I made a post on here.
It has been deleted for some unknown reason?
Read the rules, please. Last warning.
Nevertheless, The OP should listen to what I am telling him.
The OP shouldn't go down the Offense & Support Tree for an Arena Focused High Khatun.
The offense tree is a bad tree to have on High Khatun which is mainly for Arena.
The OP shouldn't use Warmaster, Timely Intervention, or Oppressor as his Tier 6 mastery.
Those are all bad masteries to have on High Khatun which is mainly for Arena.
The OP should go down the Defense & Support Tree for High Khatun.
The Tier 6 Mastery the OP should get is Eagle Eye.
High Khatun's are built Fast + Tanky + Accurate for Arena.
High Khatun is often used on Glass Cannon - Arena Teams.
High Khatun's job is to be the fastest hero!
You want High Khatun to be the fastest hero on your team + faster than your opponent heroes.
If High Khatun is the fastest hero, You will often 1 shot the enemy team.
Lets give an few examples:
Leader: High Khatun - Speed Aura 19%
1st move: High Khatun -----------------------> Fill Teams Turn Meter 15%
2nd move: Spirithost --------------------------> Increase Attack 50%
3rd move: Warmaiden ------------------------> Decrease Enemy Defense 60%
4th move: Kael ----------------------------------> AOE Damage Dealing Attacker
Enemy is dead = You win
Leader: High Khatun - Speed Aura 19%
1st move: High Khatun -----------------------> Decrease Enemy Turn Meter 15%
2nd move: Spirithost---------------------------> Increase Attack 50%
3rd move: Warmaiden -------------------------> Decrease Enemy Defense 60%
4th move: Kael ----------------------------------> AOE Damage Dealing Attacker
Enemy team is dead except Tormin
You finish Tormin - 1 round later.
Enemy is dead = You win
Do you see why the Offensive Tree is useless?
High Khatun isn't your damage dealer.
High Khatun is helping your damage dealer go first before enemy team.
High Khatun will not do much damage because the moves she will be doing will be turn meter manipulation based.
Hank McCannon said:
...now i understand why he is called Tormin the broken:Player J said:
Enemy team is dead except Tormin
Tormin has a passive which triggers upon his death.
The passive allows Tormin to Resurrect himself with 100% Health + with a Freeze Debuff on him for 1 turn.
So yeah - You can't really 1 shot Tormin because his passive will trigger
Unless, you kill him with a hero who blocks revive.