All Categories

Marius team better post nerf :)

Marius team better post nerf :)

Search
Oct 16, 2024, 18:5910/16/24
12/19/19
6449

Marius team better post nerf :)

I lost 100M but played poorly as learning new mechanics and this took 5 hours because I was playing between meetings 😆 


i


i


i


i


i


i


Views
21
Comments
23
Comments
Oct 16, 2024, 22:2310/16/24
12/19/19
6449

Fuill auto on alt


i


Oct 16, 2024, 22:3210/16/24
12/16/21
1211

Nice. mind posting stats?

Oct 17, 2024, 19:3310/17/24
12/19/19
6449
MooredRat

Nice. mind posting stats?


i


i


i


i


i


i

This was the full auto team. It did take 2 or 3 tries. No water to avoid the reflect damage issue with no reviver. 


Oct 17, 2024, 19:3510/17/24
12/19/19
6449


i


dthorne04Moderator
Oct 17, 2024, 20:0310/17/24
12/30/20
6215
Trips


i


i


i


i


i


i

This was the full auto team. It did take 2 or 3 tries. No water to avoid the reflect damage issue with no reviver. 


nice horse build

Oct 17, 2024, 20:4410/17/24
12/16/21
1211

I don't have Nekmo or Kantra.

Dreng, Lydia and Shamael are roughly the same.

My horsey is a bit faster and has a lot more acc, but a lot less damage, was built for jack/mythic arena cc, but I might rebuilt him for hdyra dps


Oct 17, 2024, 20:4610/17/24
12/19/19
6449
MooredRat

I don't have Nekmo or Kantra.

Dreng, Lydia and Shamael are roughly the same.

My horsey is a bit faster and has a lot more acc, but a lot less damage, was built for jack/mythic arena cc, but I might rebuilt him for hdyra dps


I always build for pvp and make it work for pve when u have a dual threat.  Marius too good to not use in PvP

Oct 17, 2024, 23:0410/17/24
12/16/21
1211


i

Used my first key since the nerf.

I'm please to see my B team is almost completely unaffected, other than the lowered turn count.

250m in 1000 turns compared to 375m in ~1450 turns (often didnt quite make it the full 1500)

Oct 17, 2024, 23:2510/17/24
12/19/19
6449
MooredRat


i

Used my first key since the nerf.

I'm please to see my B team is almost completely unaffected, other than the lowered turn count.

250m in 1000 turns compared to 375m in ~1450 turns (often didnt quite make it the full 1500)

Nice!  ANd this is a bad rotation for blue champs.  what are your other 2 teams?

ShortOnSkillzModerator
Oct 17, 2024, 23:3210/17/24
Oct 17, 2024, 23:32(edited)
06/24/19
2425
Trips


i


i


i


i


i


i

This was the full auto team. It did take 2 or 3 tries. No water to avoid the reflect damage issue with no reviver. 


No Slayer?  Madness. 

Oct 17, 2024, 23:3510/17/24
12/16/21
1211

A team was loki-wixica that needs to be completely rebuilt from scratch, not sure what im gonna do about it yet

C team is Yncensa, mikage, oboro, shamael, ukko, archer, and i suspect it's gonna run into problems with the decapped heads being effectively damage capped.Well, reduced score anyway, I don't see problems with survivability/champs getting eaten

Oct 17, 2024, 23:5210/17/24
12/16/21
1211

I was the only one in my clan using Wixica, and one other guy has trunda, but not double yumeko, so clash-wise my clan didn't take a particularly big hit from the nerf.


But with the lowered turn count, I'm not sure we'll bring down NM anytime in the near future

Oct 18, 2024, 04:5410/18/24
12/16/21
1211


i

C team, damage down a little, but not as much as I'd worried

227.8/1000 turns vs ~400k/1500 turns

harleQuinnModerator
Oct 18, 2024, 16:2910/18/24
02/24/19
7963

Hey! I found the thread where I report my teams have improved in damage per turn! 

Before the changes, going to 1500 turns:

i

After the changes, going to 1000 turns:

i

Small improvement in damage per turn, I'll take it. Especially on such a bad rotation for Michinaki.

Oct 18, 2024, 17:0510/18/24
12/16/21
1211

How in the possible hell did you manage that?

Michi and Monkey are down, but Horsey and Graazur did 80% as much damage

Oct 18, 2024, 17:1810/18/24
07/08/19
988
MooredRat

How in the possible hell did you manage that?

Michi and Monkey are down, but Horsey and Graazur did 80% as much damage

those two are both max hp champions, so they're now hitting the exposed necks for twice as much damage as before and since they're both AoE attackers, they're not being hampered by the asinine AI.

harleQuinnModerator
Oct 18, 2024, 17:2010/18/24
02/24/19
7963
Carpe_Piscis

those two are both max hp champions, so they're now hitting the exposed necks for twice as much damage as before and since they're both AoE attackers, they're not being hampered by the asinine AI.

Double the damage when you can get it, plus no AI woes is pretty good stuff 😊 

Oct 18, 2024, 17:2610/18/24
12/16/21
1211
harleQuinn

Double the damage when you can get it, plus no AI woes is pretty good stuff 😊 

Is that something intended? It sounds an awful lot like a bug.

And if people start rebuilding champs for it, and then it gets "fixed".....

harleQuinnModerator
Oct 18, 2024, 17:2810/18/24
Oct 18, 2024, 17:29(edited)
02/24/19
7963
MooredRat

Is that something intended? It sounds an awful lot like a bug.

And if people start rebuilding champs for it, and then it gets "fixed".....

You mean that Max HP champs continue to do damage based on Max HP? 

No that's not a bug. As boss HP goes up, they smack harder :D

Oct 18, 2024, 17:4710/18/24
12/16/21
1211

Ah, I think I see now, I misunderstood how the cap worked. Max-hp hits are capped at 10%.


Okay, so if a head had 3M hp, and say Gnut hits it, the damage is capped at 300k

but now if a head is decapped, it has 6M hp, so that same hit would do 600k, but also gets the decap 200% multiplier, so would hit for 1.8m ?