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Update 4.10 Highlight

Update 4.10 Highlight

Greetings, Raiders!

It hasn’t been long since our last Highlights were released, but we have another update coming hot on the heels of 4.00. And it brings exciting additions to the existing features: a Doom Tower update (two new Bosses, rebalanced rooms, new Artifact Sets), new Champions (expect detailed news in a few days), and some improvements for Clan search & application. Read on to learn more!

Doom Tower Update

The Doom Tower is one of Raid’s largest and most varied game modes, but what you’ve seen so far is only the beginning of what we have planned. As it stands, we want to add two new rotations to the Doom Tower, each with new challenges. What you will see in 4.10 is the first of these - it will feature two new Bosses, two new Artifact Sets to craft in the Forge, rebalanced Floors, and some new Secret Room requirements. Some of the old Bosses will return as well, albeit with a different Affinity, so be ready to adjust your tactics! 

Of course, the old Doom Tower you’ve come to know is not going to disappear either. We’ll just go between rotations to ensure the challenges are fresh and not monotonous. And speaking of challenges, you can see the two new Bosses below:

Grythion the Celestial Griffin

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Fighting Grythion will require micromanagement, timing both buffs and debuffs very carefully, and keeping an eye on the Sky Bond stacks he gains over the course of the battle. Whether you trust speed or toughness to see the Team through is up to you!

As for rewards, beating Grythion will yield Griffin Feathers that can be used to craft the shiny Guardian Set in the Forge:

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4 Set: Wearer absorbs 10% of all damage dealt to ally Champions. Heals by 10% of the wearer’s MAX HP every turn.

It’s important to remember that Guardian Artifacts will not affect damage inflicted by [Poison] or [HP Burn] effects or any ally Skills that cause damage to the caster. 

Iragoth the Eternal Dragon

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As you can see from this Spotlight table, Iragoth thrives on messing with your Team’s Active Skills and taking advantage of that. To make matters worse, he has 3 Ads to consider at all times; fail to kill them before Iragoth uses his [Conjure Souls] or [Consume Soul] Skills, and you’ll be in deep trouble.

On the bright side, Iragoth is not immune to Cooldown increase Skills, so you can use that to your advantage. And if you manage to kill the Eternal Priest at the right moment, you’ll get your entire Team’s Skills taken off Cooldowns. 

And should you defeat Iragoth, the Dragon Bones you collect can be used to craft the Bloodthirst Set:

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4 Set: C. RATE +12%. Heals by 30% of damage dealt.

Much like the Lifesteal set, Bloodthirst stack with other Lifesteal-like Skills.

Clan Improvements

  • Here is a list of QoL improvements to the Clan search and application process that will go live in 4.10:
  • Filters (language, activity, power, etc.) will be added to the Clan search tab and Clan Rankings
  • Clan Leader will be able to set a clear Player Power requirement to join the clan
  • Suggested Clans will be displayed based on the Player’s power (whether they fit the Clan’s requirements) and will require the Clan Leader to have been online no more than 7 days ago
  • Players who are not part of any Clan yet will have the Quick Join option, which will allow them to join the first open Clan from their Suggested list
  • Clan Leader will be able to activate Clan Promotion for 48 hours (once per 7 days)
  • Players will be able to send an application to other Clan even if they are a part of another Clan at the time
  • The Members tab will display the last login time of every player in the Clan
  • Clan invitations in the global chat will become available
  • Clan invitation will be available in the Player Info tab

Miscellaneous

  • Doom Tower Rankings and Best Teams info will now display the number of Turns it took the player in question to beat a Floor instead of the amount of time as it is now (will be implemented a short while after the release date)
  • Battle Result tab will display the number of turns taken to beat the stage as well as the overall time
  • In the penultimate battle with Agreth the Nether Spider, her Max HP will be decreased in the Hard Difficulty Doom Tower (Floor 60 for the current rotation, 70 for the upcoming one, Agreth will not be affected on other Floors). These changes will take place after the second rotation of the Doom Tower is launched
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41
Mar 29, 2021, 14:3103/29/21
Mar 29, 2021, 14:4403/29/21
15661

ctrl+f "arena"

0 results found

Mar 29, 2021, 14:5403/29/21
11/25/20
4

Thanks for adding new stuff guys! These bosses look ridiculously strong, hope I will be able to get past them!

I am just disapointed, that no rebalancing of the current DT sets is coming. They all feel lackluster!

1-4 stars are pretty much irrelevant, because DT is so tough to beat, once you get there, you wont need low level stuff anymore and only try to get 5star+ and the worst part: Thats truel for everything you get on Normal.

Honest question: Why not implement sets, that help with the content directly? Like shield sets for Crab guy? Or a damage over time resist set for Nether spider?

Or something completely new like craftable consumables to higher your stats on certain stages/bosses. Nothing too crazy, but it feels aweful to be stuck on a stage like forever (I just cant beat Nether Spider on Hard for example).

I ONLY use stuff from DT to make silver in the forge! I dont wear a single set piece, which is just so much wasted potential.

Mar 29, 2021, 15:1303/29/21
10/07/19
1

Looks like a great time to quit Raid

Mar 29, 2021, 15:2203/29/21
03/30/19
270

What in the hell are these bosses? I hope I am just overreading and they're only this broken on paper or else I won't even bother with doom tower this cycle. 

I'll wait till some of the smarter members of the community give their verdict though this gryphon boss seems to have an answer for every possible strategy out there? Ridiculous. 

Anyway decent sets at least, an improvement over the last sets, now if you would buff the last cycle's sets as well as buff the rewards we get from framing these bosses that'd be great.

Mar 29, 2021, 15:3503/29/21
10/07/20
7

Great update

Mar 29, 2021, 15:4903/29/21
12/01/19
9

More QoL and less cash rape.

Mar 29, 2021, 16:2903/29/21
04/30/20
3

For Sparring Pit, please move champions that can gain xp to the top of the list so I don't have to scroll down.

Also, when we click on the "i" button for Total Stats, please go straight to the stats and not abbreviations.

Need more storage space for artifacts. 1,000 is not enough.

Mar 29, 2021, 16:3003/29/21
01/28/21
1

New bosses, just to take up even MORE time... ! Where's the X4 speed OR auto battle feature ? that's all anybody wants.

Mar 30, 2021, 02:2903/30/21
03/26/20
8

You guys need to do take the "chance" part away from upgrading artifacts.  It's just too much silver.  Using silver to upgrade should be enough!  To gamle silver at a "chance aspect" is just totally wrong on your part.  People spend a lot of money to purchas silver and it's just bad business on your part.  Send this to your "devs".  SMH

OracleCommunity Manager
Mar 30, 2021, 08:0103/30/21
03/02/21
571

Hi, Jay! It might be handy to sort your Champions by Rank when choosing a Champion for the Sparring Pit - please notice a small filter button in the bottom left corner.

Thank you for the suggestions about opening Total Stats first instead of abbreviations and increasing the artifact storage. I will communicate your ideas to the development team.

Thank you for your active interest in the further improvements of QoL features 

Mar 31, 2021, 21:0503/31/21
01/20/20
36
Oracle

@Player J that's a  good point! Indeed, Grythion has all those immunities that you've mentioned as the 7th skill: 

Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear], [True Fear], [Decrease SPD], [Poison] and [Heal Reduction]. Also immune to HP Exchange effects, HP Balancing effects, and Turn Meter reduction effects.

The reason why we omitted this skill of Grithyon is that it is quite common across other bosses while Iragoth features a somewhat more peculiar set of immunities.

Thank you for bringing it to our attention! We will try to be more precise next time

It  can't  have  turn  meter  reduction  immunity otherwise  its  6th  skill  would  not  make  sense.

Mar 31, 2021, 19:2803/31/21
11/01/18
1

Overload

Apr 1, 2021, 16:1304/01/21
15661

Plarium, I'm just about done playing.  I've been having a ball, and I'm an admitted whale.  I spend a LOT on this game.  Sadly, I'm done doing so.  The cost of silver for EVERY.DAMN.THING is just unacceptable and will run this game into the ground.  People want to see results, not gamble and lose pretty much every time.  Take the players advice (I've seen it in many many many locations) and 1: cut down on how much silver is required.  2: use instant upgrades, further increased speed for all battles (like 4x or even instant... players can choose to replay the exchange if they want to), and give us some current upgrades instead of new additions.  Addititions are all I've seen since starting and there is lots of room for improvement in current content.

Apr 1, 2021, 20:4704/01/21
07/26/20
4

Newish player, but I'd really like to be able to do the missions, and the state of Arena right now makes the Arena missions impossible Please either change Arena, or make the missions not require doing it.

Mar 31, 2021, 18:0903/31/21
15661

any word on arena the missions are favorite part of game i cant even get to silver 1 lot of wasted time and money been 2 months now no progression

Apr 2, 2021, 11:1304/02/21
5

You say you have a good 2x chance of efficiency. Why can't I get a legend of nothing, even though I've opened 81 purple bowls in total? I can't understand what kind of game attitude this is. These heroes are distributed according to what. people quit the game for these reasons. If the attitude of the game is like this, I will stop supporting the game and will not continue.

Mar 31, 2021, 13:5503/31/21
08/07/20
1

I enjoy thinking of strategies and organizing my champs for DT, but the silver cost problem is ridiculous. Changing gears and upgrading them for different stages is too much. We use energy to farm and sell artifacts we dont need, sometimes in packs or using gems if its an emergency, but it still gets depleted in one day most of the times.  

OracleCommunity Manager
Mar 31, 2021, 09:0103/31/21
Mar 31, 2021, 11:12(edited)
03/02/21
571

@Player J that's a  good point! Indeed, Grythion has all those immunities that you've mentioned as the 7th skill: 

Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear], [True Fear], [Decrease SPD], [Poison] and [Heal Reduction]. Also immune to HP Exchange effects, HP Balancing effects, and Turn Meter reduction effects.

The reason why we omitted this skill of Grithyon is that it is quite common across other bosses while Iragoth features a somewhat more peculiar set of immunities.

Thank you for bringing it to our attention! We will try to be more precise next time

Mar 31, 2021, 05:5903/31/21
05/13/19
2326
wamphyri_99

Player  J,

the  7th  would  not  include  turn  meter  reduction  as  that  would  negate  his  6th  ability  which  allows  for  turn  meter  reduction.

I don't know what the Griffin will do that is why I am asking.

I need clarification.


Sir Green Knight showed only 6 skills.

Yet, the Content Creator talked about the 7th skill.


Maybe, the Content Creator was mistaken.

Maybe, the Content Creator isn't mistake.

I don't really know.

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I am trying to theory craft a strategy to beat the Griffion.

It is impossible to theory craft a strategy when all the information isn't being provided.

I feel like so much information is being left out.

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Another thing which is confusing me is the Affinity.

What Affinity is the Griffin?


It shows the Griffin with all 4 Affinities?

How on earth will that work?

Will I do Weak hits nonstop?