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Turn meter

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Jul 23, 2023, 07:0007/23/23
12/18/19
351

Turn meter

Should there be an indicator of which champions are going for say, next 3 turns?

I feel like there are too many times where everyones turn meter is full and you have no idea who is going next, because if you had this information, you could maybe act on it, stun the guy you dont want to move or something along the lines.

On hydra ive been in such a situation several times where Geomancer is going to be eaten in 2 turns, i want to hp burn the head that is going to devour me but there are 2 heads with full turn meter and its a guessing work, should it really be a guessing work?

Or the most usual place i guess, where you see it is arena, before first move there are sometimes 5-6 champs whos turn meters are full....who goes next, who knows.


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12
Comments
Jul 23, 2023, 07:0407/23/23
04/24/22
820

Would be rly nice .. im all in for that kind of visual option as a QoL .. makes verifying speedtne easier and manual easier to play when you can plan ahead without having to do a bunch of maths !!

Jul 23, 2023, 07:0907/23/23
Jul 23, 2023, 07:10(edited)
03/05/19
284

@sharkium 

those yellow bars on chemps indicates turn matter... 

in battles either other chemp can boost turn matter or skills or artifacts...

how fast u gonna fill full turn matter depends on ur spd....

if u have a turn u can decrease enemy turn matters...

Jul 23, 2023, 07:1507/23/23
12/18/19
351
Deleted

@sharkium 

those yellow bars on chemps indicates turn matter... 

in battles either other chemp can boost turn matter or skills or artifacts...

how fast u gonna fill full turn matter depends on ur spd....

if u have a turn u can decrease enemy turn matters...

You didnte get the point, who is going next? there are 4 champs whos turn meters are full, which one is going to go next?

Jul 23, 2023, 07:2407/23/23
04/24/22
820
sharkium

You didnte get the point, who is going next? there are 4 champs whos turn meters are full, which one is going to go next?

No but i did , focus on the good part of the discussion :P

Jul 23, 2023, 07:2607/23/23
12/18/19
351
Lyryal

No but i did , focus on the good part of the discussion :P

Yup will do 😂

Jul 23, 2023, 07:2907/23/23
04/24/22
820
sharkium

Yup will do 😂

you remember or know how those oldstyly rpg had this screen long bar with all the upcoming turn, changing when speed or other things happened ?


i would love something similar in raid , would help a ton , especially on speed tunes ...

Jul 23, 2023, 07:3807/23/23
12/18/19
351

Yup, final fantasy for example, everyone knows final fantasy :P


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Jul 23, 2023, 07:4207/23/23
04/24/22
820
sharkium

Yup, final fantasy for example, everyone knows final fantasy :P


i


yes but something fancier for raid :P

ShortOnSkillzModerator
Jul 23, 2023, 12:2507/23/23
06/24/19
2445
sharkium

Yup, final fantasy for example, everyone knows final fantasy :P


i


My favorite RPG of all time right there.  I wouldn't mind a similar indicator for Raid though.

Jul 23, 2023, 12:3807/23/23
08/14/22
85

That actually became even more problematic over time because the meta speeds up and turn meters look more like they are blinking rather than filling.

Jul 23, 2023, 12:4007/23/23
08/14/22
85

And here is another one famous turn-based example as a reference

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Even in a complicated battle all important info remains readable. The order queue at the top and handy portraits with status effects at the left could be combined.

And moreover portraits in Divinity may be used as targets. That would make targeting of running champs while cinematic camera rotations on crits easier. And that could minimize missclicks, for example, on Hydra which hitboxes don't alling with visual models.

Jul 25, 2023, 13:2907/25/23
12/18/19
351

But seriously, bump, in turn based game one should know whos turn it is to move next, or am i crazy.