Too many "Chests" for Tier Rewards in Events suddenly...
I hope this current Dungeon Divers is a one-off, because having the 3 of the final 4 Rewards in the event be RNG Chests is very discouraging. I'm usually fine with a single Copper or Silver, or even one Platinum. This however is not ok. The reward variance is too much to even make it feel worth it ESPECIALLY since we don't know the % chances for each item to drop. I doubt it's equal for all items but even if it is, it's really frustrating.
To push that many points and see Eternal Soulstone or 1-3 Immortal Soulstones as options BUT then to pull a Epic Tome? Right after a Platinum Chest where you can get 5 Star Epic Ore... No. Just no.
I get it though, ok? I'll acknowledge the intent, it's a big part of the core concept of the game. The "Hope" factor driving people to chase the RNG. The problem here is it's not Guaranteed items that would make it worth it.
I doubt I'm the only one who feels this way. Again, 1-2 Chests out of the 10-12 Rewards is fine. Not 5 though and certainly NOT as the Final Reward either.