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21-25 dungeouns are unironically well balanced

21-25 dungeouns are unironically well balanced

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May 8, 2021, 17:5205/08/21
01/29/20
4

21-25 dungeouns are unironically well balanced

I applaud people who did the balancing of the new dungeon content. I was afraid that lvl 25 would become the new mandatroy energy and point efficient place to farm. And I was afraid tourney and event numbers would change. But the new content was implemented perfectly! 

-Harder dungeons with new boss passives should be a challenge only for people who want more 6star legendary pieces and could sacrifice energy and event point gain for it

-The sweetspot to farm should still be lvl 20 as a perfect balance between gear, time, energy and points

-The accuracy requirenment stays the same, a pleasant surprise on top of that

-Lvl 24-25 loot table is almost identical so people have a choice of affinities they prefer and wave mobs they prefer if they want to focus on 6 star lego gear. An extra degree of freedom

-Poition keeps are perfect now. An extra juicy cherry on top of that cake of a patch.


Thank you Plarium, it was one of the best updates you've put out. Pls ignore people who want lvl 25 to have insanely unbalanced loot yeilds.

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May 9, 2021, 03:1505/09/21
May 9, 2021, 03:22(edited)
05/13/19
2326

Several things you are saying are incorrect based on the below Video.


The Data Mine Info shows the following things:

- Best Place to get Tournaments points, Events points, & Silver are Stage 20 Dungeons.

- Best Place to get 6 Star Legendary Gear & Complete Ramantu Missions are Stage 25 Dungeons.

- The Sweet Spot to farm is Stage 24 Dungeons which gives you the Best Blend of the above things.


The interaction between Old Dungeon Stages vs. New Dungeon Stages is similar to the Dungeon vs. Campaign Relationship.

- Dungeons give you the Best Silver

- Campaign 12-6 gives you the Best XP

- The Sweet Spot to farm is Campaign 12-3 which gives you the Best Blend of Silver & XP.


This is why players farm Campaign 12-3.

I think this might be the same logic people use to farm Stage 24.


Now you may think Plarium knocked it out of the park, but I have a difference of opinion.

I am not so sure what they have done is a "good thing".


Take the following information into consideration.

I have 20 hero's I use for Dungeons - Their only job is Dungeons.

- 5 heros for Spider Stage 20

- 5 heros for Fire Knight Stage 20

- 5 heros for Ice Golem Stage 20

- 5 hero for Dragon Stage 20


Now the game made it so my teams on 20 will not work on 21+.

This means I will have to build new heros for Stage 24.

The Affinity on Stage 24 is different vs. Stage 25.

This means I will have to build new heros for Stage 25.


I went from 5 heros farming Dragon Stage 20 to 15 heros farming Dragon Stage 20, 24, & 25.

How are we going to house these hero's in our Vault with only 300 space?


I use 65 heros for Faction Wars.

I will most likely use 60 heros for Dungeons with the new change.

I use 30 heros for Doom Tower.

I use 12 heros for Tag Arena.

I use 10 heros for Clan Boss due to Affinity changes.


I haven't even included Minotaur, Potion Keeps, New Potion Keeps, Classical Arena, & Campaign

My Gosh - We are in such a tough situation and you don't even realize it.


Have you ever pulled 100 Ancient Shards 1 at a time due to only having 9 Free Space?

- Image your Vault Jam Packed.

- Image your Roster Jam Packed.

- Image only 9 Free Space during Summon Events every weekend.


I think you might have a change of heart on how you are feeling if you experienced the above situation.

The game is making multiple Dungeon Stages enticing to farm.


Our Rosters & Vaults are getting so Jam Packed like Sardines in a Can.

Our Hero's can't even breathe!


Let me give you a Cause & Effect Metaphor:

- You stick your hand in a Bee's Hive to pull out some Honey.

- You lick the Honey and it tastes so good.

- Than the effect happens a thousand Bee's converge on you stinging you to death.