Turn by Turn AI Mechanics (into the weeds)
Turn by turn looks really, really good. On FK, I've got it set to block Kreela's ally attack in round 2 so she can open it in round 3 and help get that shield down quickly! That alone makes me happy with it.
But I'm unclear how some of the mechanics work when you get to turn 2 and some skills might still be on cooldown. If you have a skill as an opener, and it is not available for the champions first turn, will they use it as soon as it becomes available? Or will it go to your assigned priorities?
For wave clearing, I'd like to set up my champs to open with a specific skill then force them to use their A1's for the rest of the round. That way if Seer doesn't clear completely and it takes a few turns to kill of the last enemy, my champs won't use up their A2's and A3's. I do this by setting the desired skill as the opener, and then blocking the A2's and A3's. Works great.
I'd like to do the same thing in Round 2, but I can't be absolutely sure where I will be on CD's coming in. I'm using Renegade as my reset and Seer's A3 may or may not be off CD. If I set Seer to open with A3 but then block it, what if A3 isn't available when she opens? Will she never use it? Or will she use it when it becomes available.
I can see some workarounds either way. Just gotta know how it works.
BTW, be sure to check your team setups. It looks like it uses the same settings for each round which may NOT be what you want anymore.