JoinME said:
If I understand the skill correctly the damage increase base on the Percentage of HP lost and not the amount of HP lost. If I have a good Fury set, I will try it on Skullcrown and put her on a "Slow team". She is squishy so she will lose a lot of HP quickly but will not die right away because of her unkillable passive. Then nuke while her HP is low. Just a theory that I just thought right now.
And yeah, putting Fury on Khoronar is not a bad idea since he has aoe provoke and built in counter. But I guess other gears like Crit Damge set and Savage set can be better, since it does not need a condition to increase its damage output.
Here is a Screenshot of the Fury Set Description which I read:
I believe the +5% Damage amount is being applied to a heroes Hidden Multiplier.
I believe the +5% Damage increase is similar to a Tome Skill Up.
There is no way for me to prove this.
The only person who would know would be a Developer, but they don't like talking.
So yeah - it is just my theory at the moment.
Every 10% HP lowered - You gain extra Damage which I am assuming is being tacked on to your Heroes Hidden Multiplier.
If that is what is happening, I think the Fury Set can be pretty insane.
The First problem I had was the lack of viable Health Base Champions.
The skill description says the set is Solid on a Tank & Bruiser type of hero.
The people who wrote that description is so full of crap!
Most of the Tanky/Bruiser type of heroes in the game have high Defense, but low HP.
You can't use them with this set.
The reason why is because most of the high tier people in arena run heroes with skills, gears, or masteries which Ignore Defense.
If you run high DEF with very low HP, You are going to get 1 shot.
What you need is a Health Based Champion.
This is what I have been waiting for to do my test.
A High Health Based Champion doesn't mind if its health drops.
Most of the High Health champions don't suffer from the similar Ignore Defense issue!
They can often tank the hit which would otherwise 1 shot a Defense base hero.
The Second problem I had was the lack of Provoke Health Base Champions.
The skill description says the set is very Good on a hero who does [Taunt] or [Provoking].
You force the enemy to hit you so you lose health - This helps enable the Fury Set to start rocking & rolling.
The only hero in the game who is Health Based + Does AOE Provoke = Khoronar
I haven't found any other hero who can do it.
So yeah - My search for the perfect hero combination has been dormant for so long
They finally made a hero worthy of the test.
Now - All I have to do is pull him from a shard
1 in a million chance - lol
It is interesting that you mention Skullcrown.
I never thought of using the Fury Set on her.
Maybe, I should have thought about it. lol
My poor Fury Set tests have been a dead end for a very long time.
I have a Fury Set.
I have been saving it for a very long time.
I have thought about selling it for silver a million times. lol
Please tell me how the Fury Set does with your Skullcrown.
It might give us hope that the Fury Set can be relevent on 2 heroes in the game.