Where are the nerfs?
Plarium (and by extension, Raid) are incredibly proud of their creation, constantly reminding players how many champions are in the game, how many new champions are coming in, etc etc.
Yet, because of their outright phobia of enforcing nerfs, the game continues to revolve around a very small number of characters.
Yes, people grind to get certain champions, and/or pay for those champions, but that should not dictate how the game is balanced - that is a very poor taste method of governing the game.
The fact is - CHARACTERS NEED NERFS. It is impossible to have any kind of balance in the game when the difference in the best vs worst characters is SO wide - no amount of buffs can fix that.
I apologise to those who no doubt work hard to try and balance the game, but the ONLY recent nerf i recall is madame serris, who had 5+ possible ways to nerf her reasonably. What did plarium do? Of course, nerf her in the mildest way possible - making no notable difference in her versatility & rating.
Making characters like serris SLIGHTLY more available does not replace actual game balance - it just shuts up some of the whales (we are well aware they are who you actually care about, but it would be nice to feel A BIT valued)
It is simply frustrating to be at level 61, still unable to progress significantly, because I don't have any of the 5ish GOAT epics, or 10ish GOAT legendaries.
And, knowing plarium, the response will be some long, rehearsed answer about feeling rewarded for getting lucky, or spending literal hundreds of £ on a single tournament, not addressing the heart of the issue. But I am still hopeful of a real answer....