All three of your teams unfortunately lack proper design. So, before I suggest new teams, let me go ahead and explain what is wrong with them.
Team 1 - You're running an old-school double booster team. But you're extremely vulnerable to a whole pile of problems, the biggest being, if you don't get all four of your champs to act before ANY of their team, there's a good chance you'll get cut into, and then it's game over. Second, you're running no debuffers, which means against very tanky teams you'll simply do nothing. Lastly, you're running no CC, so against anyone who does survive, you'll probably just flat-out lose - EG, if they have someone like a Stoneskin Duchess.
Team 2 - This team is just all over the place. You have no boosters or speed up, so you're at the mercy of just hoping your Kymar goes first. But, in order to actually reliably land CC, you'll need him at >500 ACC, and doing that while ALSO having 270+ SPD is very tricky. You also have only one damager on the team, and he isn't a great nuker at that. Ukko I guess is there for buff removal, but I'm not really sure what role Mithrala is playing on the team, since if they actually get a turn, you're pretty much dead anyway.
Team 3 - This one is the closest to a properly designed team you're running. But Lydia is totally pointless to have there. The whole point of Georgid is that he natively ignores armor. You don't need her debuffs, and you certainly don't need her buffs.
So, now to rework them:
Team 1: Run this against their tanky team, but NOT against a Mithrala team
Arbiter - 300SPD min, but you don't need to go crazy here. You're not trying to outpace another speed team, you just need to be fast enough to get your second champ to act before their team does.
Kymar - 250+ SPD ideally, but you may be able to run as slow as 240. 500+ ACC. This guy is pivotal to the team. You NEED him to land his AOE CC.
Wukong - Utility. He's here to deal with those annoying champs like Harima/etc. 200+ SPD, 500+ ACC, rest of the stats go into damage.
Ratbomber - the actual damage. ATK and ACC, nothing else matters. You don't want him to be *too* slow - 170+ SPD. 6000+ ATK, 400+ ACC. He doesn't need to win in one turn, but he does need to knock out their dangerous people.
Team 2: Run this against their speed nuke team
Pythion (lead for the aura) - You need him to be fast, so that he can save your team, but you especially need him with HIGH RES. I run mine with 260 SPD and 640 RES, which is surely out of your reach, but should give you an idea of what to aim for. 250+ SPD, 500+ RES.
UDK - slow as a rock. stats purely into HP and DEF. Other stats are irrelevant. Guardian or Stoneskin sets ideally. Bolster works too. I've mine at 106K HP and 4.5K DEF.
Ukko - helps to have a second reviver, and removing annoying buffs like Stoneskin/etc. You want her probably around 220+ SPD and 500+ ACC.
Georgid - your nuker. He won't get touched, so go with purely offensive stats. 6K+ ATK, 100% CR, 250+ CDMG. Speed is almost irrelevant, but try not to be lower than 150.
Team 3: Run this against their remaining team. It's not ideal, and has definitely aged poorly, but you don't have much of a better choice.
Cardinal - Stoneskin required. Stats aren't too important, just use your best stuff. I haven't used mine in a while, but she's got 5k HP / 3.8K DEF / 160 SPD / 560 RES
Lydia - Stats are pretty much irrelevant, just make sure she's faster than Seer
Ragash - Stats are pretty much irrelevant, just make sure he's faster than Seer
Seer - Make sure she's slowest. Stats exclusively into CR / CD