How do speed and turnmeter actually work exactly?
Untill today, I thought the turnmeter works in the following way: the game uses so-called ticks to calculate rounds, after every tick the tm is filled according to the champs speed. A tm-boost from a skill fills the tm for the skills ammount immediately. So, for example, if your fastest champ is Arbiter and has her turn, she can fill the tm of all allies by 30%. But if the tm of the allies is not at 100% with this fill yet, they have to reach 100% with their speed during the following ticks as normal. /edit: Problem is something else, see below.
That leads to the conclusion, that using a champ as fastest champ that provides a speed buff on top of a tm-fill will lower the speed requirement of the second fastest champ in your team. The creators of third party programms like arena speed calculators seem to have the same thoughts, as the following screenshots show.
Arbiter as fastest champ with 305 speed (tm-fill of 30%), speed requirement for the second fastest champ 233.11, while Lyssandra as fastest champ (tm-fill of 30% AND speed buff), with the exact same speed as Arbiter in the other example, will lead to a speed req for the second fastest champ of only 220.44.
Well, at least the guys making speed calculators and I (and probably some other players) thought it works like that untill today. But saying it works like that is now considered as factually incorrect, lack of understanding the game theory, limited understanding of the game and, if you persevere on tm working like this with posting the above screenhots as proof, may lead to a ban.
So, ok, I admit, I have a limited understanding of the game, I don't know how the tm-bar in this game works. I don't understand why the arena calculator gives a lower speed for the second member of your team depending on the fact if Arbiter or Lyssandra are the fastest champ (of course Arbiter will allways be the team leader for her stronger aura, even if Lyss is faster). Arbiter and Lyssandra have the exact same speed. They give the exact same tm-boost. The possible tm-reduce from Lyss has no influence (Accuracy set to 0 in the calculator, so it doesn't land). The only difference between them is the speed buff Lyssandra gives.
I ask, because in all teams with double tm boost I use, for example in tag arena, I try to make champs with speed buff on top of tm-fill (like Apo) to be faster than champs without speed buff (like Gorgorab).
Why does the calculator say Arbiter - Lyssandra needs more speed on champ no. 2 than Lyssandra - Arbiter? Is the calculator wrong?
/edit: Thinking about the problem again, I made a mistake in describing it above. It has nothing to do with a tm-bar not at 100% yet. The problem is, that the game calculates speed and tm-filling even above 100%.
For example: My Arbiter goes first with 305 speed. The enemy Arbiter is slightly slower (304 speed), so her tm will be at 99% when my Arbiter reaches 100%. My Arbiter fills the tm-bar of my Lyss, who had (just for example) 70% before and 100% after the filling.
End of turn for my Arbiter, but my Lyss, even with 100% tm-bar, doesn't go immediately. The game still has at least one tick between the turns. The tm-bars of my Lyss and the enemy Arbiter and all other champs still get filled according to their speed, it fills above 100% and who has more tm-bar when the tick is over will take the next turn. If my Lyss is to slow, she will end up at 105% tm-bar after the tick, but the enemy Arbiter will end up at 106% tm-bar, so she will cut in.
That can explain the different speed requirements for champ no. 2 according to Arbiter or Lyssandra as fastest champ, that can explain the outcome of the calculator.
But if so, why is it called lack of understanding the game and leads to a ban?