Ragequit Bait Evil Spiders and Suggestions for Improvement
I've been playing for about a week. Overall, it's been pretty fun. But I'm hitting game burnout and I felt it would be useful for the game developers to know what goes into that so you can improve your product.
1. The pop-up ads are tiresome. We get it. You want money. Hell, I've even spent a few bucks on the game in the short time I've been playing. But the constant pop-ups saying, "Pay us money!!! Spend!! Spend!! Spend!! This game's only purpose is to get you to spend money!!" Reminds me of Rowdy Roddy Piper in "They Live" when he puts on the sunglasses for the first time. I think we all get it. These sorts of games are a dime a dozen and all of them function on the same business model. Give the game away for free, sell in-game stuff. But be smart about it. Focus on "Hey this game is even more fun because ..." and less constant cheerleading for people to spend more and more money.
2. People with little or no money to spend are going to struggle. When you make a free to play, in-game purchase modeled game, the danger is always that you'll hand overwhelming advantages to whoever can spend the most money. Yeah, you're definitely one of those "pay to win" games.
2. Repetition. The game, the game mechanics and the overall gameplay are fun. Trouble is that it's too repetitive and predictable. It would just be nice if you varied things up a bit more.
3. The Spider's Den. This takes me back to a video game from my childhood with games like Contra, Ghosts n Goblins and Mike Tyson's punch-out for being pointlessly difficult just for the sake of being pointlessly difficult. This would be fine if it was made abundantly clear that the Spider's Den is unbeatable until you're a good ways into the game. Trouble is, you've built quests to help guide new players and you've got clearing Stage 4 of this dungeon in the very very early stages of quest progression. I'm Level 29, have multiple four stars, I've nearly cleared the campaign on Normal ... and I party-wipe every time in Spider's Den on anything past stage 1. Doesn't matter what combination of champions I use, everybody dies. If this is meant for advanced players, maybe make that a little more obvious? Maybe don't put it in your early quests progression?
A couple of suggestions:
1. Take a page from Guild Wars and have a well or altar or something where you can sacrifice items you don't want for items that you do. Case in point, maybe 10 one star can be tossed in to crank out 1 two star, then 10 two star gets you 1 three star, etc. Something like that. Have another one that's just completely random.
2. Chicken Farm: The fact that you have chickens in the game is hilarious. So go with it a bit more. Kinda like the hidden cow level on Diablo 2, make it silly and make it fun. Defeat a bunch of silly looking lethal chicken monsters for a chance of various level star chickens as loot.
3. Vary the music. The same music is tedious and you tend to just shut it off. How about changing tracks? Make the main music track a little more interesting? Chain multiple songs together perhaps? Better yet, how about enabling players to set their own playlist as the background music!
I'm sure you're aware that you're not the only game in town. I'm genuinely enjoying your game and I'd like to keep playing, but right now I'm fighting the burnout. Figured I'd throw you guys a few bones to help keep people playing past the first few weeks.