All Categories

Did the way clan boss works changed?

Did the way clan boss works changed?

Search
Jul 24, 2022, 22:4807/24/22
04/16/22
5

Did the way clan boss works changed?

I just started the game, 101 days in. I have managed to build the Myth Seeker unkillabe, and it works perfect on NM, however, after finally killing the NM for the first time, when I try UNM with the same team, same setup, the team falls out of sinc on the round 4. On Deadwoodjedi calculator it should not happen so I wonder if anything changed with how the clan boss works. 

I added a picture to highlight where the boss hits (the red line). I do not take the stun, as it goes on block debuff, no masteries that affect turn meter or skill cool down.

Does anyone have similar issues?

i


Views
43
Comments
21
Comments
dthorne04Moderator
Jul 24, 2022, 23:0607/24/22
12/30/20
6027

Clan boss has not changed.

Can you link the comp you're using? Are these speeds listed in the setup correct? I.e. do they include lore of steel if applicable, and correct speed based sets?

Jul 25, 2022, 00:1007/25/22
02/13/21
823

I often find that the issue with this is someone being out by 1 speed, as it can be quite finicky, especially once you have lore of steel, speed auras, speed sets and perception sets all with % increases.  It is important that you set the stats and masteries properly next to each champion, rather than  just writing what their speed is

In your example, try the following:  Change each champion one at a time to increase/decrease their speed by 1.  Watch the right hand side and see if anything breaks.  If it does, then find a speed that is within a range of 2 that works

For example, Seeker is 182 speed.  If him having 181 speed breaks the comp, but him having 183 speed works, then increase his speed to 183 so that it isn't right on the border of the allowed speed range.  If him having 183 speed breaks the comp, but 181 does not, then remove 1 speed.

Jul 25, 2022, 01:2507/25/22
12/28/21
20

How  do  you  remove  one  speed  without  changing  a  piece  of  gear?

dthorne04Moderator
Jul 25, 2022, 02:5907/25/22
Jul 25, 2022, 02:59(edited)
12/30/20
6027
Nighht

How  do  you  remove  one  speed  without  changing  a  piece  of  gear?

What Rose is suggesting is a very common way of trying to pick up where tunes are getting thrown out of whack:

Adjusting speeds in the calculator to see if getting a champion or champions to a different number will get a tune back in sync. 

Jul 25, 2022, 05:0707/25/22
04/16/22
5

The comp I use and the exact speeds are as in the picture of the calculator. No msteries that affect turn meter of my champs, neither skill cool down. It is like th clan boss is way faster during turn 4 :(


harleQuinnModerator
Jul 25, 2022, 05:2707/25/22
Jul 25, 2022, 05:28(edited)
02/24/19
7822
Ggollum

The comp I use and the exact speeds are as in the picture of the calculator. No msteries that affect turn meter of my champs, neither skill cool down. It is like th clan boss is way faster during turn 4 :(


Normally I'd say please post every champ, their gear, their masteries, then let us know if they are all fully booked.

That is the only way we can double check and give you advice besides "Something is off from what you think, and go back and adjust everything"

Your issue is easy though, and it revolves around Occult Brawler's abilities:

i

Do you see the extra turn here? If he takes an extra turn, which the calculator is accounting for, then it throws the whole tune off. You can see extra turns in your screenshot quite a bit.

If you turn off that ability in the calculator, so it stops accounting for extra turnsyour speed tune works just fine. See below:

i

(You can turn that ability off in the calculator by setting the A2 cooldown to 0)

Jul 25, 2022, 09:5507/25/22
02/13/21
823
Ggollum

The comp I use and the exact speeds are as in the picture of the calculator. No msteries that affect turn meter of my champs, neither skill cool down. It is like th clan boss is way faster during turn 4 :(


Quinn could be onto something and you should change the AI to see if it affects the outcome

If that doesn't work, then I still think you should try the adjust the speed by 1 in the calculator.  I am not suggesting you do it in game yet until you find out the affecting champion.  It isn't about masteries that affect turn meter, but rather how masteries and sets affect the speed calcuation.

If Quinn's suggestion above isn't the source, then almost everything else around Clan Boss comes down to the speed calcuation, which is why it's critical that you have the right sets and masteries (e.g. Lore of Steel) in the calculator.  I'd log into and check the numbers myself but I don't have access to my account where I am right now, which is a shame as it's a very simple exercise to do.  You literally just go into deadwood's calculate and just increment/decrement the speed of each champion by 1 until you find the one that breaks the comp

Jul 27, 2022, 02:1407/27/22
05/25/22
1

My Slow Hellcat UNM team fell out of sync tonight too.  It worked great for the 40 runs before tonight but now, out of nowhere it fails at round 10.  I've tried every speed from 246 - 252 and cant get it to work. 

harleQuinnModerator
Jul 27, 2022, 03:2507/27/22
02/24/19
7822
Smokii

My Slow Hellcat UNM team fell out of sync tonight too.  It worked great for the 40 runs before tonight but now, out of nowhere it fails at round 10.  I've tried every speed from 246 - 252 and cant get it to work. 

Different affinities?

I know this may be obvious to you, but perhaps it will help someone else even if you knew the following already: The way Clan Boss works hasn't changed, but it does have 4 different affinities. Void when above 50%, then it randomly becomes either Spirit, Force or Magic affinity when below 50%. This matters because it can change CB stun targeting, causing him to stun Helicath on Magic, which throws the tune off. And on Spirit he applies a Dec Speed debuff that will throw the tune off.

Other option can be a change in Faction Guardians that changed a speed for one of the DPS.

harleQuinnModerator
Jul 27, 2022, 04:0107/27/22
02/24/19
7822
Smokii

My Slow Hellcat UNM team fell out of sync tonight too.  It worked great for the 40 runs before tonight but now, out of nowhere it fails at round 10.  I've tried every speed from 246 - 252 and cant get it to work. 

To continue, please start your own thread and post your roster, and all of your clan boss team builds, their masteries and let us know what skills are booked on everyone, and we can help you figure this out.

Jul 27, 2022, 18:4807/27/22
12/29/19
244

Could be a mastery not set right or your not fixing the aI right for the run .Could be lots of things lol

Jul 27, 2022, 20:2207/27/22
04/16/22
5

 hi everyone, thnk you for all the feedback.

I tryied different speeds, it works now; i uppe H Khatun's speed to 257, true speed 277.19 and it works :)

Jul 27, 2022, 20:2407/27/22
04/16/22
5

almost gave up on the team, quite releaved that it works now.

Many thanks again 😁

Jul 27, 2022, 20:3107/27/22
04/16/22
5


i

My first UNM

Jul 27, 2022, 20:4907/27/22
05/07/22
80

the harder difficulty is just harder. i am able to do 7-9 mil on brutal, went to nm, only did 3.4mil.


harleQuinnModerator
Jul 27, 2022, 21:5607/27/22
02/24/19
7822
RoseRoyal

Quinn could be onto something and you should change the AI to see if it affects the outcome

If that doesn't work, then I still think you should try the adjust the speed by 1 in the calculator.  I am not suggesting you do it in game yet until you find out the affecting champion.  It isn't about masteries that affect turn meter, but rather how masteries and sets affect the speed calcuation.

If Quinn's suggestion above isn't the source, then almost everything else around Clan Boss comes down to the speed calcuation, which is why it's critical that you have the right sets and masteries (e.g. Lore of Steel) in the calculator.  I'd log into and check the numbers myself but I don't have access to my account where I am right now, which is a shame as it's a very simple exercise to do.  You literally just go into deadwood's calculate and just increment/decrement the speed of each champion by 1 until you find the one that breaks the comp

I was just suggesting the Calculator doesn't properly account for the fact Brawler doesn't take extra turns in that comp. So you just have to turn it off in the calculator to get a proper display of the speed tune and can fractionally adjust things and get it locked in. :)

harleQuinnModerator
Jul 27, 2022, 21:5607/27/22
02/24/19
7822
Ggollum


i

My first UNM

Congrats! Happy for you!

Jul 27, 2022, 22:4807/27/22
02/13/21
823
Ggollum


i

My first UNM

Nice work, and well done on getting the team finalized.  Sometimes it is just 1 point of speed that can change everything.

At the moment it looks like a comfortable 3 key.  If you can get HK, Seeker and Occult to 6 star, and give them Warmaster, then you should be able to get an extra 6-8 odd million damage per run, which would put you within range of a consistent 2 key day, which is what you really want.

Then you need to try and see how well this team works for NM, in order to 1 key there.

Jul 28, 2022, 05:1507/28/22
04/16/22
5

The team alredy worked in NM, it does about 35kk, this is why I was so surprised when it failed UNM. I did not try it out now, i hope it is still ok.🙏

Jul 28, 2022, 05:2107/28/22
02/13/21
823

Nice, then sounds like you are pretty much set.  Getting a few more Warmaster masteries will also make sure your NM run is 1 key as well.  This will result in a 2 key UNM, and 1 key NM, which you will then run for the rest of your natural life!