I spent some time over the recent FK Turn Attack to fine-tune my FK H10 team since I recently finished my Padraig build. I went through multiple variation of a double ally attack and even tried a triple ally attack to land on this one as the best option for me. It has all the important debuffs covered, and even allows me to use the A3 for one of the Gnuts. Runs are consistently 3 min on auto, which is a minute faster than the team it replaced:
Padraig: 370 sp, opens boss stage w/A3, with A2 set to 1st priority. He is fast enough to cycle back to his A2 and do the ally attack to open the shield before the boss takes a turn.
Longbeard: 295 sp, opens boss stage w/A3, w/A3 set to 1st priority
Gnut 1: 294 sp, opens boss stage w/A3, A2 is turned off, A3 set to default. He will hit a second A3 when it comes off cooldown. With shield down. the A3 hits for almost 600M per hit.
Stag Knight: 274 sp, opens boss stage w/A1 in case the Dec Speed did not land from the Second Ally Attack, A2 set to 1st priority.
Gnut 2: 271 sp, opens boss stage w/A1 and only uses A1 the whole fight.
These speeds include GH bonuses from Live Arena, which I maxed out to L10 (20 speed). I also boosted Accuracy to L5 (+40 Acc).
Debuffs up: Dec Sp, Dec Atk, Dec Def, Wkn
In this variation of the team, I have not yet lost a single run. Seems like the only way a loss could happen with this setup is if SK gets RNGed too many times in a row and can't land the Dec Speed fast enough.
If the Fyro takes a turn, Longbeard can't survive the hit, so the run would fall apart. If that starts to happen, I may have to book Lonatharil. He could take the hit, and he puts up fat shields to help everyone else take the hit as well.