Epics must be useful SOMEWHERE
Epics do not have to all be balanced. There will always the the Julianas, Skullcrushers, and Madame Serrises of epics. And there will always be the less good ones.That is the law of RNG. But no epic should be USELESS.
Take Teshada for example:
Savage Fury [DEF][ATK]
Attacks 1 enemy. Places a 50% [Increase ATK] buff on this Champion for 2 turns if this attack is critical.
Maximum Carnage (Cooldown: 4 turns)
Attacks 3 times at random. Each hit has a 50% chance of placing a 25% [Weaken] debuff for 2 turns.
Spirit Appeasement [DEF][ATK]
Attacks one enemy. Revives a random ally with 40% HP in this attack kills an enemy.
Aura
Increases Ally SPD in Faction Crypts by 20%.
She is USELESS. I am not asking to make her great, I just want some area where she can at least hold her own. For example:
Maximum Carnage: Attacks 3 times at random. Each hit has a 50% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
See, it's not great.All I did was change the 25% weaken debuff to a 50% heal reduction debuff. But it makes her VIABLE in Spirit Keep for f2P players who do not have a full team of legos.
And you know what? Teshada is bad. I know she is bad and I am not asking to change that because those are the rules of RNG. Sometimes you luck out, and sometimes you don't.
But now she is VIABLE in a certain area.
So here is my question to you, Plarium:
Is it possible to go over the bad epics and alter their skills just a bit so they can at least be okay in ONE AREA?
This could simply involve adding a [Steal Buff] or a [Remove Buff] or a [Heal Reduction] to a champion's A2 so they can be at least usable in one area.