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i wish there was a Stamina free instance in the Game!!!

i wish there was a Stamina free instance in the Game!!!

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Oct 25, 2020, 09:1310/25/20
08/06/20
8

i wish there was a Stamina free instance in the Game!!!

is this a bad idea??? i thought of this because i love playing Raid and i was like; what if i can keep Raiding without using stamina???
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110
Comments
13
Comments
Oct 25, 2020, 10:4710/25/20
08/15/20
107

Well, essentially it is no a bad idea.


But I would think, that selling stamina potions is part of the business model to keep the game running.

So I don't think that idea has a realistic chance to be implemented.



Oct 25, 2020, 11:1410/25/20
03/16/20
48
Yeah, software is expensive to develop ... has to be funded somehow and you don’t get adverts in this game.
Oct 25, 2020, 11:5510/25/20
10/08/17
1067
How about Faction Wars ?
Oct 25, 2020, 13:1410/25/20
06/27/20
304
Arena, Tag arena, Faction wars, Clan boss. Multiple refills in quests. It actually takes quite a long time every day to do all the "free" daily activities.
Oct 25, 2020, 14:3110/25/20
07/05/19
747

There was a game I used to play way back when, I forgot the title, it's a mobile game with an energy system, they released a PC version where they have unlimited energy, it gets boring REALLY FAST.


These kinds of game are not made to ne played unlimitedly... The part of the charm is the limited game time leave you wanting for more. Remove the limiter (the energy) and it becomes a monotone endless grind.
Oct 25, 2020, 15:0710/25/20
05/16/19
726

I agree with the arguments made here especially OzzLee's point about the game getting boring really fast if they implement an unlimited energy system. 

Also like SunnyRay said- there's much to do in a day (Quests, CB, Arena, FW, etc.) 
Oct 25, 2020, 15:3210/25/20
03/16/19
261
Prefer half stamina than free stamina. 
WraithModerator
Oct 25, 2020, 21:4810/25/20
07/26/19
138

Free energy would be nice but I think having a reduce cooldown would benefit the company more and make a player base more satisfied. For example, 3 minutes per 1 energy, have it to the cooldown of 1 minute. I'd buy a bunch of energy refills for that. Make it to once a week you get a 24 hour token to where you could use it anytime you want and the cooldown becomes 1 minute. Just an idea that would benefit the players and help the company make more money

 
Oct 25, 2020, 23:5810/25/20
Oct 25, 2020, 23:58(edited)
04/13/20
313
The introduction of the Advanced Quests helped me a lot with daily energy. They quests generally require doing content I would be doing anyway, and they give me one Energy refill and +50 Energy every day. That is 180 extra Energy for me daily.
Oct 26, 2020, 01:1410/26/20
Oct 26, 2020, 01:17(edited)
07/05/19
747

Wraith said:


Free energy would be nice but I think having a reduce cooldown would benefit the company more and make a player base more satisfied. For example, 3 minutes per 1 energy, have it to the cooldown of 1 minute. I'd buy a bunch of energy refills for that. Make it to once a week you get a 24 hour token to where you could use it anytime you want and the cooldown becomes 1 minute. Just an idea that would benefit the players and help the company make more money

 

Why? It's basically the same as free energy.

Let me count this, you have 24 hours or 1440 minutes per day, 3 minutes per energy that's 480 energy per day.


1 minutes cooldown means an extra 960 energy, 960 energy you could miss out due to it being a cooldown, and you have to sleep, eat, go to the bathroom, or basically having a life outside of the game, and just have it thrown because you have to constantly waiting for it recharge.

Even if you constantly play the game, with how many things you should do in game, THAT DOESN'T USE ENERGY, you could still miss some of the recharge, because how fast the recharge would be.


I'd actually would rather have a straight free energy (like they use to give anyway) rather than a speed up cooldown tiner.

Oct 26, 2020, 05:2110/26/20
Oct 26, 2020, 05:21(edited)
07/31/20
373

If unlimited energy system will let players be boring fast and quit game, all whales would quit sooner than FTP players, right ? 


It (unlimited energy) could be a factor (to let people feel boring) but it is not a reason players quit. 

Some people may think CA$H $$$$ is the problem, but developer could solve it by selling ads, you play the game free of charge but you have to watch ads daily/hourly. 


The biggest issue of unlimited energy is it creates too many powerful players, make the competing space become cramped, similar to last-time hard arena when you see Abiter/Siphi/Serris everywhere cause old players hard to breathe and new players could not join. 


Oct 26, 2020, 06:1210/26/20
05/03/20
1817
The past week during the fusion, I played too much.  I bought some gems so I could keep playing.  I wore myself out.  Then I got new players during the recent 2x shard.  I have lost my focus trying to do too much at once. 
Oct 27, 2020, 07:3810/27/20
07/05/19
747

Indent14 said:


If unlimited energy system will let players be boring fast and quit game, all whales would quit sooner than FTP players, right ? 



Why do you think Plarium make new events and tournaments regularly? Why do you think Plarium make new content when 95% of the player base has not even near to finishing the last content released? Doom Tower is going to be released when I am sure 90% of players have not even close to breaking even 1 of the lvl 14 boss in any faction in Faction Wars

Why do you think that when Plarium release a mega event and/or new content, the first thing people say is "it's for the whales"?

Answer: To appease the 5% so they don't get bored... That's how every Freemium mobile game schedule their release of new content, when the whales have start to finish their last content released.