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question about combat mechanics and drops

question about combat mechanics and drops

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Dec 19, 2024, 19:022 days
05/30/24
6

question about combat mechanics and drops

Please tell me who is this “smart” guy who sets the randomness and sets up the battle mechanics? This is the simplest solution to first kill the main and most important hero and then finish off those who are weaker and cannot resurrect the rest. Do you hate the players who bring real value to the game so much that you go out of your way to spoil them?

I have never seen such a nasty drop in a game in any project! Have at least some self-respect to respect other people, and don’t just fill your thoughts with money!

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ShortOnSkillzModerator
Dec 19, 2024, 21:102 days
06/24/19
2525

What?

Dec 20, 2024, 00:412 days
06/25/20
6752

No idea what the latter sentence is about, but there's not much to argue with the former. Plarium probably spent about 30 minutes on the very basic logic they built for combat, and then spent the next five years adding conditional statements to it to deal with all their self-created problems.

Dec 20, 2024, 03:382 days
07/01/22
471
ShortOnSkillz

What?

Are you can understand able to logic?

Dec 20, 2024, 17:101 day
05/30/24
6

What do you mean what? I just activated 13 dark shards and all 13 gave only rare heroes, and the red stones, no matter how much I activated them, gave nothing but rare heroes, do you think this is correct and random works as it should? It’s stupid to do that, don’t you need financial investment in the game? Are you so fed up that you don’t care what the players think about you and your project?

ShortOnSkillzModerator
Dec 20, 2024, 20:231 day
06/24/19
2525
Onikage55

Are you can understand able to logic?

This sentence makes more sense than the initial post.

ShortOnSkillzModerator
Dec 20, 2024, 20:251 day
06/24/19
2525
SVAROG

What do you mean what? I just activated 13 dark shards and all 13 gave only rare heroes, and the red stones, no matter how much I activated them, gave nothing but rare heroes, do you think this is correct and random works as it should? It’s stupid to do that, don’t you need financial investment in the game? Are you so fed up that you don’t care what the players think about you and your project?

I think the drop rates are consistent with what's posted about them yes.  No, you don't need to spend any money in the game.  Plenty of players are successful without spending anything.

Dec 21, 2024, 21:43Yesterday
05/30/24
6

I don’t know what you’re thinking about, but I’ll tell you this: if the probability of falling out is 5-6 percent, then out of 100 stones, how many red, orange and purple heroes should fall out??? 

Dec 21, 2024, 22:05Yesterday
07/01/22
471
SVAROG

I don’t know what you’re thinking about, but I’ll tell you this: if the probability of falling out is 5-6 percent, then out of 100 stones, how many red, orange and purple heroes should fall out??? 

Hmm ok, let me try to help.

First of all, it's 0.5% for Ancient Shards to give a "Orange' hero. So technically out of 100, your chance is roughly 50/50

Second, "red" heroes only come from Primal Shards and are extremely unlikely to be pulled from those but cannot be summoned from the "stones" you're referring to.

Lastly, "Purple" heroes are 8% chance so out of 100 you should get between 4-12, depending on RNG Luck