When the Dragon Inhales - Purple Health Bar - I do think the Dragon becomes stronger!
I feel like his defense becomes tougher
I feel like he is harder because he is so high in the air.
Maybe, our heroes can't reach him so high in the air so they deal slightly less damage.
Nevertheless, I do think you should fix your team.
The team you have for Dragon isn't really the best set up.
The set up you want for Dragon is the following:
- Turn Meter Filler
- Poison / Enemy Max HP Attack
- Healing / Shielding / Reviving
- Provoking / Stunning / Freezing
- Block Debuffs / Remove Debuffs
- Decrease Enemy Attack
- Decrease Enemy Defense
- Weaken
- AOE Damage Dealer
Ideally, you want to make a team of 5 heroes who can do the above 9 things.
So to help demonstrate why I am saying your set up is wrong.
I will use your team.
Elhain > AOE Damage Dealer
Thenasil > Healer
Rearguard Sergeant > Decrease Attack & Defense
Cagebreaker > AOE Damage Dealer
Saurus > AOE Damage Dealer
Your team has the following things #9 - #7 - #6 - #3
Your team is missing the following things #8 - #5 - #4 - #2 - #1
I guess I should explain why you should have the above 9 things I'm talking about.
The reason you want a Turn Meter Filler in the fight is to help speed your team up.
A Turn Meter Filler can help make your battles be faster.
If it takes you 10 mins to do 1 dragon fight - It is going to be an issue down the road when you need to do Thousands.
- #2 Poison / Enemy Max HP Attack
The reason you want a hero with 1 of the above 2 abilities is to actually damage the Dragon to prevent his most powerful skill.
The Dragon will do an Inhale which will show a purple health bar.
If you can't kill the Health bar, The dragon will do his most powerful skill which does a Stun.
Poisons - Enemy Max HP Attacks can deal damage on the dragon to get him below the Health Bar Amount.
- #3 Healing / Shielding / Reviving
The reason you want a hero who can do 1 of the above 3 abilities is for SURVIVAL!
When you start facing the higher stages of Dragon, The Waves are going to hit you crazy hard.
You have to protect your hero's from dying off.
- #4 Provoking / Stunning / Freezing
The reason you want a hero who can do 1 of the above 3 abilities is for combo disruption.
The higher Stages of Dragon will have waves with some powerful heroes.
The waves in the stages synergize very well.
You don't want them to synergize - It will make beating them extremely hard.
- #5 Block Debuff / Remove Debuff
The dragon has a skill it likes to do which places Weaken + Several Poison.
You don't want to have all of those debuffs on your heroes.
All the debuffs on your heroes increases the likelihood of your heroes dying in the fight.
You want to have a hero who can prevent the Dragon from doing Debuffs on your heroes or you want a hero who can Remove the Debuffs.
- #6-8 Decrease Enemy Attack - Decrease Enemy Defense - Weaken
The reason you want the above skills vs. the Dragon is to make the enemies deal less damage + help you deal more damage.
The less damage you take the higher your chances of success in the fight.
The more damage you deal to waves + dragon the higher your chance of success in the fight.
You want to have a hero who can hit pretty hard.
This hero's main goal is to kill the waves.
In a Nutshell, You need 2 heroes!
1 hero - AOE Damage Dealer - This heroes only purpose is to kill the waves
2 hero - Poison or Enemy Max HP Hero - This heroes only purpose is to kill the dragon
The other heroes you add into the fight are distractions - designed to help keep the above 2 heroes alive.