Shadowkin Buffs Or New Champions?
With the Shadowkin crypt coming to Faction Wars soon it's got me thinking about getting a team ready and I've noticed that this faction will probably be quite a struggle. There are some good legendaries and epics but none of the uncommons and few of the rares are useful. We're also short on good accessible sources of revive, crowd control and AOE decrease defense. Few Shadowkin champions are equipped to be good at dealing with waves, while there are some AOE attacks mixed in for the most part the current crop of Shadowkin are best at attacking enemies one at a time. Obviously everyone who has him will lean heavily on Ninja who is great but we'll still need 4 other team members and it'll be a long wait trying to pull enough of the right legendaries and epics out of the sea of available champions so some decent rares would be a big help. Do you think it's likely we'll see more Shadowkin added to the game soon or that existing champions may get buffed? I've heard that the Broadmaw fusion was added specifically because Lizardmen Faction Wars was deemed a bit too difficult for most players.
If we are getting buffs I'd like to see Chonoru on that list. Many new players got her as a sign up bonus, she's non-void so she's a little easier to pull from a shard and most importantly she has the basics of a good wave farmer. I think she'd be in a comfortable place if she got +1,500hp and her A2 was changed to an AOE instead of attack 3 times at random. This would also help compensate for the lack of good AOE decrease defense.
Fenshi could be useful in the boss fights, an extra 150def would help get him there alive.
Fanatic is one of our few sources of decrease defense but it's single target weak version and only becomes 60% if the target is under 2 or more debuffs. It would be great if we could work some kind of AOE effect into there like perhaps applying 30% decrease def to all enemies if he applies the 60% version to a target. It would be simpler to just to scrap all the existing weird conditional stuff and make it 60% decrease def AOE but for 1 turn.
Lifetaker could be useful against bosses but her turn meter reduction should be at least 15% per hit instead of 10%. Given the 3 turn cooldown on this skill and the booked 75% chance per hit I think even 20% would be fine. She'd be nowhere near Coldheart level but at least she'd be a decent pull.
We still need some revive but for that we either need a new champion or bolt it onto an existing one. Vagabond could do it, right now she's not doing anything but looking creepy. :-)