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Warcaster vs. Maneater

Warcaster vs. Maneater

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Nov 12, 2019, 11:4611/12/19
02/04/19
9

Warcaster vs. Maneater

Hi. 

I'm thing about this monsters, they are Void Epics, they add Block Damage and Unkillable (save)


Warcaster 3th skill:

Invincible Aura (Cooldown: 6 turns)

Places a [Block Damage] buff on all allies for 1 turn.

Level: 2 Cooldown -1

Level: 3 Cooldown -1


Maneater

Ancient Blood (Cooldown: 7 turns)

This Champion receives damage, then places an [Unkillable] buff and a [Block Debuffs] buff on all allies for 2 turns. Damage received is equal to 5% MAX HP for each alive ally.

Level 2: Cooldown -1

Level 3: Cooldown -1


I'm think Warcaster need buff skill : "Places a [Block Damage] buff on all allies for 2 turns".

Now you don't use warcaster becouse maneater give you 2 safe tures, and Block debuffs.

I'm know cooldown is better in warcaster, but maneater give you Block debuffs too. 

So i'm think good idea is change 1 to 2 tures for warcaster's block damage, with no change cooldowns.


after the change you will be able to choose what you care about.

Now WC is unused.

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Comments
Nov 12, 2019, 17:5511/12/19
07/04/19
11
I have to say I am pretty happy with Maneater; he is helpful in Arena, Dungeons and Clan Boss with his A1 ability to decrease attack 50%.  Certainly block damage is better than unkillable, but since it only lasts 1 turn, that skill seems mainly useful in Arena.
Nov 19, 2019, 04:4511/19/19
02/04/19
9
Up
Nov 19, 2019, 11:3211/19/19
05/13/19
219

BigToy said:


Up

Hi BigToy,


for don't do a lots of version about the unkillable team, and they did this nerf for this reasons.


Have a nice day!