Now let me explain to you - Why I am telling you to find heroes with certain skills.
When you go into Dragon, You face 3 Rounds
Round 1 & Round 2 = Waves of heroes [Trash Mobs]
Round 3 = Dragon Boss
Stage 20 Dragon has some of the toughest Trash Mobs in the game.
We are talking about Apothecary ---> Turn Meter increase + Speed Buffs + Heals
We are talking about Tayrel ----------> Decrease Enemy Attack + AOE Decrease Enemy Defense + Turn Meter Reduction
We are talking about Hordin --------> Increase his own Attack + Critical Rate + If he gets a kill, He begins to snowball with Extra Turns!
We are talking about waves which if you give them a chance.
They will lay you out!
Now lets take a look at my Critical Skills List for the Dragon!!!!
Critical Skills for Dragon:
1. AOE Stuns / Freeze / Provoke / True Fears
2. AOE Damage Dealer
3. Revive
4. Block Debuffs / Remove Debuffs on Allies
5. Poison
Why am I telling you to have a hero with AOE Stun? Freeze? "Crowd Control"
Stage 20 Dragon waves are not playing around - If they hit you, your heroes are probably going to be dead!
You need someone on your team to stop them from hitting you.
They can't hit you if they are stunned or frozen.
Its makes perfect sense!
Now image, we are in this fantasy battle!
We have a hero on our team Stunning the enemy.
The enemy can't hit us because they are Stunned.
What is the problem now?
The problem is the Stun will not last forever.
Critical Skills for Dragon
1. AOE Stuns / Freeze / Provoke / True Fears
2. AOE Damage Dealer
3. Revive
4. Block Debuffs / Remove Debuffs on Allies
5. Poison
We need someone on our team who can psychically chew through the enemy wave.
We need someone who can kill the enemy heroes!
They are stunned, but not dead.
We need an AOE Damage Dealer who can make them dead!
Again it makes perfect sense why we are using each of these things!
What is the problem now?
The problem is we have someone who Stuns + Deals Damage, but what happens if the Stun hero gets resisted?
Image doing 100 Dragons runs - What are the odds that in 1 hero might resist our Stun?
What are the odds of 1 of those Hordin from Enemy Wave doing a Critical hit on us?
It is possible that if you do 100 runs 1 of them will do a good hit or resist the Stun.
If you do so many runs, Eventually it will happen.
Than what happens?
We are dead!
Our hero is dead - The Run is failed!
So what do we need? An insurance policy!
Critical Skills for Dragon
1. AOE Stuns / Freeze / Provoke / True Fears
2. AOE Damage Dealer
3. Revive
4. Block Debuffs / Remove Debuffs on Allies
5. Poison
What is our safe net - insurance policy?
A hero who can revive!
They got a lucky hit off - 1 in 100 runs - Our hero is dead
We have the insurance policy to bring them back alive!
We are still in the game - We are still in the fight!
We have thought about every contingency - Those waves are going down!
Round 1 + Round 2 = Done!
Now we go to Round 3 - Dragon Boss.
What does the Dragon Boss do?
Dragon Boss does Stuns - Poisons - Weakens - Decrease Attack
The Dragon Boss is being very obnoxious with all of the Debuffs he is putting on us!
Wouldn't you agree?
Critical Skills for Dragon
1. AOE Stuns / Freeze / Provoke / True Fears
2. AOE Damage Dealer
3. Revive
4. Block Debuffs / Remove Debuffs on Allies
5. Poison
So what do we do?
What if we decided to prevent all of that crap from getting on us?
or Remove that crap from our heroes?
or Both?
Yeah, We are going to shut that Dragon Boss down!
Now we come to the final phase of the Battle.
The Finishing Blow!
The Dragon Boss has a secret move he likes to do.
The way he unlocks it is by Inhaling - The Dragons Bar becomes Purple.
Do you see the Purple Health Bar?
If we don't get rid of that health bar before he takes a turn, he will do his deadly move!
It will do a lot of damage to us!
Critical Skills for Dragon
1. AOE Stuns / Freeze / Provoke / True Fears
2. AOE Damage Dealer
3. Revive
4. Block Debuffs / Remove Debuffs on Allies
5. Poison