Jan 29, 2020, 21:3201/29/20
Compensation Keys, Vault Sort, Related Suggestions
NOTE: Though these issues occur in iOS and on PlariumPlay, I tend to experience them more often on PlariumPlay.
2 issues related to crashes, downtime, and compensation:
- Adding compensation clan keys directly to the counter vs vault
- Default vault sorting for energy or PVP coins
Crashes & Bugs
Extremely often, when compensated with keys, the first or subsequent battle result in a crash (upon exit) with no credit for the battle given. This also happens on time-earned keys, but (for me) not as often. This also happens often at the beginning of PVP battles.
Scenario #1
- Player uses all keys
- Player at work or other personal event
- Player opens RAID after 12 hours
- Player was "compensated" 2 keys, but acquired no other keys thus getting zero compensation
Scenario #2
- Player uses keys as normal
- RAID crashes (often) in clan boss battles just as battle ends
- Regardless of time-acquired key or compensation key, the damage simply isn't acknowledged
Scenario #3
- Player activates energy or PVP coins from vault without manually changing sort
- RAID takes energy/PVP coin from vault
- Older energy/coin risk expiration
Suggestions
Scenario #1
- This is a DUH suggestion - simply put the keys in the vault with a 24-72 hour timer
Scenario #2
- This is a bit more involved, but still extremely doable
- Simply use the key upon battle calculation
- Another solution may be to add a crash report method that would result in related key/coin just being added to the vault
- However, the first suggestion about keys being taken upon calculation could lead to abuse (ending non-favorable battles before calculation, etc.) so more thought is required
Scenario #3
- Another DUH moment - just be fair and set the vault default sort to show closest to expiration first
- Granted this is more of a nuisance than serious issue, but it IS an unnecessary nuisance
Having been heavily involved in software design before retirement, I'm certain there is much I'm not considering. Therefore, I would welcome a conversation as to how this could be fixed in a way that is fair to everyone involved, including Plarium.
Love the game!