Bad Lejends: Skull Lord Var-Gall
I've done a similar review before on Visix the Unbowed and how rubbish she was and I feel I should address one of the predecessors to Visix, Skull Lord Var-Gall.
His idea isn't too bad. A defence based champ who you really don't want to be hitting too much as he decreases your MAX HP with every skill you hit him with. A provoke skill thrown in to make it so, provided the provoke lands, you'll be forced to lose 5% of your max HP and an AOE that has a decent chance to reduce a lot of enemy attack power. The issue with this kit, at least for me, is that it doesn't feel like the kit a legendary would have, much like Visix. It feels like a kit you might find in an Epic. What you imagine would be his strong suits, really aren't that strong. His provoke is very dull and the strengthen is hardly worth even using the ability in the first place. The chance on his A1 is small enough that sometimes it doesn't even feel like it has the bonus affect. To me, a kit more like this would give him much more prevalence in the game. As before with Visix, I assume you already know what Skull Lord does.
Here is my idea for a revamp to his kit.
A1: Gleeful Ripping:
Attacks one enemy two times. Has a 30% chance to repeat this skill. Has a 55% chance of placing a 100% Healing Reduction Debuff on a repeat.
(Upgrades:
Damage 10%
Damage 10%
Buff/Debuff Chance 10%
Buff/Debuff Chance 10%)
A2: Skull Claim: Cooldown 4 Turns
Attacks three times at random. Each hit has a 75% chance of placing a Provoke Debuff for one turn. Places a 25% Strengthen Buff on all allies for two turns if this attack is critical.
(Upgrades:
Damage 10%
Damage 15%
Buff/Debuff Chance 10%
Buff/Debuff Chance 15%
Cooldown -1
Cooldown -1
A3: Abyssal Clutch: Cooldown 5 Turns
Attacks all enemies. Has a 75% chance of placing a 50% Decrease Attack Debuff for two turns. Has a 50% chance of placing a 60% Increase Defence Buff on all allies if this attack is critical.
(Upgrades:
Damage 15%
Buff/Debuff Chance 10%
Buff/Debuff Chance 15%
Cooldown -1
Cooldown -1)
Passive: Horrifying Foe
When attacked, decreases attackers MAX HP by 5%. Cannot reduce a single targets HP by more than 50%. Decreases Boss MAX HP by 1.5% and cannot reduce a Bosses Max HP by more than 15%. Works half against the Clan Boss. Has a 50% chance of placing a True Fear Debuff on champions who have had their HP reduced by 20% or more when attacking this champion.
Skull Brood can remain the same.
Doesn't this sound like a much more Legendary type of kit than the one we currently have? It may be a little overtuned but this is what I had in my mind.
Let me know what you guys think. Cheers.