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Nov 21, 2023, 20:0711/21/23
09/04/23
116

Team Formation

Still learning the game and have a question about forming teams.

Should the champions be assigned in certain slots depending on their skills?

For example, I'm trying to beat Spirit lvl 13 and am failing. I watched some videos and it seems like people put skills in certain spots (like heal reduction champ in the top left-I don't know which order they end up going in).

Hope my question makes sense.


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Nov 21, 2023, 20:3911/21/23
06/25/20
6719

For the most part, the answer is no. There are a handful of exception situations, specifically relating to skills like Ally Protect, but generally it doesn't matter where they are.

What does matter far more often is the order the abilities are used in. This is especially the case for Clan Boss. But the position on the team, generally not so much.

Nov 21, 2023, 21:1511/21/23
09/04/23
116
kramaswamy.kr

For the most part, the answer is no. There are a handful of exception situations, specifically relating to skills like Ally Protect, but generally it doesn't matter where they are.

What does matter far more often is the order the abilities are used in. This is especially the case for Clan Boss. But the position on the team, generally not so much.

Can you give me an example of the order abilities are used in for Clan Boss? It'll help me understand it better. (RSL is my first game other than playing stuff like bingo or candy crush just to give you an idea of my experience).

Nov 21, 2023, 21:4411/21/23
12/16/21
1216

For starters, champs have a symbol in the top right of their thumbmail, this indicates their aura skill. you can see the details under their skills tab.

Aura is an ability bonus that the whole team gets, but only the leaders aura is active.

If the leader's aura is a white shield on a green backgrond, everyone gets a defense bonus. If it's a white heart on a blue background, everyone gets an hp bonus.

Note that not all bonuses apply everywhere; some will only work in arena, some will only work in dungeons, some work everywhere, and so on.



For an example about the order skills are used in: You want to make sure, or at least try, to get debuffs landed before you do your biggest hits.

if your nuker is the fastest champ on your team, you don;t want to open with the grand slam, so do an a1 attack instead, then let someone else put defense debuff and weaken on cb, THEN let the nuker make the big spectacular hit.


Complex speed-tuned teams can require an incredible amount of precision to make sure everything goes off in the correct order on auto.

Nov 21, 2023, 21:5011/21/23
06/25/20
6719
Player 130261384

Can you give me an example of the order abilities are used in for Clan Boss? It'll help me understand it better. (RSL is my first game other than playing stuff like bingo or candy crush just to give you an idea of my experience).

Without getting too deep into the weeds - faster champions act before slower ones. You generally want champs that:

  • Place debuffs to go before champs that do damage. 
  • Place speed up / acc up / atk up buffs to be before champs that need those buffs. 
  • Place def up / strengthen / block debuffs to be fastest for arena / dungeons, and slowest for CB.

There isn't really a "do this always" rule. It depends on situation. Similarly, you're generally best off not trying to ask generic questions, because the answers are rarely going to be generally applicable.

Nov 22, 2023, 02:5611/22/23
09/04/23
116
MooredRat

For starters, champs have a symbol in the top right of their thumbmail, this indicates their aura skill. you can see the details under their skills tab.

Aura is an ability bonus that the whole team gets, but only the leaders aura is active.

If the leader's aura is a white shield on a green backgrond, everyone gets a defense bonus. If it's a white heart on a blue background, everyone gets an hp bonus.

Note that not all bonuses apply everywhere; some will only work in arena, some will only work in dungeons, some work everywhere, and so on.



For an example about the order skills are used in: You want to make sure, or at least try, to get debuffs landed before you do your biggest hits.

if your nuker is the fastest champ on your team, you don;t want to open with the grand slam, so do an a1 attack instead, then let someone else put defense debuff and weaken on cb, THEN let the nuker make the big spectacular hit.


Complex speed-tuned teams can require an incredible amount of precision to make sure everything goes off in the correct order on auto.

wow. I've got a lot to learn. Thank you for this explanation.

Nov 22, 2023, 02:5911/22/23
09/04/23
116
kramaswamy.kr

Without getting too deep into the weeds - faster champions act before slower ones. You generally want champs that:

  • Place debuffs to go before champs that do damage. 
  • Place speed up / acc up / atk up buffs to be before champs that need those buffs. 
  • Place def up / strengthen / block debuffs to be fastest for arena / dungeons, and slowest for CB.

There isn't really a "do this always" rule. It depends on situation. Similarly, you're generally best off not trying to ask generic questions, because the answers are rarely going to be generally applicable.

I think what I'll do is when Spirit opens again I'll try beating level 13. If I can't I'll do a screenshot in a post, that way it's specific to that situation.

This general explanation helps me a lot. I know this game is a lot of practice but having a general guideline gives me a good starting point.

Nov 22, 2023, 03:5011/22/23
12/16/21
1216
Player 130261384

I think what I'll do is when Spirit opens again I'll try beating level 13. If I can't I'll do a screenshot in a post, that way it's specific to that situation.

This general explanation helps me a lot. I know this game is a lot of practice but having a general guideline gives me a good starting point.

Spirit KEEP 13?


Bear in mind that each dungeon, each boss has their own unique strategy, and the higher level they get, the more you need to account for it.

For spirit keep, the boss's main thing is she's got these MASSIVE self-heals, so you wanna make sure you get a block heal debuff on her. She also has her own debuff cleanse, so watch the cool-down on it, and be ready to put block heal back up after she uses it.

Another option is to use a champ with destroy max health, and slowly grind down how much she has to heal in the first place.

Nov 22, 2023, 04:0811/22/23
Nov 22, 2023, 04:19(edited)
11/06/21
85

The order in which they will go depends on their speed. Moreover, how often they will walk depends on the speed; you can achieve stable values ​​when your entire team will walk 2 or even 3 times in 1 turn of any boss. your enemy spirit also has speed, you must take this into account.
with the help of speed you can adjust so that you walk in front of him. and your champions will move in a certain order. Having created and configured a team before the battle, in the team menu you can select skills and the order of their use. You can even prohibit the use of a specific skill, for example. 

I don’t know the speed of your spirit, but it seems to be about 100-110. on the Internet it says resistance 10 spirit 75 resistance 15 spirit 170. This means that further your debuffer will need 170+ accuracy. 

Nov 22, 2023, 14:2411/22/23
08/22/21
226

If you can upload a screen shot of your roster, maybe we can help you futher.  Another thing to keep in mind is Affinity.  Magic (blue) is strong against Spirit (green).  Force (red) is weak against Spirit, Void (purple) has no weaknesses, but also has no strengths.  So going up against the Spirit Keep Boss, using a Magic affinity Champ is generally better than a Force (unless you want to use the Force Champ as a tank...but that's probably a later discussion).

i

Speed was talked about a lot earlier.  Keep in mind that decreasing the Boss' speed or decreasing their turn meter will help as much as speeding up your team.  There are a lot of options to consider.  Like I said earlier, a screenshot could help us help you more.

Nov 23, 2023, 01:1411/23/23
09/04/23
116

Here's my roster. If I could get ideas for a good team to beat level 13 Spirit keep that'd be great. Thanks!

i


Nov 23, 2023, 02:2211/23/23
Nov 23, 2023, 02:23(edited)
06/25/20
6719

So here's the thing about this game. It'll give you *countless* opportunities to waste resources pursuing questionable goals. Those progress missions are often not worth the cost at the point they are given to you, and this is a perfect example.

If you can do it with the champs you already have at 60, then go for it. But don't waste your resources on some random other champ just to make it work.

The thing you're missing is a heal reduction debuff. They used to have that as an item set, which has since been converted to placing a Hex debuff instead. And, while technically you do have Rocktooth, who could do the job, I do not recommend you invest into him just for this. Wait until you get someone else who can place those, or, until you can produce the damage to outdo the heals, or have the ability to control TM to prevent them.

PS - to your original question, the position of the person doing the heal reduction debuff is 100% irrelevant. The placement is purely coincidental.

Nov 23, 2023, 02:4211/23/23
09/04/23
116
kramaswamy.kr

So here's the thing about this game. It'll give you *countless* opportunities to waste resources pursuing questionable goals. Those progress missions are often not worth the cost at the point they are given to you, and this is a perfect example.

If you can do it with the champs you already have at 60, then go for it. But don't waste your resources on some random other champ just to make it work.

The thing you're missing is a heal reduction debuff. They used to have that as an item set, which has since been converted to placing a Hex debuff instead. And, while technically you do have Rocktooth, who could do the job, I do not recommend you invest into him just for this. Wait until you get someone else who can place those, or, until you can produce the damage to outdo the heals, or have the ability to control TM to prevent them.

PS - to your original question, the position of the person doing the heal reduction debuff is 100% irrelevant. The placement is purely coincidental.

I forgot I have a bunch of champs in my vault. Here's my full roster.

I totally get what you're saying. I'm getting closer to getting Arbiter and I didn't think I'd actually get her with a shard, which is why I've been focusing on these missions.


i


i


Nov 23, 2023, 04:0311/23/23
09/04/23
116
Shaman

The order in which they will go depends on their speed. Moreover, how often they will walk depends on the speed; you can achieve stable values ​​when your entire team will walk 2 or even 3 times in 1 turn of any boss. your enemy spirit also has speed, you must take this into account.
with the help of speed you can adjust so that you walk in front of him. and your champions will move in a certain order. Having created and configured a team before the battle, in the team menu you can select skills and the order of their use. You can even prohibit the use of a specific skill, for example. 

I don’t know the speed of your spirit, but it seems to be about 100-110. on the Internet it says resistance 10 spirit 75 resistance 15 spirit 170. This means that further your debuffer will need 170+ accuracy. 

Thanks so much for this info. I didn't know about selecting skills in battle.

For speed, are you saying a champ's skills only or gearing them for speed too?

Nov 23, 2023, 05:2711/23/23
Nov 23, 2023, 05:48(edited)
11/06/21
85
Player 130261384

Thanks so much for this info. I didn't know about selecting skills in battle.

For speed, are you saying a champ's skills only or gearing them for speed too?

Well, usually your team should move before the boss's turn. I know that even the waves in dungeons can be customized. order of moves and so on. saw how waves in dungeons passed in one movement in a row and came to the boss with the necessary charged skills, and there, too, everything was arranged in advance. I’m not trying to do that yet, because... I don't have top wave champions.  but generally speaking I use this understanding on the waves. don’t think it will bring much, because... understand that the wow effect will only be when using specific champions that I don’t have. 

I think this is what... watch this video with the clan boss, it will clearly show how players use it 

https://deadwoodjedi.com/what-can-you-do-with-high-khatun-and-a-bunch-of-rares/

and

https://deadwoodjedi.com/speed-tunes/white-whale/

I really think studying this material will help you. and speed works similarly throughout contents the game. 

This is why the speed kit is the most popular and mass-produced clothing/gears among players. By the way, all things with % and % speed auras give incorrect speed values ​​​​in the game - the game is lying to you. therefore, if you are guided by this data, it is better to use the calculator on the site, taking into account things and aura. only then will you know your real speed. also - remember that the aura gives an increase and this must be taken into account. and a large hall. 

.

in fact, speed is one of the most important elements of control in this game. 

Nov 23, 2023, 05:4911/23/23
09/04/23
116
Shaman

Well, usually your team should move before the boss's turn. I know that even the waves in dungeons can be customized. order of moves and so on. saw how waves in dungeons passed in one movement in a row and came to the boss with the necessary charged skills, and there, too, everything was arranged in advance. I’m not trying to do that yet, because... I don't have top wave champions.  but generally speaking I use this understanding on the waves. don’t think it will bring much, because... understand that the wow effect will only be when using specific champions that I don’t have. 

I think this is what... watch this video with the clan boss, it will clearly show how players use it 

https://deadwoodjedi.com/what-can-you-do-with-high-khatun-and-a-bunch-of-rares/

and

https://deadwoodjedi.com/speed-tunes/white-whale/

I really think studying this material will help you. and speed works similarly throughout contents the game. 

This is why the speed kit is the most popular and mass-produced clothing/gears among players. By the way, all things with % and % speed auras give incorrect speed values ​​​​in the game - the game is lying to you. therefore, if you are guided by this data, it is better to use the calculator on the site, taking into account things and aura. only then will you know your real speed. also - remember that the aura gives an increase and this must be taken into account. and a large hall. 

.

in fact, speed is one of the most important elements of control in this game. 

I'll check those links out. Thanks again!