No need limit time, since you attack, you can't win mean you lose.
Trips said:
defender wins stalemate as they should
still needs something from the game to "officiate" it, and not for player to have to manually quit the battle
I propose that if until 20 minutes or 1000 total turns the battle has not end, the attacker is then announced as the loser of the battle and the battle automatically end.Valdys said:
Hi,
You can skip the battle, time limit would be useless because you have to beat the enemies to win.
Wwll it's not for "winning", I think the time limit is more so people don't feel they're forced to forfeit the battle, but it's an official way for the game to say, "okay you lose, move on now"
The time limit is an official way to add a condition where the attacker lose.
It's more so players don't feel upset that they feel they're not officially losing, but then are forced to lose because they don't have the time to wait or because the result came back error because it took too much turn.
With the time or turn limit there's an official confirmations that they are losing, so they won't feel as upset.Yes, when does the time limit come? Or should a, for example, "Paragon" ALWAYS win?
plenty of ways to beat a paragon, take the right champs in against him.
any buff stripper, buff stealer, or anyone that ignores UK. failing that, any block buffs champ.
skinner, an uncommon champion, removes buffs, so anyone can defeat paragon with him.
Yes, when does the time limit come? Or should a, for example, "Paragon" ALWAYS win?
If you are actually having trouble with Paragon, there's a nice F2P way to take him out. Go farm yourself a Conquerer from Campaign Chapter 1.
He was pretty useful for me, especially against Paragons, Magic Keep and in Faction Wars.
Here he is in my initial Banner Lords clear of FW 21. :)
Valdys said:
Hi,
You can skip the battle, time limit would be useless because you have to beat the enemies to win.
Wwll it's not for "winning", I think the time limit is more so people don't feel they're forced to forfeit the battle, but it's an official way for the game to say, "okay you lose, move on now"
The time limit is an official way to add a condition where the attacker lose.
It's more so players don't feel upset that they feel they're not officially losing, but then are forced to lose because they don't have the time to wait or because the result came back error because it took too much turn.
With the time or turn limit there's an official confirmations that they are losing, so they won't feel as upset.How does "officially" getting your ass kicked make you feel any better than "admitting" you got your ass kicked?
Know your enemy
If you don't understand a defensive teams capabilities don't attack them
If you do make sure you have the team to navigate their skills
If you can't bring the fight to a conclusion then one way or another you lose, it really is no different than losing the fight, if you can't win, there are rightly no draws, the defence did it's job
Good point, but it would help a little not having to remember by heart 400 faces and all the skills that come with them. Enemy names and skills should be easily accessible to evaluate what to bring in the battle.
As it is. it's just too complicated, i have to rely on pure memory and memorize hundreds of champion avatars by heart and know what they can do... I mean, i have a good memory but thats just too much LOL
Yes sorry, I didn't mean it to sound like that, at best I should have added don't make the same mistake twice lol
Fortunately you don't have to remember them all, the best ones will keep croppng up and if you lose a fight because they had a skill you didn't expect put it down to experience
All these comments are so crazy. They shouldn't put a mechanic in arena and tag arena that it's time base, nor should it be about ending in a tie or the team with the most damage wins. It just doesn't make any sense. I agree you should know your enemy but sometimes your enemies have better gear then you, so what then?
Yes I agree there should be a mechanic in place to stop battle from going over a certain time limit. I personally think a penalty system should be in place. Now hear me out, I think that after 5 or ten minutes the penalty system kicks in and lowers healing received by both teams by a certain percentage. Every minute or 2 the percentage increases. Until it reaches 100 percent. This should be a good place to start. A turn limit of 1500 in arena is Ludacris. There should be a definitive winner and not the defense win by default.
All these comments are so crazy. They shouldn't put a mechanic in arena and tag arena that it's time base, nor should it be about ending in a tie or the team with the most damage wins. It just doesn't make any sense. I agree you should know your enemy but sometimes your enemies have better gear then you, so what then?
Yes I agree there should be a mechanic in place to stop battle from going over a certain time limit. I personally think a penalty system should be in place. Now hear me out, I think that after 5 or ten minutes the penalty system kicks in and lowers healing received by both teams by a certain percentage. Every minute or 2 the percentage increases. Until it reaches 100 percent. This should be a good place to start. A turn limit of 1500 in arena is Ludacris. There should be a definitive winner and not the defense win by default.
This is ridiculous. If the defender has plenty of healing champions, you start the fight not on auto and just wait, so their champs are useless?
If you can't beat them, resign. No one forces you to fight 2 hours until the 1500 turn limit is reached. Accept that you couldn't win and move on to the next enemy.
It's good that a stalemate is won by the defender. No changes to that!