Thx for making the effort to check. Its a good idea but what a buch of weasels to make it work like that. Just cheap.
More than likely, it would have required more work to implement the way you're describing. They are treating it as a single run, and doubling the rewards - not as two separate runs.
Not saying it would be a *ton* of extra work, but if I were the dev on the project, I would definitely be saying "can we put this on the backlog?"
Thx for making the effort to check. Its a good idea but what a buch of weasels to make it work like that. Just cheap.
It should only be counting as 1 multirun too, so if you have the energy I think it's a nice compromise. I'll be sure to check it out myself when it's for a better dungeon >.>
It should only be counting as 1 multirun too, so if you have the energy I think it's a nice compromise. I'll be sure to check it out myself when it's for a better dungeon >.>
arent you end game lol? fire knight is end game and it is only 1 multirun which is also a nice comprimise just wish they would have released it for the rest of the game
also where do i report a bug? whenever i use the super raid and have use gems to restore energy after like the first gem buy the seccond one causes issues and i have to close the game
Agree that it counting as only 1 run is a benefit not a drawback. My 30 autobattles covered 480 - 600 energy. Now my 45 (thanks to clan quests!) can drain up to 1800. That is huge QOL improvement for me.
If only there were a way to tell the game to use my free refills and free energy instead of gems :/ Especially uncollected ones from daily / weekly / monthly quest rewards
arent you end game lol? fire knight is end game and it is only 1 multirun which is also a nice comprimise just wish they would have released it for the rest of the game
also where do i report a bug? whenever i use the super raid and have use gems to restore energy after like the first gem buy the seccond one causes issues and i have to close the game
It's my slowest and most boring dungeon. I've been steaking gear from that teak so I had to regear to run it. And there's a bug report section in here or discord.
https://plarium.com/forum/en/raid-shadow-legends/677_bug-reports/
My checked boxes are for continue even when champs maxed, continue even if lose battle, and superraids. I am not automatically selling items.
I sat and watched the run on a couple of different levels and none were lost, got the countdown for continuing the multibattle, it counted down hit 0 and then showed that I won adn then the multibattle would not continue.