Hi, thank you for posting this.
So a set is basically up to six artifacts in a gear. In terms of raid, it can also be decreased to 4 artifacts that you can equip still making it a gear or two artifacts still making it a gear just depends on how many artiacts for that type of gear is asking for. The description at the bottom of the substats information will tell you how much artifact that gear needs to make it a gear that works with additive attributes.
And as far as equipping the right kind of gear is a lot of times a give or take. You can swap gears if one doesn't seem like it's working out. Same with accessories. Just depends on the need of the champ.
Remember, speed is key. One or most or all allies on your team needs to have good high speed to go first and start doing business in battle. It's like that on usual places like arena and everywhere else.
I've been confused a lot of times of knowing what gear to equip, even from a guy like me who's been playing since 2020 lol. I still in a lot of ways am confused too but I just put what seems right more than not. It's pretty iffy and a give or take. But like I know for a good fact that a leg like Robar needs to have a relentless on him off the bat. Relentless works wonders because of his a1 and when relentless keeps procking out, it helps with cool downs of his a2 and a3 and does good in arenas. Other two missing gears should be a give or take, just depends , some might equip immortal or idk maybe speed or something. For the likes of leg like for example Belanor I just removed my old set from him and replaced it with a stun set in the hopes of stunning opponents and sometimes it works wonders. Just give or take. He could be equipped with savage or divine offense, just depends on you.
It's funny that almost any champion I have may have the wrong kind of gear on heh lol. But , high damage dealing champs should be equip usually with more aggressive gears helping their attacks take more damage or so like Savage or Divine Offense or so. They can be equipped with bloodthirst or lifesteal, just all depends whereas lower damage hitters can be equipped with gears that isn't helping their attacks usually and should avoid any gears like Savage or Divine Offense. They can wear defensive gear which is a lot more beneficial like gears like Stalwart, Curing, Shield , immortals, if you get further in the game maybe bolsters to help shield every ally for 3 urns or so. Like an HP guy doesn't necessarily need to gear up with an artifact gear set that's geared towards HP but if you're equipping a certain gear not hp related just make sure that most of the main and substats has hp% and whatnot like def substats also or so and good ACC and speed. Resistance is also great too as a main or substats. If both can be up there wonderful. You can equip attack based sets on hp champs which is fine but I'd suggest more defensive or both defensive and support sets like bolster or so, just depends on the kind of champ. Bolster is a gear set that isn't really geared towards new players but it doesn't take long to get to a point where you will get forge pass knocking on your door one day haha but idk maybe not for a little while. Idk. On top of this, depending on what champion it is, and there's a lot, they may have abilities that requires you to have your resistance up a lot to try and resist their abilities containing debuffs or you may need a champ that can block debuffs but speed is really key, whiles have good resistance, equipping a gear in a set that gives additives to resistance is a plus. Like a breastplate in a 4 set gear that is resistance (RES) can work wonders unless you want to equip a third expansion accessory that caters to resistance. It works too or both. Now you also want good ACC which is accuracy to land any debuffs on your opponents. Or buffs or your team. You want good ACC only when any of your champion has these percentage changes to land it . That's why if the opponent is landing their debuffs on you in arena or so, they are having good ACC . You need good resistance in your gear and also maybe someone to block debuffs but that guy better have good speed it better be high enough to at least go first or second maybe depending to block debuffs so you don't depend on gear sets to help you as much. But yeah gear set is one thing but depending on what kind of team you're forming is another in terms of arena for example. Now all other places to battle really also requires set of different allies and maybe a swap of gear or upgrading them more if possible. Now I usually don't swap gear if I really need to buy usually is probably when I'm really mad at arena lol.
It's funny that almost any champion I have may have the wrong kind of gear on heh lol. But , high damage dealing champs should be equip usually with more aggressive gears helping their attacks take more damage or so like Savage or Divine Offense or so. They can be equipped with bloodthirst or lifesteal, just all depends whereas lower damage hitters can be equipped with gears that isn't helping their attacks usually and should avoid any gears like Savage or Divine Offense. They can wear defensive gear which is a lot more beneficial like gears like Stalwart, Curing, Shield , immortals, if you get further in the game maybe bolsters to help shield every ally for 3 urns or so. Like an HP guy doesn't necessarily need to gear up with an artifact gear set that's geared towards HP but if you're equipping a certain gear not hp related just make sure that most of the main and substats has hp% and whatnot like def substats also or so and good ACC and speed. Resistance is also great too as a main or substats. If both can be up there wonderful.depending on what champion it is, and there's a lot, they may have abilities that requires you to have your resistance up a lot to try and resist their abilities containing debuffs or you may need a champ that can block debuffs but speed is really key, whiles have good resistance, equipping a gear in a set that gives additives to resistance is a plus. Like a breastplate in a 4 set gear that is resistance (RES) can work wonders unless you want to equip a third expansion accessory that caters to resistance. It works too or both. Now you also want good ACC which is accuracy to land any debuffs on your opponents. Or buffs or your team. You want good ACC only when any of your champion has these percentage changes to land it . That's why if the opponent is landing their debuffs on you in arena or so, they are having good ACC . You need good resistance in your gear and also maybe someone to block debuffs but that guy better have good speed it better be high enough to at least go first or second maybe depending to block debuffs so you don't depend on gear sets to help you as much. But yeah gear set is one thing but depending on what kind of team you're forming is another in terms of arena for example. Now all other places to battle really also requires set of different allies and maybe a swap of gear or upgrading them more if possible. Now I usually don't swap gear if I really need to buy usually is probably when I'm really mad at arena lol.'t depend on gear sets to help you as much. But yeah gear set is one thing but depending on what kind of team you're forming is another in terms of arena for example. Now all other places to battle really also requires set of different allies and maybe a swap of gear or upgrading them more if possible. Now I usually don't swap gear if I really need to buy usually is probably when I'm really mad at arena lol.
But yeah...hope this kind of helped.
I know swapping gears can be a pain if needed to do so, because even late gamer or mid gamers like myself here in raid gets a headache off of gear swap or at least the thought of and it does makes me kind of upset but not the end of the world haha. Wish it was free honestly or with a short price of silvers but yeah. So gear/set swapping can work wonders if a certain set doesn't work out and can make the champion better. It's a give or take half or more of the time. But yeah, idk. Maybe others can elaborate a bit or more better on this.