Gear is impoortant, no question, but champs are more important.
The right champs will carry you.
Valkyrie carries me in Dragon 20, IG 20, FK20. She hard carries me together with Aox at UNM clanboss. My team is far from speed tuned, lacking stats due to bad gear and I still 4key UNM on Void, Magic and Spirit. Working on Anax to get over the hump for Force.
Do you just throw things agains't the wall and hope they stick?
All the Cc site i visit have UNM CB acc at 220, Maybe all the CC who data mine the stats are wrong and Player J who likes to just throw numbers out is correct, shrug. 😁
Yes the new thing I want to share is, that champs trump gear quality...
That's not new and it feels to much of black and white for me.
The right gear with the right stats at the right champ for the right situation is the way to go. Even op champs like Valkyrie won't be at their possible limit, if the overall correct condition is not met. Speed for the arena will make your champ weak in different scenerios just because if it's kit. You have to look at the big picture as such and make the right decisions accordingly. So what you are trying to sell as new is not only not new, it is wrong and short-sighted.
So, you are suggesting I don't put god-like gear on D-list champs. Thanks, that never occured to me.
Seriously though, I believe it depends on where you are. If you have no decent champs, or only a few, then obviouisly the important thing is to get better champs. But once you have a solid roster gear really is the only way to get better.
E.g. Valk would certainly improve my account (she's my no. 1 most wanted) But if I get her, I'm pretty sure gear/build is the only way to make her better. It's not so black-and-white as you suggest.
That's not new and it feels to much of black and white for me.
The right gear with the right stats at the right champ for the right situation is the way to go. Even op champs like Valkyrie won't be at their possible limit, if the overall correct condition is not met. Speed for the arena will make your champ weak in different scenerios just because if it's kit. You have to look at the big picture as such and make the right decisions accordingly. So what you are trying to sell as new is not only not new, it is wrong and short-sighted.
Actually that's new. because everywhere I read, that gear trumps champs.
A S tier champ with mediocre gear will carry you, a B tier champ with god gear not. Thereis a reason, why you don't see kael as nuker in Gold.
Valkyries speed is no hindrance in dungeons. It helps in arena. The speed is bad for clanboss, but I can still do 4keys on UNM with counterattack up for practically every turn except stun turn. Of course I have to manual the fight for this to happen, but then I have to manual anyways because on Auto Aox is behaving incorrectly and Sepulcher, too.
That I am nowhere close to 3key UNM is not the fault of Valks's speed. I am simply lacking the stats to last longer and deal more damage/turn.
Strong disagree with your statement - with the exception of a handful of champs. Yes, Skullcrusher/Martyr/Valkyrie will drive you much further than gear will. Ditto for Demytha and Santa. But 99% of the champs in this game cannot carry you alone.
So if your argument is that there are certain champs that, when paired with the correct other champs, will carry you further than gear will - sure, that I'll agree with. I would argue that the order of priority, in terms of what makes an NM/UNM comp work properly, are:
Correct combination of champs. This is far and away the most important. Getting the correct buffs/debuffs trumps just about everything else.
Correct speed tuning. Even if you have the right champs, if they're not tuned properly, they're useless.
Masteries. Warmaster/Giantslayer will likely do more damage than anything your champs can put out, especially early on.
Gear. But this is much less important than the others. Gear will take you from two-key to one-key, but it won't get you to that 2-key range.
The things I say come from years of experience combined with accumulated knowledge from other strong players that I have talked to through out the years.
You say all the CC sites you visit have UNM CB at 220 ACC.
Than you post a chart with UNM CB at 220 ACC + 3,500 DEF + 42,500 HP
Ok, Minin, I will bite.
How did the CC sites you visit come to those conclusions and what do those numbers represent?
In all my years of playing Raid, I have never seen anyone tell people to build 3,500 Defense on a UNM CB hero.
I'm pretty sure players came to the conclusion 4,000 - 4,500 was the ideal amount.
4k-4.5k Defense gives the best Return on Investment for Damage Mitigation based on the Damage Mitigation Chart.
I have seen people lower their defense amounts below 4k if they use strategies to help facilitate the difference, but the chart in the picture doesn't say anything about it.
Well I suppose it doesn't matter.
People will do what they want to do no matter what you tell them.
All I can do is give advice.
Some people listen - Some people don't
Its the way of the world.
The OP of the thread has his Valkyrie Fast.
I have my Valkyrie Slow.
The OP has 235 SPD + 4k DEF
I have 171 SPD + 7k DEF
I think my Valkyrie can do bigger shields vs. his Valkyrie.
So, you are suggesting I don't put god-like gear on D-list champs. Thanks, that never occured to me.
Seriously though, I believe it depends on where you are. If you have no decent champs, or only a few, then obviouisly the important thing is to get better champs. But once you have a solid roster gear really is the only way to get better.
E.g. Valk would certainly improve my account (she's my no. 1 most wanted) But if I get her, I'm pretty sure gear/build is the only way to make her better. It's not so black-and-white as you suggest.
exactly, i don't see level 20 dungeons Gold I/silver IV in areanas as end game. i've logged in and played the game just over 120 days (over several years), this ideology is either truly one dimensional or its lacking so much information that obvious, it's almost making me fill pedantic for commenting out of curiosity. Gear>Champions... who would do more clan boss damage? the perfect combination of champions, 6 star and fully ascended, with masteries, naked... vs 6 common champs level 1, with perfectly rolled and itemized +16 gear? we know how it will play out, those champions would get aoe one shotted and at least the level 1s will get a chance to hit and more than likely do a significant amount a damage over the competition.
Strong disagree with your statement - with the exception of a handful of champs. Yes, Skullcrusher/Martyr/Valkyrie will drive you much further than gear will. Ditto for Demytha and Santa. But 99% of the champs in this game cannot carry you alone.
So if your argument is that there are certain champs that, when paired with the correct other champs, will carry you further than gear will - sure, that I'll agree with. I would argue that the order of priority, in terms of what makes an NM/UNM comp work properly, are:
Correct combination of champs. This is far and away the most important. Getting the correct buffs/debuffs trumps just about everything else.
Correct speed tuning. Even if you have the right champs, if they're not tuned properly, they're useless.
Masteries. Warmaster/Giantslayer will likely do more damage than anything your champs can put out, especially early on.
Gear. But this is much less important than the others. Gear will take you from two-key to one-key, but it won't get you to that 2-key range.
Do you just throw things agains't the wall and hope they stick?
All the Cc site i visit have UNM CB acc at 220, Maybe all the CC who data mine the stats are wrong and Player J who likes to just throw numbers out is correct, shrug. 😁