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Daily, Weekly and Monthly Quests need to be addressed

Daily, Weekly and Monthly Quests need to be addressed

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Jun 26, 2025, 23:2006/26/25
07/01/22
789

Daily, Weekly and Monthly Quests need to be addressed

Since there's so much content in the game now, I think it is time this gets brought up again. I don't mind HAVING Daily/Weekly/Monthly quests as part of keeping players logging in frequently, it's what the quests ARE that is the big problem at this point. Interested to see other folks ideas here too, these are just my personal suggestions:

Quests need to generate based on Account Status. There's many ways to do this and none will be 100% Accurate but simple "Tiers" make the most sense. Like 1 Million, 5 Million and 10 Million Player power. Or if you 1 key UNM CB. The quest issue is that accounts are being forced to run things that actively take away from the player's time and energy pool on things that do NOT benefit their account in any meaningful way.

For example, Late Game Accounts having a Daily Quest of "Kill Campaign Boss 3 times" or "Run 7 Campaign Battles" is just a energysink. THEN even worse is the Monthly 500 Campaign Battles. This makes even less sense when you realize they don't line up. 5 Daily Arena Battles matches the monthly 150 Arena Battles, yet for Campaign even if you get the 7 Battles every day, that's still 210/500 for the month. Running campaigns on the 4 Energy ones 300 times is 1200 Energy, 10 Energy Pots and that is outside of the normal running you do (and you're likely gonna need 400 runs because of the Bossx3 dailies so that's another 3 Energy Pots).

Then there's nonsense like "Use a Rare against Demon Lord" which is a easy thing to do when you don't even need speedtuning anymore BUT it's a pointless quest. They got rid of the FW Rare quest, remove this for the higher-end accounts.

There's plenty more examples (Craft Resilience gear anyone?) but here's some suggestions for replacements.

Instead of the campaign ones or even the "Win 3 pieces of gear" one (which again, doesn't count autoselling after 5+ years still) how about just "Run Hard Mode Dungeon 3 Times" or even the Event Dungeon if it is active. Instead of "Use 12 keys in FW" how about just "Beat 1 FW Hard Stage". Yes it's the same thing essentially but the idea is to have the quests focus our efforts onto what our accounts should be doing at their level/status. 

I also feel like this would help players transition to other areas of the game and leave certain things behind. 

Lastly, the Rewards need to change for some of this stuff. Maybe generic Relic Mats or something instead of the Standard Arena Refill for 180 Minutes AND the "Account XP" shouldn't show up after you hit level 100, just change it to Silver if nothing else...

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Comments
Jun 26, 2025, 23:4606/26/25
12/19/19
6846

I don't see any necessary changes. The rare one is a bit annoying, but not a big deal. I'd prefer them continue focusing on qol time savers. 

More likely any changes would be worse than what we have now.

Being able to bg energy tasks while doing arena or fw or sintranos would be huge for me.

Jun 27, 2025, 00:1406/27/25
11/16/20
1214

the only really obnoxious one other than using hydra/chimera keys(Still cant believe this exists) is the 500 campaign battles. Also lol live arena no thanks pushing PvP in probably the worst offender p2w game of all time.

I find myself at the end of every month needing to waste gems and energy to run 200-300 campaign battles. Im 6 days away from my monthly quest reset as of writing this and have 210/500. 

Jun 27, 2025, 06:2506/27/25
07/01/22
789
Trips

I don't see any necessary changes. The rare one is a bit annoying, but not a big deal. I'd prefer them continue focusing on qol time savers. 

More likely any changes would be worse than what we have now.

Being able to bg energy tasks while doing arena or fw or sintranos would be huge for me.

I will also agree that background multis while doing arena/fw/city would be great

Jun 27, 2025, 06:2506/27/25
07/01/22
789
evilized6666

the only really obnoxious one other than using hydra/chimera keys(Still cant believe this exists) is the 500 campaign battles. Also lol live arena no thanks pushing PvP in probably the worst offender p2w game of all time.

I find myself at the end of every month needing to waste gems and energy to run 200-300 campaign battles. Im 6 days away from my monthly quest reset as of writing this and have 210/500. 

Yeah that's what I'm saying, if nothing else just have someone go in and change the 5 in the 500 to a 2 or even a 3... 

Jun 27, 2025, 06:3006/27/25
12/16/21
1906

Unlimited multi-battles instead of rsl helper

Jun 27, 2025, 22:4106/27/25
12/19/19
6846
MooredRat

Unlimited multi-battles instead of rsl helper

We are getting pretty close to this with multis dropping like candy... please don't say that those rewards can be replaced with shards or books lol


Jun 27, 2025, 22:5106/27/25
Jun 28, 2025, 01:28(edited)
01/31/20
1630
Trips

We are getting pretty close to this with multis dropping like candy... please don't say that those rewards can be replaced with shards or books lol


Well, I would MUCH rather they get replaced, but we aren't gonna get shards or books at the level that they are typically placed.....more like gems or energy.  I am sitting with 2300 multi-battles, so I consider them to be a garbage reward most of the time.  

ShortOnSkillzModerator
Jun 27, 2025, 23:4006/27/25
06/24/19
3285
evilized6666

the only really obnoxious one other than using hydra/chimera keys(Still cant believe this exists) is the 500 campaign battles. Also lol live arena no thanks pushing PvP in probably the worst offender p2w game of all time.

I find myself at the end of every month needing to waste gems and energy to run 200-300 campaign battles. Im 6 days away from my monthly quest reset as of writing this and have 210/500. 

You wouldn't believe the number of times we've asked for the 500 campaign battles to be removed or at least updated to include dungeons. 

ShortOnSkillzModerator
Jun 27, 2025, 23:4106/27/25
06/24/19
3285
MooredRat

Unlimited multi-battles instead of rsl helper

Send unlimited energy to go with it.

ShortOnSkillzModerator
Jun 27, 2025, 23:4106/27/25
06/24/19
3285
Onikage55

I will also agree that background multis while doing arena/fw/city would be great

They seemed to imply that was the goal but man they are taking their sweet time with it. 

Jun 28, 2025, 00:2906/28/25
07/01/22
789
Trips

We are getting pretty close to this with multis dropping like candy... please don't say that those rewards can be replaced with shards or books lol


I'm not sure anyone would suggest that as a reasonable replacement... also by "like candy" you mean "If you're account is able to use all 8 City Keys consistently" since Multis are a reward from Tournament/Event progression maybe once every 3 days as they cycle...

Luckily it looks like we can get 1 hour Free Gear Removal daily soon for the 3 Artifact from Dungeons quest, which is useful.

I still hope you'll start a thread with your own suggestions, it would probably get more visibility that in other's posts as part of disagreements. I think we can only accurately speak to how things are for our own accounts and not for all accounts. I can't imagine what it must be like as a new player with zero game knowledge to start out, or even someone who has been playing for a year in a clan with a lot of other folk who don't have extensive knowledge either. There's some real struggles people are having with the game that might not make sense to us but that doesn't make them less valid, all a matter of perspective

Jun 28, 2025, 01:3206/28/25
01/31/20
1630
ShortOnSkillz

They seemed to imply that was the goal but man they are taking their sweet time with it. 

They certainly did hint at it, but not a single mention of it since then. The current state of background battles is utterly useless to me.

ShortOnSkillzModerator
Jun 28, 2025, 12:5906/28/25
06/24/19
3285
WileyMan

They certainly did hint at it, but not a single mention of it since then. The current state of background battles is utterly useless to me.

Same.  I'm quite sure I've never used them once.  Honestly I just forget the even exist.

Jun 28, 2025, 20:5006/28/25
07/01/22
789
ShortOnSkillz

Same.  I'm quite sure I've never used them once.  Honestly I just forget the even exist.

I figured folks would use them while changing gear around during free removal events. Haven't done it myself, can you swap gear on folk that aren't running the dungeon while it goes?

ShortOnSkillzModerator
Jun 29, 2025, 10:2306/29/25
06/24/19
3285
Onikage55

I figured folks would use them while changing gear around during free removal events. Haven't done it myself, can you swap gear on folk that aren't running the dungeon while it goes?

Id assume so but haven't tried personally.

Jun 30, 2025, 03:1406/30/25
12/19/19
6846
ShortOnSkillz

They seemed to imply that was the goal but man they are taking their sweet time with it. 

To be fair, this is not an easy one to implement.  Im just glad it's on the radar. 

I think we can also shorten live arena seasons by a week with a longer break between lol. So happy to be done 

dthorne04Moderator
Jun 30, 2025, 04:0006/30/25
12/30/20
7207
Trips

To be fair, this is not an easy one to implement.  Im just glad it's on the radar. 

I think we can also shorten live arena seasons by a week with a longer break between lol. So happy to be done 

We need it so, so bad. Just such a massive letdown in that as of now all it really does is let you roll gear/do certain things that you might want to do during CvC

and we've never really needed background multis more than we do now, too. game definitely feels like a fulltime job at the moment. 😂

Jun 30, 2025, 04:1106/30/25
Jun 30, 2025, 18:22(edited)
01/31/20
1630
dthorne04

We need it so, so bad. Just such a massive letdown in that as of now all it really does is let you roll gear/do certain things that you might want to do during CvC

and we've never really needed background multis more than we do now, too. game definitely feels like a fulltime job at the moment. 😂

Do the Devs at least acknowledge that the amount of time required to stay on top of all aspects of the game is too intensive, and is the biggest issue in the game right now?

If the answer is "NO", then we are very unlikely to see meaningful change.

dthorne04Moderator
Jun 30, 2025, 05:4206/30/25
12/30/20
7207
WileyMan

Do the Devs at least acknowledge that the amount of time required to stay on top of all aspects of the game is too intensive, and is the biggest issue in the game right now?

If the answer is "NO", then we are very unlikely to see meaningful change.

I don't have an answer to that unfortunately.

It does seem wrt game design choices in the last 1-2 years that the implied answer is no.

Jun 30, 2025, 06:4006/30/25
07/01/22
789
WileyMan

Do the Devs at least acknowledge that the amount of time required to stay on top of all aspects of the game is too intensive, and is the biggest issue in the game right now?

If the answer is "NO", then we are very unlikely to see meaningful change.

yeah that's the thing and why I wish some quests were adjusted to match the content the account is running. Stuff like "craft perception/resilience" is another waste. I haven't even gotten into Clan Quests and how, for some reason after so much time has passed since Hard Dungeons were implemented, that ALL of the "X on Stage 20 Normal or Higher" does NOT count Hard Mode as being a "higher" stage number...