Honest Feedback on the proposed dupe system from a whale.
I've been one of those players that created a ticket to complain every time I got a dupe trash tier hero during a 10X targetted summoning event.
Frustrated as all hell with this game, knowing there are other games out there that don't even allow you to get a dupe hero in the first instance, all I wanted was key staples to help make content easier, such as Valkyrie.
I was hoping for a way to ensure that payers would be given an option to get a unique hero, given the high cost of shards and the low chances of legendaries.
To date, I have over 50 duplicate legendaries, so I was super excited to see a dupe system become implemented. Now that I've seen the delivery I am considering quitting and will go as far as writing the parent company of Plarium (Aristrocrat) with a formal complaint as to the product direction and the irreparabe damage to the player community this will have.
Issue 1: Powering up faction-specific dupes - this is an extremely unfair way to overtake players that have spent time performance tuning their characters through balancing items stats and farming great hall bonuses. This idea is TERRIBLE and should not have made it past the keeper. The last thing I need is the ability to squash people in grand arena / arena because I've spent money on shards and have more legendaries than them.
Issue 2: Powering up specific heroes using their dupe - holy crap this is even worse. I am one of those players with dupe arbiters and dutchess lilitu's. The fact that I can speed tune arbiter to the point where it can't be touched through faction bonuses and sacrificing for empowerment completely breaks the game in my favour. This in turn would lead to an exodus of players who spent a massive amunt of time trying to build their teams efficiently.
Issue 3: 8 to 1 ratios on soultokens, really? I would expect 1:1 ratio's considering you shouldn't even be able to summon a dupe legendary in the first instance given how hard they are to get (6% off a sacred shard, 0.5% on other shards). I'm finding it hard trying to attract new players as it is, this doesn't solve the problem where a new player summons a rhazin scarhide or drexthar bloodtwin after already obtaining one. It also doesn't make established players like myself feel any value add by sacrificing 8 of those hard-earned legendaries for a measly 1.
This system will ultimately lead to an exodus of players and gradual decline of the product. The fact of the matter is super whales don't want to play in a ghost town and by implementing features that give them an unfair advantage over everyone else (let's face it, only players that pay money will have that many dupes to throw around).
This system STINKS and will likely lead to me quitting this game if it is implemented in its current form.