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Infinite autorun, why not

Infinite autorun, why not

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Jul 21, 2020, 23:1407/21/20
08/26/19
148

Infinite autorun, why not

Maybe consider infinite autorun. At least for campaign if you think it might interfere with dungeon events... But honestly, people are already using auto clicker on pc, so what's the point in not giving it away? The same people who use auto clicker also buy the pass. Infinite autorun wouldnt ruin the balance, it would just put everyone on the same level and make the pass even more indispensable. Even autoclick user would be happy to have the ability to manage the gear sell and and maybe not having to run a side software. 

If I buy 3600 energy or more, how do I spend it with no autorun? Why would you sell me so much if I can't even enjoy it as I please? 


Only people against would be the one fearing competition during tournaments or the people who took pride in this limit idea and want to stick to it with no good reason at all. 

For security purpose, any other game banned the use of side software and allowed the function of those inside the game. It is amazing that the one game that allow outside influence comes from a casino company. 


Actually, it would be amazing if at this point if someone had a valid argument against infinite autoruns. 

So this is the reason of this post, it is not to state the obvious but rather to ask why not? 

Please, someone, anyone... give us a valid and solid argument why autorun should not be infinite.


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Jan 23, 2021, 03:3401/23/21
11/16/19
2

I fully agree. it would also probably promote more energy sales and gems to energy conversions if people had an easy fast way to burn through their energy with more autos. 

then convert the passes to just give out more energy daily instead of autos.

unlmited autos would be a huge QOL improvement overall IMO.

Jan 23, 2021, 12:0901/23/21
12/10/20
22

Considering that using an autoclicker is cheating and that it also "conflicts" with the raid pass offer, I'm surprised Plarium doesn't ban people who use autocklicker scripts. But at the same time, I guess they know how grindy their game is and don't want to lose players. In that regard, they technically should just add such a feature to the game, but I guess that could lead to fewer people buying raid passes, resulting in a lower revenue for Plarium (although their main income is probably coming from selling books and shards anyway). Maybe they should change the raid pass in that it gives you infinite multi-battles.

I think giving infinite multi-battle to F2P isn't really needed. These players don't have that much energy and it may also be off-putting to newer players to have infinite multi-battles. There are already plenty of people who avoid games which have auto battle mechanics to begin with, maybe it would be even worse if there was infinite multi-battle. If you think about it, it's basically pressing one button, going afk, taking a shower, eating lunch, going to sleep and return later with the hopes you got that one 0.01% RNG roll in dungeon 20. It's not like that in early game, but the longer you play this game, the more it goes in that direction. Maybe that's also why Plarium doesn't bother with banning people who use autoclickers, because it's only a marginal percentage of the players and most of them paid money in some way anyway.

So, I think the main reason against implementing infinite auto-battle (even if it was a paid feature) is that it could be off-putting for new F2P players to see such offers. Other than that, I can't really think of a good reason. And in all honesty, thinking about the high number of pop-up offers, most of the people who would be against infinite multi-battle would have uninstalled by now either way. It seems like there is no good reason not to give infinite multi-battles to spenders.