Time to remove an archaic game mechanic?
This might just be me, but does anyone else find the 3% chance of your buffs being removed/stolen or enemy debuffs landing when your resistance is far higher than your opponents accuracy and your debuffs being resisted when your accuracy is far higher than your opponents resistance incredibly frustrating?
In shorter, more simple content its not too noticable but in longer or more complex encounters such as hydra it much more of a problem. I've had perfectly fine hydra runs fail due to block buffs being resisted or mischief ripping buffs of the high resistance mischief tank.
There is nothing quite like in brutal hydra having the magic head of mischief (345 acc) succeed in ripping off your force mischief tank's (434 res) buffs a couple of times in a row and you are left in a curious combination of frustation and speechless wonder at the odds of a hydra head with negative affinity to my mischief tank and with 90 less acc than the tanks resistance succeeding in removing the buffs 2 times in a row.
I personally see no need for this mechanic that most MMO's discarded 2 decades ago.