New Clan Weekly Tournament: Clan Roulette
PSA: If you have mixed feelings, concerns, or doubts about Clan Roulette, scroll to the "Addressing a controversy regarding Clan Roulette" section near the very bottom of this OP.
Behold. Clan Roulette is a clan activity that is a weekly tournament involving all clans in the game. It will fully utilize the randomness of plarium and raid to its fullest and most appropriate potential.
Also apparently plarium is owned by casino people, so i'm sure that this theme fits right in.
What is Clan Roulette:
Clan Roulette is a special clan boss tournament that each clan can participate in. This tournament will take place entirely on weekends (Friday, Saturday, Sunday). Once the clan leader has registered the clan for participation, each member of the clan can select ONE of their champions to join the roulette.
The roulette battles within each clan will take place in teams of up to a maximum of 5 champions. There is a maximum of 30 players per clan, so there is a total of 6 teams in each clan's roulette.
All champions that the clan members have selected for the roulette will be placed on a random team within the clan to participate in the battle. This means that players within each clan cannot choose who their champion teams up with.
Players also cannot choose the boss that their team battles. There will be FOUR different bosses in the Clan Roulette. Each boss will have a unique design, a unique skill set, and unique stats. The boss that each random team battles will also be random. This means that different teams can potentially battle the same boss (boss hp is unique per team instance).
Clan Roulette Tournament & Rewards:
The roulette battles will be automatic and will occur as simulated battles server side at a specified time. Battles will be based on a 10 minute timer, counting down to 0. This will eliminate the need to nerf unkillable champions and make it unnecessary for the bosses to become stronger over time.
Players will only be able to view replays of their battles and they need to view the replay before they can obtain their reward. However, the replay can be skipped after it starts.
The tournament and rewards for Clan Roulette will be divided into a few brackets. For example, with normal tournaments in raid we have group brackets as well as the global bracket. With Clan Roulette there will be three.
Clan Bracket:
The first bracket is the clan bracket. This will include all 6 teams within the clan. Each place will have unique rewards. Each player on the team will claim the same reward.
Group Bracket:
Group bracket is the second bracket. The score and rewards in this bracket will be based on total clan performance. This means that the score from all roulette battles within each clan will be combined for the total clan score.
There will be 10 clans in each group bracket. Each place will have unique rewards. Each member of the same clan will claim the same reward.
Clans will be matched together in the group bracket based on Clan Power. To ensure that this system does not get abused, players who join a clan cannot participate in Clan Roulette until the next weekend of Clan Roulette.
So players cannot quickly join and leave clans in attempts to match against weaker clans in the Group Bracket to artificially raise their clan's performance.
Global Bracket:
The global bracket is the third bracket. The score and rewards in this bracket will be based on total clan performance. This means that the score from all roulette battles within each clan will be combined for the total clan score.
Naturally, the global bracket will contain the scores of all of the clans that participated in Clan Roulette. Each place from 1-10 will have unique rewards. Places from 11-15 will have the same reward. 16-20 will have the same reward. 21-30 will have the same reward. 31-50 will have the same reward. So on...
Each member of the same clan will receive the same reward, BUT THERE IS A TWIST (this might get a bit complex).
The twist is that clan members in clans that placed 1st-20th in the global bracket get an extra special reward based on their clan bracket. First place gets the best extra reward. Places 2-5 get the second best extra reward. Places 6-10 get lesser. Places 11-15 even lesser. Places 16-20 get the least extra.
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For example, the clan that places first in the global bracket gets the top tier additional reward for all clan members.
The type and contents of the additional rewards are based on the place of the players within their clan bracket.
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This system will ensure that players (on average) will attain better rewards if they perform better than other clans and their other clan mates, with the perfect touch of randomness to help lessen the gap between the top whales and the free to play players, without reducing player's motivation or desire to spend money on the game for chances to increase their performance.
Clan Roulette is quite literally the most perfect activity for this game, and i am magnificent for coming up with all of this on the spot.
(To be fair, i did read something that sparked the idea for Clan Roulette, and i will post it at the end of this thread.)
Details:
Everything below here will contain in-depth details and explanations on some features that were explained above. It is not necessary to read these for a basic understanding of how the event works.
Clan Roulette Bosses & Player Performance Details:
Clan Roulette Bosses:
There will be four Clan Roulette bosses. Each boss will have unique design, unique skill set, and unique stats. The only thing that will change based on the player teams is the stats of the boss.
All Clan Roulette bosses will have infinite hp, but other stats such as: accuracy, resistance, and speed, will change based on the team power of the players' teams. This will ensure that players will always have a somewhat fair challenge regardless of how powerful they are. This will NOT make weak players outperform powerful players.
The boss affinity will be the same for all clans, but the boss that the players battle will be random per team instance. The boss affinity for Clan Roulette will be randomized per week and the affinity icon will be displayed on all Clan Roulette interfaces for all players to see. Each affinity has an equal chance of being selected.
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There is also a small chance that the affinity icon will display a "?" instead of the chosen affinity. This means that for that weekend, players will not know which affinity the Roulette bosses will have. This will spice things up from time to time.
Abilities:
The Clan Roulette bosses will NOT have the Almighty Immunity passive. Instead they will have a new passive called "Adaptive Immunity". Plarium can work out the fine tuning of this new passive ability, but the main point of this ability is that it will allow the boss to become immune to certain debuffs over time, based on which debuffs are used on it.
Each time this passive triggers, the boss will gain immunity to ONE random debuff based on which debuffs were used on it during the battle. The immunity for each debuff will start at a 10% chance to be immune and increase over time up to 100%.
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This means that a much wider roster of champions will become available for Clan Roulette compared to clan boss, without the guarantee of overpowered teams due to the randomness of team selection.
For example, let's say 4 platium tier tormin end up on the same team for Clan Roulette. The Clan Roulette boss will quickly attain immunity to the freeze debuff.
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The debuffs that Adaptive Immunity work for are: sleep, freeze, provoke, stun, fear, true fear, block buffs, decrease accuracy, decrease speed, etc (only the major debuffs).
The Clan Roulette bosses will have a passive ability called "Heart Lock". This passive will prevent the roulette bosses from losing more than 100k HP (or whatever amount plarium sets in their fine tuning) from hp exchanging effects and such. This will prevent HP exchanging abilities from being completely useless against this boss, while not being OP.
The Roulette boss will have a passive that limits the maximum damage from attacks based on enemy max hp and enemy current hp, because the roulette boss will have drastically more hp than clan boss.
All four of the Clan Roulette bosses will have at least one ability that grants itself at least one buff, and at least one ability that places at least one debuff on enemies. The buffs and debuffs that the bosses utilize need to be well balanced so that player teams and their scores aren't too easily destroyed by those buffs.
For example, if the boss should grant itself increase defense and/or increase attack, those buffs either shouldn't persist for too many turns, or the cooldown on the ability is long, or the boss has low resistance so that buffs can be stolen or removed. CR bosses don't need their resistance to be too high anyway because of their Adaptive Immunity passive.
Same deal with the debuffs. If the boss is going to stun players or block the cooldown on player abilities, it shouldn't be something that occurs too frequently.
Roulette bosses do not need abilities that heal or shield them.
Player Performance (Score System):
The score that player teams attain in Clan Roulette will be based on more than pure damage, but damage will remain the most important aspect. A completely new score calculation system needs to be created specifically for the Clan Roulette.
The reason why the score in Clan Roulette CANNOT be solely based on damage is to expand the range of meta. This system will allow many more champions to become useful in a team while performing and contributing to the best of their capability.
Anyway, plarium needs to come up with some type of algorithm to average the difference in values of damage, healing, etc, and combine those averages into a complete score.
That was not worded the way I envision it, but hopefully you know what i mean. Healing 1 million hp isn't as important as dealing 1 million damage, so the amount of healing should be counted as less towards the final score.
The new score calculation system should account for every single aspect of how champions can contribute to the battle, and add those contributions to the final score.
Contributions such as: damage, healing, shielding (the value of shields specifically), buffs & debuffs (counted as amounts), etc.
Damage will reign supreme and increase the score drastically more than most other contributions, but support champions need love too.
If necessary, there can be an additional aspect of scoring added to the system.
Every 30 seconds the team score will increased by a fixed amount. This is to be considered a Survival Bonus.
This will help teams that excel in survival but not in damage. This will also help to prevent teams winning a high tier score exclusively by cheesing (for example extremely high damage but no survivability).
the score increase through this method will NOT be too significant. only to provide greater incentive for clans to attempt throwing together well rounded teams and not only one type of team or champion.
Clan Roulette System:
Clan Roulette will take place entirely on the weekend. Starting from Friday morning, the clan leader can register the clan for Clan Roulette. Once the clan has registered for Clan Roulette, members of the clan can select their champion to throw into the roulette. The selected champion can be changed at any time during the selection process, and gear, level, etc, of the champion will be updated as the player uses and changes the champion.
Clan leaders will be able to remove specific clan member's champion from the roulette, and ban specific clan members from participating in that week's roulette.
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On Saturday around noon, the registration & champion selection process will close for at least one hour before the battles begin. During that time, the UI for global bracket, group bracket, and clan bracket will become available. This will stir excitement in the player base as players will be able to see which clans are participating from the global bracket, which clans are in their group in the group bracket, and most importantly they will be able to see which team their champion is on and which roulette boss their team will be battling.
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At a specified time on Saturday (at least one hour after the registration and champion selection process closed), the automatic simulated battles for Clan Roulette will begin, and likely end within a millisecond (because they happen server side. Also all battles will take place at the same simulation speed). After that, players will be able to see the replay of the battle, and the results of all battles within their clan, and the scores of all clans within the group bracket and global bracket.
It might be fun if clan members can access other clans' group brackets to see the result of those group brackets, and access the clan information within group brackets and the global brackets to see the details of how the other clans performed, what teams they had, what bosses they battled, etc.
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On Sunday morning, rewards will become available from the Clan Roulette. This will also stir excitement.
Clan Roulette Reward System:
I didn't put too much thought into the rewards, but I suppose plarium can utilize chest tier rewards. However, it is necessary for me to lend my guiding hand to this process.
The names of each chest will be based on the bracket names. The clan bracket reward chests will be named "Clan Chest (1-6)". Group bracket reward chest "Group Chest (1-10)". Global bracket reward chest "Global Chest (1-1+)" (the maximum number for global chests will depend on how many clans participate).
In the event where multiple clans get the same total score in group and global bracket, The clan that has more teams with a higher score than the other clans' team gets the higher place.
In the event where multiple clans get the same total score and has the same amount of teams with the same individual score, the team that gets the higher place will be random.
Naturally, the clan bracket rewards will be the second best rewards. Rewards for this bracket can include: gems, all tomes, all shards, 4*-6* epic or legendary relentless or divine artifacts, 4*-6* epic or legendary accessories, 2x exp, etc. Cream of the crop stuff. Obviously the teams that place higher in their brackets will get the better rewards.
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One more thing about the clan bracket. To prevent players from cheating, the rewards each clan can obtain in their bracket will be based on how many teams participate. If only one team participates, only Clan Chest 6 (the worst reward) will be available. If only two teams participate, only Clan Chest 6 and Clan Chest 5 will be available, and so on.
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The group bracket rewards will be mostly different than the clan bracket rewards, and this bracket will contain the worst rewards. Rewards for this bracket include: gems, energy refills, arena tokens, silver, any shards, faction war energy, etc.
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The global bracket rewards will mostly have quality that is between the clan bracket and group bracket rewards. Stuff like: gems, silver, energy refills, brews, clan boss keys, chickens, etc.
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However, the reason why those base rewards are so tame is because of that twist we talked about earlier. Clan members of clans that placed 1st-20th on the global bracket will receive an additional reward based on how they performed in their clan bracket. This system ensures that players who performed at the top of the leaderboard will claim the most cream of the crop rewards, while also being based on their specific team's performance within their clan.
Additional rewards can come from a series of chests called "(1-20) Wildcard Chest: Tier (1-6)". The first number in that title from 1-20 will be based on the place their clan performed in the global bracket, and the second number from 1-6 will be based on the place that the player's team performed in the clan bracket.
1 Wildcard Chest: Tier 1 will contain rewards such as: chance for any legendary champion from any affinity, chance for any top tier epic champion from any affinity, guaranteed gems of random amount from 2500-5000, guaranteed silver of random amount from 20mil-50mil, guaranteed at least one sacred shard, guaranteed at least two void shards, guaranteed at least 3 ancient shards, etc. You get the picture.
Forge resources can be thrown into reward chests as well.
Clan Roulette ALTERNATE Reward System:
It has come to my attention that plarium might be implementing a "clan store" system sometime in the future. Or some type of store requiring currency that players can attain from arena and clan activities.
I assume that this store will contain cream of the crop items for players to buy. Stuff like a special shard containing a random legendary champion or random epic champion, energy or energy refills, arena and faction war tokens, gems, tomes, 2x exp, brews, clan boss keys, chickens, silver, regular shards, maybe high end artifacts and accessories that change on a timer, etc.
Even if plarium implements that kind of store system before Clan Roulette, Clan Roulette can still be implemented into the game very easily and integrate perfectly with the store system.
Each Clan Roulette bracket reward will contain a fixed amount of store currency that the player will get. The better the reward is, the more currency the player gets.
Players will still get chest rewards from all three brackets, but they will contain items such as: gems, silver, energy or energy refills, clan boss keys, shards, etc. The wildcard chests will contain: gems, a lot of store currency, shards.
Addressing a controversy regarding Clan Roulette:
The reason why there may be people who have mixed feelings about Clan Roulette is because it is anti meta to some degree.
This game embraces meta. Players enjoy being able to meet a new challenge and constantly improve to overcome that challenge. Players do this to find better ways to beat the spider or better ways to battle the clan boss. That seems to be what this game is all about. It is especially beneficial for content creators because it gives them something to share.
Clan Roulette doesn't have that. the team composition is random and the boss is random. This means that players do not have full control over how their battle plays out. But consider this:
What happens when everyone gets an unkillable team for CB? What happens when everyone gets 2 royal guard? What happens when every player in the game simply follows the meta? only about 30 different champions will be used for all content in this game because that's the meta. Dozens to hundreds of champions that you max out now may become completely irrelevant or not worth using later. The ones who will win are the ones who can follow meta better than everyone else.
Doesn't that sound hopelessly repetitive?
Clan Roulette will, without fail, offer a fresh and unique sense of excitement every single weekend. Clan Roulette has what this game currently lacks. It is a game-wide clan event/tournament that has an almost endless content variation. There can always be a new team composition, there can always be a new way to battle the boss, and there is always a chance to win.
Players can fully manage their own contribution towards their CR team because they choose which champion to throw in and the build it has.
How Clan Roulette Benefits Raid, Plarium, Aristocrat, ETC
It is essential for any game's long term survival to have at least one reliable player retention aspect. CR (Clan Roulette) is a reliable player retention feature. It is designed to give players (whether they be new players, or old players) something to look forward to every weekend, and it lasts for the entire weekend.
This gives players a reason to keep participating in the game and coming back.
CR is a true weekly event tournament that is free for players to participate in (for example it does not require energy or shards being spent or bought). This means that players will not have any reservations for participation. This is good for plarium because it is incentive for ALL players to engage with the game.
At the same time, CR gives players a reason to continue spending more money on raid. Improving ones account overall will help increase their performance in CR. of course, it is a team activity for the clan, so whales will gladly spend money simply to make sure that they not only keep up with their clan mates but improve their overall clan's performance in the tournament.
Once the CR system is fully operational and automated, there will be no additional work required on plarium's part to keep CR running. Every Friday the tournament will begin and automatically progress to its conclusion.
It is essentially free money for plarium at that point.
Work Load:
CR is not a difficult feature to implement. It is kind of like a combination of Clan Boss and tournaments.
All that needs to be done is to design 4 different bosses for CR. Some aspects of the boss animations can be reused from other parts of the game.
The only completely new ability that is required is the Adaptive Immunity passive, which has similarities to the Almighty Immunity passive, so the ability can be created without much difficulty.
The scoring system is new, but it is based on existing aspects within the game, such as damage, healing, buffs, debuffs, etc.
The tournament aspect is based on existing tournament features within the game. Any differences can be implemented as modifications to the current tournament system.
The rewards system is based on the current tournament rewards system, with only slight differences. Those differences can be implemented as modifications to the current system.
I probably forgot some stuff that I will edit in later. I probably could have worded some things better.
Feel free to correct me on some things and tell me about your opinions to this. Let's have a good discussion around this idea.
By the way, plarium. If you decide to implement a feature based on this idea and want to thank me, feel free to send me Martyr, Valkyrie, SkullCrusher, Rae, Tormin the Cheating, Dracomorph, Madame Serris, Black Knight, 4 Big 'Uns, 4 Norogs, 4 Ithos, 4 Krisk the Ageless, Duchess Lilithu, 4 Bad-el-Kazars, 4 Hegemons, 100k energy in packs of 1k energy each lasting for infinity, 150 legendary tomes, 300 epic tomes, 250 rank 4 chickens, 250 rank 5 chickens, and 100k gems.
lmao =P
No seriously, just put 100k gems into my account. If it will be in my inbox then make sure the timer is infinite.