Make more viable lizardmen
Id like to see a rework for skull sworn.. I say this because he is like skull lords side kick. So I feel like he at least deserves to have a bit more utility seeing as how I've come to the conclusion that the lizardmen faction is lacking champs and usefulness.
My suggestion is that skull sworns A1 have also a buff of a 7.5% continuous heal for 3 turns. And his A2 should should have a base of 50% chance to cast a 15% weaken debuff when attacked.
Then stalker should have included in his A1 cast a shield on self proportional to his Atk and defense.
I say this cause most all of them only attack a single enemy so I think it would be fair for them to have a few buffs and even some newer champs added to their faction