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Helping New (and All) Players: Get rid of Primary Flat ATK/DEF/HP on Bottom Row gear from Dungeons

Helping New (and All) Players: Get rid of Primary Flat ATK/DEF/HP on Bottom Row gear from Dungeons

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Apr 12, 2025, 19:3004/12/25
07/01/22
746

Helping New (and All) Players: Get rid of Primary Flat ATK/DEF/HP on Bottom Row gear from Dungeons

It's a pretty basic and useful suggestion for everyone but especially New Players. That's an area the game is really hurting. Not saying to do anything with the flat substats or to change anything with Gear Crafting, CB or even City Gear Drops. Just the Dungeons (although if you wanna remove the Primary ATK/DEF/HP From those areas too feel free)

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180
Comments
22
Comments
Apr 12, 2025, 20:3904/12/25
01/31/20
1387

While I certainly agree that this would be an improvement for players, there is ZERO chance that Plarium would ever consider doing this. Flat Stats on Bottom Row gear is a fundamental part of the game economy.  

Right Now, roughly 50% of the bottom row gear we get from dungeons is Flat Stat Crap.

If Dungeons did not give any Flat Stat Crap, players would build up large inventories of quality gear substantially faster, which would lead to a significant decrease in the sale of Gear Packs to spenders.

Speaking of Gear Packs, if Flat Stat Crap was eliminated from Dungeons, then it would also be eliminated from Gear Packs, and if Gear Packs did not give Flat Stat Crap, that would lead to an even more significant decrease in the sale of Gear Packs to spenders.

Plarium would probably fire anyone on their team who tried to implement this idea.

Apr 12, 2025, 21:0704/12/25
07/01/22
746
WileyMan

While I certainly agree that this would be an improvement for players, there is ZERO chance that Plarium would ever consider doing this. Flat Stats on Bottom Row gear is a fundamental part of the game economy.  

Right Now, roughly 50% of the bottom row gear we get from dungeons is Flat Stat Crap.

If Dungeons did not give any Flat Stat Crap, players would build up large inventories of quality gear substantially faster, which would lead to a significant decrease in the sale of Gear Packs to spenders.

Speaking of Gear Packs, if Flat Stat Crap was eliminated from Dungeons, then it would also be eliminated from Gear Packs, and if Gear Packs did not give Flat Stat Crap, that would lead to an even more significant decrease in the sale of Gear Packs to spenders.

Plarium would probably fire anyone on their team who tried to implement this idea.

That's why they need to stop selling Gear Packs that you can get from Dungeons. For the cost of Gear Packs, it should be DT Sets and FP Sets.

Also Gear Packs should be Mythic quality. I still wouldn't buy them but the sales would increase for sure.

Apr 12, 2025, 21:3604/12/25
12/16/21
1690

How about at least a better in-game explanation of the difference between flat and %?

I'd say the single most common "bug" report is players who can't get the "equip a champ with x %" pieces arbi missions to complete because they don't realize the difference.

Apr 12, 2025, 22:0304/12/25
Apr 12, 2025, 22:17(edited)
01/31/20
1387
Onikage55

That's why they need to stop selling Gear Packs that you can get from Dungeons. For the cost of Gear Packs, it should be DT Sets and FP Sets.

Also Gear Packs should be Mythic quality. I still wouldn't buy them but the sales would increase for sure.

I am regularly offered Mythical Gear Packs for the low low rate of just $50.....which used to be the price for a 6 pack of Legendary gear.... 

I remember watching a video way back in 2020 of a CC evaluating the value of a 6 pack of 6* Legendary Speed gear for $50 compared to the cost of the energy required to run enough Dungeons to get the same amount of 6* Legendary Speed gear, and concluding that the Gear Pack was an exceptional value for anyone who was willing to spend in the game.  He was logged onto the account of a Spender specifically for the viedo, and then proceeded to buy the daily limit of 5 packs and opened them all in the video: 30 pieces of 6* Legendary Speed gear in 5 minutes.  

At that point in time, I don't think I had earned a total of 20 pieces of 6* Legendary Speed gear in all my months of playing.  That was one of the pivotal moments that I truly realized how wide the gap would become between the Big Spender Accounts and the rest of us.  

Apr 12, 2025, 23:3704/12/25
07/01/22
746
WileyMan

I am regularly offered Mythical Gear Packs for the low low rate of just $50.....which used to be the price for a 6 pack of Legendary gear.... 

I remember watching a video way back in 2020 of a CC evaluating the value of a 6 pack of 6* Legendary Speed gear for $50 compared to the cost of the energy required to run enough Dungeons to get the same amount of 6* Legendary Speed gear, and concluding that the Gear Pack was an exceptional value for anyone who was willing to spend in the game.  He was logged onto the account of a Spender specifically for the viedo, and then proceeded to buy the daily limit of 5 packs and opened them all in the video: 30 pieces of 6* Legendary Speed gear in 5 minutes.  

At that point in time, I don't think I had earned a total of 20 pieces of 6* Legendary Speed gear in all my months of playing.  That was one of the pivotal moments that I truly realized how wide the gap would become between the Big Spender Accounts and the rest of us.  

Here's the problem with that and it's why those videos require more context. I saw another talking about running NM Campaign 6/6 for Speed boots and why it's more efficient for energy. Technically correct BUT misses out completely on all the other things you'd get for said energy.

Accuracy and Lifesteal gear, heck even Stalwart/Toxic for CB and Destroy for Doom Tower/City. Plus all the silver. All important and useful for Early/Mid and even Later game accounts (and lets not get into the semantics of account progression terms). The point being, doing a direct Energy comparisson to a single gearset (or gear slot) is wrong because it ignores everything else you'd also get for that energy. Also you can end up with more Speed total from 2 pieces of Accuracy gear than you get from 2 pieces of Speed depending on how it rolls. Hell my Arbiter's chestpiece is a non-speed % type set because it's 35 points of spd.

I don't see Mythic in the gear offers usually so maybe that changes with a certain spending level. 

Also I do agree with Moored about the clarification being needed.

Anywho I stick by my suggestion, I don't have access to see what their Shop item sales are like but I do know that by every estimation I could find, New Player Growth has slowed a ton. Maybe that's because of Monopoly GO! and whatnot (still can't believe that game has made $2.5 Billion USD since launch 2 years ago) but they need to help new folk progress to at least the Mid Game faster otherwise they won't stick around to be potential spenders.

Apr 13, 2025, 03:0204/13/25
Apr 13, 2025, 06:16(edited)
01/31/20
1387
Onikage55

Here's the problem with that and it's why those videos require more context. I saw another talking about running NM Campaign 6/6 for Speed boots and why it's more efficient for energy. Technically correct BUT misses out completely on all the other things you'd get for said energy.

Accuracy and Lifesteal gear, heck even Stalwart/Toxic for CB and Destroy for Doom Tower/City. Plus all the silver. All important and useful for Early/Mid and even Later game accounts (and lets not get into the semantics of account progression terms). The point being, doing a direct Energy comparisson to a single gearset (or gear slot) is wrong because it ignores everything else you'd also get for that energy. Also you can end up with more Speed total from 2 pieces of Accuracy gear than you get from 2 pieces of Speed depending on how it rolls. Hell my Arbiter's chestpiece is a non-speed % type set because it's 35 points of spd.

I don't see Mythic in the gear offers usually so maybe that changes with a certain spending level. 

Also I do agree with Moored about the clarification being needed.

Anywho I stick by my suggestion, I don't have access to see what their Shop item sales are like but I do know that by every estimation I could find, New Player Growth has slowed a ton. Maybe that's because of Monopoly GO! and whatnot (still can't believe that game has made $2.5 Billion USD since launch 2 years ago) but they need to help new folk progress to at least the Mid Game faster otherwise they won't stick around to be potential spenders.

I have never been a big spender and I have been totally F2P since June of last year, so I am not seeing whale offers by a long shot. The algorithm shows me only the no-spend offers, and I get a mix of Lego Gear ($30) & Mythical Gear ($50).

I did not say I agreed with the CC video on the value of Gear Packs. I have never bought one and never will. I said it opened my eyes to the level of money that some people are/were willing to spend on a mobile game, and that it demonstrated to me in clear terms how wide the gulf between accounts like that and accounts like mine would become.  It is one of the reasons that I get so much joy from killing Pandas in LA.

Apr 13, 2025, 03:1604/13/25
Apr 13, 2025, 06:44(edited)
01/31/20
1387

Just for fun, I counted.  Including all pieces that are equipped, I have:

  • 10 pieces of 6* Mythical Speed Gear, inlcuding only 3 from the bottom row.
  • 51 pieces of 6* Lego Speed Gear, including 24 from the bottom row.     

That is all that I have found worth keeping in over 5 yrs of playing, and I am a certifiable gear hoarder.  However, TBH, I don't really chase Speed gear anymore. I realized long ago that I am never going to be faster than the spenders, and I can get all the speed I actually need from other gear sets, and I can benefit from other set bonuses at the same time.

But, of course, I have no toons in the speed stratosphere.

Apr 13, 2025, 04:3204/13/25
Apr 13, 2025, 04:32(edited)
07/01/22
746

Well they need to do something to help newer players be able to do the content when their level unlocks it. 

I mean if we break the gear sources into groups like this:

Campaign - Dungeon - Doom Tower - Sintranos - Hydra - Demon Lord - OG Arena - Live Arena - Forge Pass - Clan Gear (From CvC and purchasable in Clan Shop)

Then if we AVERAGE the Usefulness and Usability of each group I'd probably rank Campaign, Demon Lord, OG Arena and Dungeons as "C" Rank

Now I doubt Demon Lord will ever get it's gear changed since it is the core source of Summon Shards AND books. Campaign will NEVER get changed and if they ever add a Hard Mode like they're doing with FW, it won't be something newer players can do. That leaves OG Arena and Dungeons. OG Arena is like campaign in that it is archaic and won't get changed.

DUNGEONS however, have gotten reworks of 6 sets of gear previously. So based on previous trends, it is clear they're willing to make changes for the betterment of the playerbase in the Dungeons Gear category.

I guarantee if in early 2023 someone posted "Change Cursed Set from 50% Heal Reduction to Hex" people woulda said the same thing about "Ha they'd never do that, Hex is exclusive to ect ect" yet here we are.

Apr 13, 2025, 06:4004/13/25
Apr 13, 2025, 06:48(edited)
01/31/20
1387

In no way am I saying that some improvements shouldn't be made to gear. In fact, I have personally posted suggestions on Discord about Divine Gear, Classic Arena Chests, More Buffs to Dungeon Gear, and Changes to Tourney Reward Gear.

The one that I will post sometime soon is: "Fusions, Forge Pass Quests & Advanced Quests force all players to run Dungeons, but the vast majority of Dungeon Gear Sets are useless past mid-game, and you keep introducing more and more Gear Sets that further marginalize Dungeon Gear.  This requires an incredible amount of our energy resources, please fix this nonsense with some meaningful buffs to Dungeon Gear." Since I just typed it out, I might as well go post it right now. 😛 You could go vote for it.         

What I said was that Plarium is not going to do something that will immediately reduce the revenue collected from selling Gear Packs.  

It boggles my mind that anyone is willing to pay $30 or $50 for a 6-pack of Lifesteal Gear in 2025, but they keep offering it, so someone must be buying it.  I don't even keep Lifesteal and I barely keep Bloodthirst (8 total pieces that I have never used).

Same with Crit Damage (which is my offer today).  I don't even bother to get the Killstroke Gear from Clan Shop, which is a straight upgrade to Crit Damage Gear.

Apr 13, 2025, 07:2204/13/25
07/01/22
746
WileyMan

In no way am I saying that some improvements shouldn't be made to gear. In fact, I have personally posted suggestions on Discord about Divine Gear, Classic Arena Chests, More Buffs to Dungeon Gear, and Changes to Tourney Reward Gear.

The one that I will post sometime soon is: "Fusions, Forge Pass Quests & Advanced Quests force all players to run Dungeons, but the vast majority of Dungeon Gear Sets are useless past mid-game, and you keep introducing more and more Gear Sets that further marginalize Dungeon Gear.  This requires an incredible amount of our energy resources, please fix this nonsense with some meaningful buffs to Dungeon Gear." Since I just typed it out, I might as well go post it right now. 😛 You could go vote for it.         

What I said was that Plarium is not going to do something that will immediately reduce the revenue collected from selling Gear Packs.  

It boggles my mind that anyone is willing to pay $30 or $50 for a 6-pack of Lifesteal Gear in 2025, but they keep offering it, so someone must be buying it.  I don't even keep Lifesteal and I barely keep Bloodthirst (8 total pieces that I have never used).

Same with Crit Damage (which is my offer today).  I don't even bother to get the Killstroke Gear from Clan Shop, which is a straight upgrade to Crit Damage Gear.

Where do I go vote for it? I'd also include the fact that its my playstyle, and I believe almost everyone's at our stage of the game, that we ONLY run Gear Dungeons if it's for a Event/Tourney or Clan Quest.

Also yeah, I have no clue why anyone spends money on the gear sets. Especially Crit Dmg or Lifesteal. I mean if they posted the guaranteed substats and primary stats for each piece THEN maybe for a few sets I could understand people doing it.

ShortOnSkillzModerator
Apr 13, 2025, 14:4404/13/25
06/24/19
3057
Onikage55

Well they need to do something to help newer players be able to do the content when their level unlocks it. 

I mean if we break the gear sources into groups like this:

Campaign - Dungeon - Doom Tower - Sintranos - Hydra - Demon Lord - OG Arena - Live Arena - Forge Pass - Clan Gear (From CvC and purchasable in Clan Shop)

Then if we AVERAGE the Usefulness and Usability of each group I'd probably rank Campaign, Demon Lord, OG Arena and Dungeons as "C" Rank

Now I doubt Demon Lord will ever get it's gear changed since it is the core source of Summon Shards AND books. Campaign will NEVER get changed and if they ever add a Hard Mode like they're doing with FW, it won't be something newer players can do. That leaves OG Arena and Dungeons. OG Arena is like campaign in that it is archaic and won't get changed.

DUNGEONS however, have gotten reworks of 6 sets of gear previously. So based on previous trends, it is clear they're willing to make changes for the betterment of the playerbase in the Dungeons Gear category.

I guarantee if in early 2023 someone posted "Change Cursed Set from 50% Heal Reduction to Hex" people woulda said the same thing about "Ha they'd never do that, Hex is exclusive to ect ect" yet here we are.

Theyd need to make massive changes to dungeon gear sets.  They're just not worth farming anymore.

ShortOnSkillzModerator
Apr 13, 2025, 14:4504/13/25
06/24/19
3057
WileyMan

In no way am I saying that some improvements shouldn't be made to gear. In fact, I have personally posted suggestions on Discord about Divine Gear, Classic Arena Chests, More Buffs to Dungeon Gear, and Changes to Tourney Reward Gear.

The one that I will post sometime soon is: "Fusions, Forge Pass Quests & Advanced Quests force all players to run Dungeons, but the vast majority of Dungeon Gear Sets are useless past mid-game, and you keep introducing more and more Gear Sets that further marginalize Dungeon Gear.  This requires an incredible amount of our energy resources, please fix this nonsense with some meaningful buffs to Dungeon Gear." Since I just typed it out, I might as well go post it right now. 😛 You could go vote for it.         

What I said was that Plarium is not going to do something that will immediately reduce the revenue collected from selling Gear Packs.  

It boggles my mind that anyone is willing to pay $30 or $50 for a 6-pack of Lifesteal Gear in 2025, but they keep offering it, so someone must be buying it.  I don't even keep Lifesteal and I barely keep Bloodthirst (8 total pieces that I have never used).

Same with Crit Damage (which is my offer today).  I don't even bother to get the Killstroke Gear from Clan Shop, which is a straight upgrade to Crit Damage Gear.

Shocks me anyone buys them too, but I've seen enough whale accounts I know they do.  They just keep coming out with newer and better sets.

Apr 13, 2025, 16:5104/13/25
Apr 13, 2025, 16:51(edited)
01/31/20
1387
Onikage55

Where do I go vote for it? I'd also include the fact that its my playstyle, and I believe almost everyone's at our stage of the game, that we ONLY run Gear Dungeons if it's for a Event/Tourney or Clan Quest.

Also yeah, I have no clue why anyone spends money on the gear sets. Especially Crit Dmg or Lifesteal. I mean if they posted the guaranteed substats and primary stats for each piece THEN maybe for a few sets I could understand people doing it.

Apr 14, 2025, 17:1604/14/25
01/31/20
1387
ShortOnSkillz

Suspicious Link, I ban.

😂

Apr 14, 2025, 18:4804/14/25
12/19/19
6713

Another convoluted ask for more free stuff or significant macro economic changes in player favor... 😆 

I actually think the rate of free legendary champs is Plariums new player carrot.  Improving the gear economy isn't something the new player even understands.   The addiction is shards/champs not gear packs and triple rolls.

By the time a player understands that gear is 10x more important than what pops out of those shards the spend (or not) ship has sailed.  And most players probably disagree with my gear>champs premise....


Deep Thoughts by Trips


ShortOnSkillzModerator
Apr 14, 2025, 23:5404/14/25
06/24/19
3057
Trips

Another convoluted ask for more free stuff or significant macro economic changes in player favor... 😆 

I actually think the rate of free legendary champs is Plariums new player carrot.  Improving the gear economy isn't something the new player even understands.   The addiction is shards/champs not gear packs and triple rolls.

By the time a player understands that gear is 10x more important than what pops out of those shards the spend (or not) ship has sailed.  And most players probably disagree with my gear>champs premise....


Deep Thoughts by Trips


Missed opportunity to coin the phrase "Trippy Thoughts with Trips"

Apr 15, 2025, 18:2504/15/25
07/01/22
746
Trips

Another convoluted ask for more free stuff or significant macro economic changes in player favor... 😆 

I actually think the rate of free legendary champs is Plariums new player carrot.  Improving the gear economy isn't something the new player even understands.   The addiction is shards/champs not gear packs and triple rolls.

By the time a player understands that gear is 10x more important than what pops out of those shards the spend (or not) ship has sailed.  And most players probably disagree with my gear>champs premise....


Deep Thoughts by Trips


Calling something "Convoluted" speaks more to the cognitive ability of the person judging it.

Also Champs are more important than gear in the first few weeks of play, hence the huge advantage of new player codes for a free leggo. But you do agree that gear is more important than champs themselves, so then it becomes a issue of Plarium making gear valued by the player. Maybe that's why they sell gear packs, so the players see it and go "wow 6 star artifacts are pretty expensive, I should hold onto mine" which then brings us to the gear stash amounts.

It's currently at 1600 and I doubt most are selling good gear for lack of appreciation in the first few months of play. 

I'm also fine with Skillz's suggestion instead of mine. Here's a question from simple goldfish-level pattern recognition: What does it say when someone can only be negative about other's ideas but never puts forth their own to help the game?

Apr 15, 2025, 18:4004/15/25
12/19/19
6713
Onikage55

Calling something "Convoluted" speaks more to the cognitive ability of the person judging it.

Also Champs are more important than gear in the first few weeks of play, hence the huge advantage of new player codes for a free leggo. But you do agree that gear is more important than champs themselves, so then it becomes a issue of Plarium making gear valued by the player. Maybe that's why they sell gear packs, so the players see it and go "wow 6 star artifacts are pretty expensive, I should hold onto mine" which then brings us to the gear stash amounts.

It's currently at 1600 and I doubt most are selling good gear for lack of appreciation in the first few months of play. 

I'm also fine with Skillz's suggestion instead of mine. Here's a question from simple goldfish-level pattern recognition: What does it say when someone can only be negative about other's ideas but never puts forth their own to help the game?

Apologies for my condescending tone if you took it that way, it was not intended.  I actually appreciate your contributions. 

My point was that 99% of suggestions I see, are positioned as "important for new players" but intentionally or unintentionally are also more free benefits to dinosaur f2p geezers like me :)

My suggestion (not sure if helpful) is to make the damn event dungeon open more frequently.  It should always be open during DD 😆 

And yes I realize that doesn't help new players lol. 



Apr 15, 2025, 18:5104/15/25
07/01/22
746
Trips

Apologies for my condescending tone if you took it that way, it was not intended.  I actually appreciate your contributions. 

My point was that 99% of suggestions I see, are positioned as "important for new players" but intentionally or unintentionally are also more free benefits to dinosaur f2p geezers like me :)

My suggestion (not sure if helpful) is to make the damn event dungeon open more frequently.  It should always be open during DD 😆 

And yes I realize that doesn't help new players lol. 



You've got the most experience and game knowledge of anyone active on the forums. You may not be the hero Raid needs but you are more likely the one it deserves so yes, more suggestions please