Raid is on its last legs
i firmly believe that we are seeing raid on its last legs. i've been observing a lot of the things going on in the game, and seeing a lot of issues that players are facing. there are simply too many walls against players, and the walls are strengthening every day.
let's identify the problems that have raid on its last legs. just to be clear, this isn't a suggestion thread. it's more like an analysis discussion. i just don't think that anything will be done about these issues, and i don't care as much as i used to.
i believe the most major problem is that there is a very huge hurdle for new players to overcome in order to progress to mid game. the main issue is arena progression. this is an issue because arena progression is directly linked to mission progression to attain very helpful rewards and eventually arbiter.
so many players are complaining that it is too difficult to progress past silver 1, or even bronze in some cases due to inactive arena teams. they can simply avoid trying to battle those strong teams, but not everyone can sit at their device for hours doing refreshes. not everyone that is able to do those refreshes cares enough to actually do so.
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powerful inactive teams are saturating the pool too much and it is causing major problems for new players. it is even problematic for a lot of mid game players. players in my clan with op champions such as martyr, skull crusher, lanakis, etc, are stuck between gold 1-3 and having a very difficult time when they used to be in gold 4 or have a much easier time before the last update.
another major issue is the lack of 2x rates for ancient shards. the last one was like 3+ months ago. 2x rates on ancient shards are virtually NECESSARY for most players to get good pulls, allowing them to progress through the game at a decent pace.
heck, 2x rates in general are becoming more rare, when for most players they are essential. a lot of players only get 1 sacred shard per month. it feels too bad to only have a chance to get one good sacred pull per month. it simply reflects bad on the game.
another major issue is the supreme lack of new or recycling content in the game. grinding isn't an issue, but after a certain point there isn't any reason to grind. a lot of players settle on having about 5-10 arena champions. once they are all geared out, what reason do they have to continue grinding dungeons? very, very few reasons.
when players get bored, they simply leave. even if it takes a little while.
i mean let's be honest. there really is NO excuse for the lack of new content in the game. something as simple as adding a dungeon that has 5 stages with a unique challenge on each stage, providing valuable rewards that resets daily with new enemies would only take like a month to put together. that would be quality content.
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the fact that nothing has been done in a year means that nothing will ever be done. end of story. there is no such thing as void tower and there never will be. there is no such thing as hydra boss and there never will be.
of course there are also issues that aren't quite as deal breaking, yet still a turn off to most players.
the 130 energy cap is straight up stupid at this point in the game's development. at the same time it is too difficult and expensive to acquire more energy. there is no practical reason for it to be such a precious resource at this point.
the cost of silver to remove gear from champions is absolute madness.
upgrading gear requires too much reliance on luck. the cost to get good gear to rank 16 is absolute madness.
getting champions to lvl 60 is one of the most insane things in this game for FTP. it is a major obstacle because lvl 60 is just the beginning.
well, i can go on for hours but i don't care enough to do that.
what will happen in this situation is that the free to players will abandon the game in large amounts over a few months time. the situation with the game will not change and so the low spenders will begin to leave in large amounts. low spenders will mostly be competing with each other, and whales, so for most it will be underwhelming and unsatisfying. the whales are already bored. eventually there won't be much point competing in an empty game, so they will start to leave fast too.
it's a little bit mind boggling that this was all so easily avoidable, and yet no one cared to do anything about it. whatever.