I don't have Nekmo or Kantra.
Dreng, Lydia and Shamael are roughly the same.
My horsey is a bit faster and has a lot more acc, but a lot less damage, was built for jack/mythic arena cc, but I might rebuilt him for hdyra dps
I always build for pvp and make it work for pve when u have a dual threat. Marius too good to not use in PvP
Used my first key since the nerf.
I'm please to see my B team is almost completely unaffected, other than the lowered turn count.
250m in 1000 turns compared to 375m in ~1450 turns (often didnt quite make it the full 1500)
Nice! ANd this is a bad rotation for blue champs. what are your other 2 teams?
A team was loki-wixica that needs to be completely rebuilt from scratch, not sure what im gonna do about it yet
C team is Yncensa, mikage, oboro, shamael, ukko, archer, and i suspect it's gonna run into problems with the decapped heads being effectively damage capped.Well, reduced score anyway, I don't see problems with survivability/champs getting eaten
How in the possible hell did you manage that?
Michi and Monkey are down, but Horsey and Graazur did 80% as much damage
those two are both max hp champions, so they're now hitting the exposed necks for twice as much damage as before and since they're both AoE attackers, they're not being hampered by the asinine AI.
Ah, I think I see now, I misunderstood how the cap worked. Max-hp hits are capped at 10%.
Okay, so if a head had 3M hp, and say Gnut hits it, the damage is capped at 300k
but now if a head is decapped, it has 6M hp, so that same hit would do 600k, but also gets the decap 200% multiplier, so would hit for 1.8m ?