A paradox with Paradox?
anyone else think specialties should have some sort of balance?
Champ Paragon has a specialty which grants an unkillable buff for 2 turns with a cooldown of 4 turns. after upgrading skills his cooldown drops to 2 turns. so essentially he picks up an unkillable buff as soon as his current one expires, making him impossible to kill.
the only way i can think of killing him in this scenario is with a stun or freeze, forcing him to give up a turn and the opportunity to re-use his unkillable buff.
is this the direction the game is going? you will need a specific ability to kill certain champs? and unless you have that specific skill you cannot do anything? A reply from plarium rep would be appreciated, If this is the direction of the game i'll make an exit promptly before spending any more money on game. I am fairly new so I rather know this now than later. Instead of waiting to find out i need to chase specific abilities in order to battle specific champions.
here is what i mean, sorry in advance for any language due to frustration: