, further increased speed for all battles (like 4x or even instant... players can choose to replay the exchange if they want to), and give us some current upgrades instead of new additions. Addititions are all I've seen since starting and there is lots of room for improvement in current content.
You say you have a good 2x chance of efficiency. Why can't I get a legend of nothing, even though I've opened 81 purple bowls in total? I can't understand what kind of game attitude this is. These heroes are distributed according to what. people quit the game for these reasons. If the attitude of the game is like this, I will stop supporting the game and will not continue.
I enjoy thinking of strategies and organizing my champs for DT, but the silver cost problem is ridiculous. Changing gears and upgrading them for different stages is too much. We use energy to farm and sell artifacts we dont need, sometimes in packs or using gems if its an emergency, but it still gets depleted in one day most of the times.
@Player J that's a good point! Indeed, Grythion has all those immunities that you've mentioned as the 7th skill:
Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear], [True Fear], [Decrease SPD], [Poison] and [Heal Reduction]. Also immune to HP Exchange effects, HP Balancing effects, and Turn Meter reduction effects.
The reason why we omitted this skill of Grithyon is that it is quite common across other bosses while Iragoth features a somewhat more peculiar set of immunities.
Thank you for bringing it to our attention! We will try to be more precise next time
Player J,
the 7th would not include turn meter reduction as that would negate his 6th ability which allows for turn meter reduction.
I don't know what the Griffin will do that is why I am asking.
I need clarification.
Sir Green Knight showed only 6 skills.
Yet, the Content Creator talked about the 7th skill.
Maybe, the Content Creator was mistaken.
Maybe, the Content Creator isn't mistake.
I don't really know.
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I am trying to theory craft a strategy to beat the Griffion.
It is impossible to theory craft a strategy when all the information isn't being provided.
I feel like so much information is being left out.
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Another thing which is confusing me is the Affinity.
What Affinity is the Griffin?
It shows the Griffin with all 4 Affinities?
How on earth will that work?
Will I do Weak hits nonstop?