Fusion Event Pacing
I'm relatively ner to Raid, started playing about 5 months ago. I've spent over $1k getting my account up to speed so I can do the fusion events. The current event will be my third and the first one where I expect to be in the rythem of the game. I'm doing stage 20 of all 4 dungeons.
My expectaion is the events should match the way people play. Run all 4 dungeons ~120 times over 3 days, pull new champs, level and equip them with the dungeon diving event overlapping what you are already doing. This event I did the dragon up to the Lego, spent Saturday leveling up 3 new epics to 40 then 50 and took one champ to 60.
Then Sunday hit and I'm 1k short on the diver event. My new 50's and 60 got me less than halfway through the training event. And It looks like the next diver event will not overlap completely, one day on IG, one on FK and one that looks like an off day.
What I'm seeing with this event is not pacing that matches how a player would play. It is paced to maximize the resource cost requireing you to go beyond for the diver events, level champs in far excess of ones you would actually use and needlessly burn through shards.
Am I missing something? Is this how the events always have been and this is what it takes to play with the big boys? This is way too much in time and $ to play like this and is not entertaining. I leveled 4 new champs for one of two events and only got half of what I need and a good chunk of that was from leveling food halfway up to squeeze out points. This makes no sense. Is this really how this game has been?
I'll probably finish this event then take a break. If this is how the June event runs I'll write the $1k off as a learning experience and move on. This is too much. My account can't handle the fee! *Amber face*