Clan Boss Team Problem
Hi, I have a speed tuned team :
Valk 173 - shield and CA
Sepulcher (lead) 233 - DA and Block debuff
Sandlashed 191 - buff (basically shield extender)
Ghrush 228 - Leech + secondary DA + heal
Draco 224 - Poison , weaken and DD
Its tuned so they never take stun and after each valk A2 , sandlashed extends her buffs so the shield can last for both AOE's . Every member of the team has around 4k def, valk has over 6.5k. Acc is ~240 where is should be.
My problem is that I cant push this team to do serious dmg. My best dmg is around 27M on UMN CB (average is around 24-25k), which gives me easy pretty 3 key, but I ve seen similar teams 2-keying UNM.
The basic problem I face is that at some point (~ round 30) the valk's shield is outdamaged by the second AOE and usually draco or ghrush die.
I was thinking of a way to increase the survivability on second AOE hit. I could try to substitute ghrush for someone with ally protect (I have fully booked Jareg). Or maybe to make valk use CA more.
Any suggestions besides upgrading the crit dmg and crit rate ?