The difference between your team suggestion vs. my team suggestion is extremely huge.
1st - Turvold has recorded history of doing 1 key UNM runs with pure Raw Damage
Ninja doesn't have the same Raw Damage threshold and his HP Burn doesn't make up the difference very well.
2nd - Grizzled Jarl has only ever been on Clan Boss teams for his A2 move.
Jarls A2 was used to prevent the Clan Boss Stun.
They would build Jarl with No ACC + be Slowest on the team.
They built Jarl with No ACC because his A1 does Heal Reduction taking up Debuff slot & his Atk down was not in 3 turn Clan Boss cycle to be reliable Atk Down Champion.
They built Jarl to be slowest because they wanted him to put Block Debuff Buff on the team right before the Clan Boss did his Single Target Stun.
Grizzle Jarl functionality on the team isn't going to be good for the following reasons:
- OP owns BEK who will Cleanse the Stun
(No need to Block it with Jarl)
- Jarl A1 Heal Reduction is liability which can take up slot
- Jarl A3 ATK Down isn't on 3 turn cycle or on a Non-Cool Down ability.
Balthus Drauglord is far superior to Grizzled Jarl in this team composition.
Balthus Draiglord offers:
A1 - ATK Down ----> Because the skill has No Cool Down as it is a Default skill the ability to keep Atk Down up on the Clan Boss is high.
A2 - Crit Down ----> I haven't tried this on the Clan Boss, but anything which lets your team live longer is a positive thing in my book.
A3 - Self Heal -----------> A built in Lifesteal of sorts to help Balthus go the distance
Passive - Reflect Damage --> Dealing Damage by having CB hit you, Brillant!
Next we talk about Ghrush the Mangler
Ghrush the Mangler has special place in my heart, BUT the OP owns BEK.
A well built BEK can carry the team with No Leech, Lifesteal Gear, or Ghrush.
BEK IS A GOD
BEK is the #1 Leggo in the Game.
BEK is the hero I have been trying to pull for the last 3 years in this game.
If the OP didn't own BEK, Than Kramaswamy suggestion of adding Ghrush to the team would have more justification and would make more sense.
As it stands, Ghrush is unnecessary & wouldn't provide the team with any other further benefits
The Above reason is why I chose Rearguard Sgt.
Rearguard Sgt offers the following things:
A1 - Def Down -------------------> To deal more damage to the Boss
A2 - Atk Down + Self Healing ---> Her Atk Down will be more of a back up Atk Down if Balthus Atk Down falls off & The Self Healing provides a built in Lifesteal mechanic
A3 - Ally Protection + C. Heals --> The Ally Protection will help replace Skullcrusher Ally protection when Skullcrusher becomes vulnerable & The C. heals will add further healing on top of BEK A1 Healing + BEK A2 C. Heals + Several heroes Self Heals
All of Rearguard Moves except Default move can be on 3 turn cycle.
Huge difference in the way Kramaswamy team will function compared to the team I suggested.
- Grizzled Jarl
- Ninja
- BEK
- Skullcrusher
- Ghrush
Those are the 5 heroes Kramaswamy chose.
Who among them do the Debuff Weaken?
Oooooooooooooooooooo - He forgot about the Weaken Debuff.
And here comes the finishing blow which makes all the difference
- Bathlus Drauglord
- Reaguard Sgt.
- BEK
- Skullcrusher
- Turvold
Those are the 5 heroes Player J chose.
Who among them do the Debuff Weaken?
Ooooooooooooo Turvold coming in with the Weaken on the A1!
Bet you didn't even realize Turvold does Weaken.
Turvold - That sneaky old man with a Jolly white beard coming in Clutch!
Now lets be clear - Kramaswamy is a very good Raid player.
He has been coming to the Forums for a few years now.
Recently, A lot of the post Kramaswamy has been making has been getting upvoted by me because everything he said in several post are just 100% correct.
Today is one of those rare occasions were I think he is wrong.
It seems to me Kramaswamy was worried the team wouldn't survive with out extra healing.
This is why he wanted to forcefully add in Khrush.
He dedicated a team slot to have Leech Debuff so your team could stay fully healed.
The thing to understand here is Kramaswamy isn't really wrong.
The OP is fairly new and doesn't have amazing gear for BEK so there is a legitimate concern on whether or not that BEK by himself can keep the team alive.
What I did was a very clever and subtle work around.
I chose a Few heroes who do self healing.
Kramaswamy probably saw these same heroes and disregarded the heal or wrote it off.
It is very easy for a person, even an experienced person, to overlook such a small nuisance.
I probably went way to nerdy in designing your CB team.
I don't even know why.
I guess I got excited because you have BEK.
How I wish I could pull him and go total nerd building him on my teams.
Well, anyway, The short version is:
The CB team I recommended is probably better in damage vs. Kramaswamy team because Kramaswamy has a life and I went total nerd on your CB design
BUT Kramaswamy team is probably better vs. Harle & Dhorned team because you probably caught Harle at a bad time before she had her morning coffee.