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12 Minute Arena Fight

12 Minute Arena Fight

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Oct 31, 2019, 23:1110/31/19
08/27/19
0

12 Minute Arena Fight

So I ended up losing a long 12 minute auto fight against someone today to their last survivor, and probably fully skilled up, Apothecary. I was so jealous that I immediately leveled mine up, ranked him up and evolved him. Anyone else run into these super long fights? He ended up healing almost 800k.
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Nov 1, 2019, 17:2811/01/19
07/14/19
9

My Apoth singlehandedly beat the Faction Wars boss on stage 7.  I put it on auto and walked away thinking that I'd chosen stage 6 - get back and he's plugging away at it.  Had to turn it off auto to stop the health swap, but after about 15 minutes, I came away with a victory.

I've never had an arena fight against him that lasted very long.  I have, however, had long fights (and losses) against that stupid Reinbeast.
Nov 1, 2019, 18:2011/01/19
10/11/19
2
KiwiMcSheepModerator
Nov 2, 2019, 01:1111/02/19
09/18/18
327

digitalpain said:


So I ended up losing a long 12 minute auto fight against someone today to their last survivor, and probably fully skilled up, Apothecary. I was so jealous that I immediately leveled mine up, ranked him up and evolved him. Anyone else run into these super long fights? He ended up healing almost 800k.

Hey Hey


Apothecary is an amazing rare, very much an end game rare, a lot of people use this rare in Ultra clan boss.


In the higher arena, the longer battles don't really exist, basically because the damage becomes unreal and that you have to run first.


many thanks and Good luck.

Nov 8, 2019, 02:1611/08/19
06/05/19
50
I ran into this problem with spirit keep... The boss heals too much, and my champs that have immortal sets heals too, it never ended lol i was still kinda new, so I didn’t know u need heal reduction 😁
Nov 8, 2019, 13:0111/08/19
10/27/19
35
Yes, I ran into long battles with trading punches and healing back and forth.  I just end it early.  They should of incorporated a turn limit to decide a winner.  But they don't even have turn counters on the screen.  It says Round 1 of 1.  How helpful is that?  Put a turn counter there instead.
Nov 8, 2019, 13:1911/08/19
03/22/19
60

digitalpain said:


So I ended up losing a long 12 minute auto fight against someone today to their last survivor, and probably fully skilled up, Apothecary. I was so jealous that I immediately leveled mine up, ranked him up and evolved him. Anyone else run into these super long fights? He ended up healing almost 800k.

I just dont know what u want to ask/say? u asking ppl are someone have long arena fight? who care about that
Nov 12, 2019, 19:0211/12/19
05/09/19
17

Plarium needs to incorporate the concept of a draw. After X amount of time, with no downward HP trend, it's a draw. With a draw you'd be out your arena token, but you wouldn't lose arena rank. And why should you, it's a tie.


Also, screw Reinbeast, king of draws.
Nov 12, 2019, 19:2411/12/19
05/18/19
150
No, not a draw. Battle ends after 15 minutes of fight, and winner is who dealed more damaged. So unkillable tanks wouldn't be so overpowered.
Nov 12, 2019, 19:5811/12/19
Nov 12, 2019, 20:06(edited)
08/26/19
148

No, system needs to stay the same.

If you add a time limit, some people are gona be really upset as the game stops when they are about to win. 

Here it's just perfect: know when you lost and admit it on your own. If the team playing DEFENSE does not die, don't claim it should be a draw or that you won because you have more people alive or more damage. Some defense team are about surviving, nothing else. 

You still failed to breach the defense therefore you lost.

 If you lost 30mn in the process on top of that, it's your own fault for not knowing when to stop. 

Nov 12, 2019, 20:3111/12/19
09/11/19
139
numenor said:

digitalpain said:



I just dont know what u want to ask/say? u asking ppl are someone have long arena fight? who care about that
And what do you care? You don't need to be in this thread you know